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Hive said:
I don't get it... :confused:

Me neither - unless it is some convoluted method to say - make an editor that only Hive can use, and watch him be swamped by requests for mapchanges from everyone and their dog..
 
Nikolai II said:
Me neither - unless it is some convoluted method to say - make an editor that only Hive can use, and watch him be swamped by requests for mapchanges from everyone and their dog..

Requests? My standard answer to that would be "talk to the hand". :p
 
$25 for an easy to use editor!
 
Okay, I finally got the complete algorithm to work!

finally-shot1.jpg


und

finally-shot2.jpg


If you don't believe it, you can try it for yourself.
<shameless_plug>For those who don't know who Jaron is, visit Languish or Kapland.</shameless_plug>

Currently, the program works only on lightmap1.tbl. Next step: making sure that it works with the other lightmaps too.
I'll release a small tool afterwards, which will allow you to modified individual provinces.

Also, there are still minor glitches having to do with borders (you can see this when loading up the game and looking at the Jaron province: the borders are not how they should be). This probably has something to do with the "finding the closest land" algorithm used when compressing.
 
Very interesting. Even after reading the explanations, I still don't know why we have to have Jaron with everything though. You could have tried something interesting like the letter 'A'.
 
tombom said:
Very interesting. Even after reading the explanations, I still don't know why we have to have Jaron with everything though. You could have tried something interesting like the letter 'A'.

Jaron is obsessed with the Roman Empire and even claimed to decend from Byzantines or some shit, IIRC... so I find it sort of amusing that he renamed 'Thrace' to 'Jaron'... but eh, maybe that's just me. :D
 
Hive said:
Jaron is obsessed with the Roman Empire and even claimed to decend from Byzantines or some shit, IIRC... so I find it sort of amusing that he renamed 'Thrace' to 'Jaron'... but eh, maybe that's just me. :D
Nah... It's not just you. :p
 
Inferis said:
Also, there are still minor glitches having to do with borders (you can see this when loading up the game and looking at the Jaron province: the borders are not how they should be). This probably has something to do with the "finding the closest land" algorithm used when compressing.

It's visible in the screenie, aswell :)

but eh, looks VERY promising :D
 
Hive said:
Jaron is obsessed with the Roman Empire and even claimed to decend from Byzantines or some shit, IIRC... so I find it sort of amusing that he renamed 'Thrace' to 'Jaron'... but eh, maybe that's just me. :D

I have no doubt that Jaron is a direct descendant of the Paleologi.

lol Havard, your sig.. is that what you PM to people right before you ban them? :D
 
Inferis said:
Okay, I finally got the complete algorithm to work!
That is awesome :D Nice work dude!

Inferis said:
Also, there are still minor glitches having to do with borders (you can see this when loading up the game and looking at the Jaron province: the borders are not how they should be). This probably has something to do with the "finding the closest land" algorithm used when compressing.
I had a look at this: problem seems to be in block (333,73) where you have descriptors for connecting to province #357 (Thrace). Thrace shouldn't be referenced in this block since it's only the border between #356 (Bulgaria) and #358 (Macedonia). The descriptors are index numbers 1,3,6,7. If you compare with the original data, there are only 6 descriptors in this block rather than the 10 you have. I hope this information is useful to you.
 
WiSK said:
I had a look at this: problem seems to be in block (333,73) where you have descriptors for connecting to province #357 (Thrace). Thrace shouldn't be referenced in this block since it's only the border between #356 (Bulgaria) and #358 (Macedonia). The descriptors are index numbers 1,3,6,7. If you compare with the original data, there are only 6 descriptors in this block rather than the 10 you have. I hope this information is useful to you.

Could be... The blocks aren't the same anymore, that's for sure.
Below, you can see three versions of the block marked in blue:

thrace-vis-location.jpg


The original EU2 version:

thrace-vis-orig.jpg


And this after importing the jaronized Thrace:

thrace-vis-new.jpg


Then saving the map and reloading it from disk:

thrace-vis-new2.jpg


As you can see, the border info is retained after the import, but lost partly when saving it to disk. I have no idea why as of yet. It might be that id.tbl is not "current" enough, but I doubt it. I was thinking of generating my own version from the lightmap files (which is possible), but I'm not sure if it is going to solve anything.
Also, the first step in my compression algorithm (namely converting a shaded to a quadtree isn't perfect: there are quite some 2x2 blocks that could be just one, but that's not the culprit in this case, I think.

Johan, is the id.tbl shipped with EU2 the version used for creating the lightmaps? Or shouldn't I be getting the info from that file?
:confused:

Edit: Wrong conclusions made. Updated. :eek:o
 
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