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. . . did you just copy/paste the entire text from the harrenhall_events.txt file, without even using tags?

Also as has been pointed out, there are several ways to avoid the curse or at least lessen it's impact.
 
. . . did you just copy/paste the entire text from the harrenhall_events.txt file, without even using tags?

Also as has been pointed out, there are several ways to avoid the curse or at least lessen it's impact.

Huh? I don't get ya, but short answer? No.

As I already said, and you should have read if you looked at what I said, it's from it's the evil_events file, the harrenhall_events I believe handles the rebuilding not the curse, though it does have an entry to try to end the curse. Second I don't know what you mean by "without even using tags," so no probably not, my mistake I guess, but I don't think it makes much a difference if what I suggest works, and it will work the way I put so I have no idea what your on about. What I did do is paste two things, the first I gave a file path and an example of what exactly had to be deleted to get rid of the curse (so he could find it and delete it himself, it requires nothing but pressing delete after highlighting the text I showed him), and the second part that your mentioning is the full evil_events file with the Harrenhall event deleted already and that's all (so that he can copy and paste it if he wants to the folder I mentioned, and not have to find and delete the specific entry and i see no reason it wouldn't work, I mean of done the same thing before editing events). Just trying to help. If I got it wrong, which I don't see, well then you can explain it better.
 
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It makes sense because it reflects the lore. Sailing into the Smoking Sea can kill you to 95 percent of the time. It's WAD, it's not broken, broken implies it is not working as designed too.

yeah sorry about that, I was just really salty to have 50 years of gameplay anticlimactically end like that :p

Thanks for the help though, I appreciate it! I'm just going to delete the penalties to health and fertility and
(that part about removing tall and turning you into a dwarf, what? :p)
, keeping the mostly harmless events, so Harrenhall still has a little bit of a 'spooky' flair ;)
 
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Huh? I don't get ya, but short answer? No.

The point is that your one post takes up 90% of the first page of this thread. If you're going to post entire files of text, you should put it behind spoiler tags.
 
The point is that your one post takes up 90% of the first page of this thread. If you're going to post entire files of text, you should put it behind spoiler tags.

Sorry I broke an etiquette I knew absolutely nothing about until now, instead of passive aggressive snobbery just could have told me to begin with what's up. I didn't think about it because I was just trying to help and I had to google spoiler tags to even know what you were talking about. I'm not on any forum that much so had no idea what they are or how to do them. <spoiler> Until now, maybe. </spoiler> edit: Ya see still can't do them. If you want to explain I don't mind that.
 
yeah sorry about that, I was just really salty to have 50 years of gameplay anticlimactically end like that :p

Thanks for the help though, I appreciate it! I'm just going to delete the penalties to health and fertility and
(that part about removing tall and turning you into a dwarf, what? :p)
, keeping the mostly harmless events, so Harrenhall still has a little bit of a 'spooky' flair ;)

Haha, totally understandable. I hate loosing a few months on a crash even, fifty years of play would be very frustrating. I might make similar edits myself, never actually tried an Harrenhall play through, may have to give it a try. Glad I was able to help though!
 
Sorry I broke an etiquette I knew absolutely nothing about until now, instead of passive aggressive snobbery just could have told me to begin with what's up. I didn't think about it because I was just trying to help and I had to google spoiler tags to even know what you were talking about. I'm not on any forum that much so had no idea what they are or how to do them. <spoiler> Until now, maybe. </spoiler> edit: Ya see still can't do them. If you want to explain I don't mind that.

They should be between [] brackets instead, otherwise it was correct ;)

Code often works best in
Code:
 tags though.
 
Small question for those with a little more modding experience than I do: Can health be added or removed fractionally by events just like fertility, or does it have to be an integer? I don't mind still having the event itself, I just think that the Curse kills children just a little too quickly.
 
Small question for those with a little more modding experience than I do: Can health be added or removed fractionally by events just like fertility, or does it have to be an integer? I don't mind still having the event itself, I just think that the Curse kills children just a little too quickly.
Pretty sure fractions can be done using decimals.
 
So if you rebuild the castle it removes the curse?
 
Sorry I broke an etiquette I knew absolutely nothing about until now, instead of passive aggressive snobbery just could have told me to begin with what's up. I didn't think about it because I was just trying to help and I had to google spoiler tags to even know what you were talking about. I'm not on any forum that much so had no idea what they are or how to do them. <spoiler> Until now, maybe. </spoiler> edit: Ya see still can't do them. If you want to explain I don't mind that.

This isn't a question of etiquette, this is a question of common sense. Nobody wants to scroll past your wall of code text, and if you had exercised even a second of forethought, you would've realized that before you posted.
 
There... is no curse though. Like... the "curse" is that Harrenhal is a strategic position in the riverlands and people end fighting over it, and the looser gets offed. That's the curse.
 
Every house that has held Harrenhal has met nasty ends and been cursed with bad luck. Seems like a curse to me.

Every house that hold's king's klanding meets with a nasty end.

Not a one house holding harenhal has died because "Durr... you turned into an idiot dwarf lisping maniac". They all die because Harenhal is a strategic position, and people kill each other over it. Or the occasional targaryan going mad.
 
Give Harrenhal to the Freys! (I do agree that the curse is a bit much though)
 
Every house that hold's king's klanding meets with a nasty end.

Not a one house holding harenhal has died because "Durr... you turned into an idiot dwarf lisping maniac". They all die because Harenhal is a strategic position, and people kill each other over it. Or the occasional targaryan going mad.

Bad luck follows Harrenhal is all I'm saying. A nice little place if you can do it up, otherwise be prepared for nasty things.