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Ixal

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Apr 5, 2008
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So the new Total War game features better diplomacy, a character focus with having to distribute offices to ensure loyalty and even being able to send characters to enemies to spy which are then really working for other characters instead of being a background modifier and also increased the complexity of their economy.

Compared to that how does Imperator fare? How much of a head start does PDX still have until CA is making better "GSG" than Paradox?
 
Off topic: IR will improve significantly.
On topic: IR is not the only PDX that is alive RN.Diplomacy in CK2 is far better than TW series.I am sure CA is awesome at what they do but TW series is not really my cup of tea.It doesn't check some of the points I want in a game.
 
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Off topic: IR will improve significantly.
On topic: IR is not the only PDX that is alive RN.Diplomacy in CK2 is far better than TW series.I am sure CA is awesome at what they do but TW series is not really my cup of tea.It doesn't check some of the points I want in a game.
CK3 is 6 years old. CA has improved diplomacy a lot with their last title. How is diplomacy in Imperator? Better than CK2? How long will PDX still have "better" GSG than CA? While CA seems to improve in all areas, what is PDX doing?
 
CK3 is 6 years old. CA has improved diplomacy a lot with their last title. How is diplomacy in Imperator? Better than CK2? How long will PDX still have "better" GSG than CA? While CA seems to improve in all areas, what is PDX doing?
CK2 is still getting support.And is very much alive and so is EU4,HOI4 and Stellaris.
Diplomacy in IR is not better than CK2 and I don't think they are going for it.IR is a war focused game however it will still improve a lot over time.PDX knows how to comeback with updates and they know how to create GSG games better than anyone else.
Like I said I am sure CA is awesome too but they are not trying to make TW a GSG game so I don't think there will ever be a real competition.
I am not a fan of IR but even I can say that it really improved few stuffs from their previous titles.When working on big projects like these games there are always ups and downs.
 
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It will not happen as each game has its own niche. Total War is clearly focused on the battles whereas Paradox games prefer going for nation management(in some cases).
That being said, I am optimistic about Imperator and its mods and can't wait to try out Three Kingdoms as well
 
I like both series almost equally but to be honest, it's time for Paradox to invest heavily on upgrading their technology and general computer knowledge.

The fact that I can play Rome 2 and Attila on the highest detail possible 60fps but Imperator Rome or late game Stellaris can bring my machine to a halt is...ridiculous.
 
CA is definitely gaining ground, though Paradox still has MUCH deeper campaigns. Until Three Kingdoms is actually released, we won't know for sure but it does look very promising. It really looks like they have put a lot more effort into making the campaign engaging. And they still have the battles which are pretty awesome. So yeah, I feel that CA is catching up, though they still have far to go.
 
I feel like you forgot about their British game and their Genghis Khan game and how poorly recieved those were.

CA seems to really shine when it comes to a-historical games that focus on characters. Its almost like they had to re-brand completely and dive into a different game type.
 
There have been Paradox vs Creative Assembly arguments for ... let us just say a very long time. And I am always rather mystified.

The Total War series has always been about the tactical battles. The strategic element adds variety and gives context to those battles. In that it is really no different from something like XCOM or Battletech (different scale of fight though of course). Sometimes it really hits the sweet spot, and sometimes it doesn't. But even when Creative Assembly doesn't quite hit the sweet spot, they still produce a very commendable game. I will point out though that if one is not interested in the tactical battles, the Total War series isn't much of a game (and that's ok - it is, after all, a game series about giving meaning to tactical battles).

Paradox really does not care that much about the individual levels - it is set at a more macro level. Like Creative Assembly sometimes they really hit the sweet spot, but sometimes they don't. But even when they don't they produce a good game (I am having a blast playing Imperator, but then also I remember the hate for ... well, lots of former titles so this Imperator brouhaha for me is it a bit of "same-old same-old").

Of course, in the modern day both companies find it easier to do things to improve matters. There may be the odd hiccough along the way.

TLDR - Both companies are travelling parallel and are catering for a different game experience, so talk of one or other "catching up" are not really on-point imo.
 
I feel like you forgot about their British game and their Genghis Khan game and how poorly recieved those were.

CA seems to really shine when it comes to a-historical games that focus on characters. Its almost like they had to re-brand completely and dive into a different game type.
Do you mean total war: Attila? That game was very well received, even though I personally don't like it at all.

OT: OP is getting a lot of dislikes, and that is warranted to the extend that CA will never replace paradox as they serve different niches, but I agree that paradox is going in a very bad and greedy direction while CA (which had it's fair share of horrible arcade games) seems to be going in a good direction right now.
 
In many ways Paradox games remind me of older Total War Games - older games like Medieval total War had the same risk-style map as CKII which Rome and Medieval II had characters very similar to those in Crusader Kings II.

And now I'm going to plug something ancient I did that's still worth looking at: https://www.europabarbarorum.com/EB1/ Rome II actually bears a surprising resemblance to EBI in terms of unit choice and battles, down to real niche units like Campanian Cavalry. I went by Philipvs Vallindervs Calicvla then... so ashamed of that terrible Latin.

That said, more recent Total War games have tended away from the sort of deep "ledger reading" that the more recent Paradox games excel at, the campaign AI has certainly become more... sane... but the campaign itself has become less deep.

On the other hand, Rome II and Attila (especially Rome II) had great battles once properly patched. Warhammer is more of a niche market but I bought the first one and it's good, casual, fun.

I've definitely played a lot more Paradox games over the last few years, primarily CKII, because Total War doesn't give you that kind of detail and narrative depth.
 
I wasn't aware that PDX were intending to add realtime battles...

As much as I like the TW franchise (I own most of them apart from the last recent two titles and I've been playing since Shogun 1) I can still recognise the limitations and faults in the ai in Rome 1 and Medieval 2 in the later games over ten years later.

For me the TW franchise has been going downhill and I've been getting more into Paradox titles in the last 5 years (Thanks Rome 2)

Both series are hampered by issues that plague computer strategy games. Which you will notice when you play any series long enough to recognise them.

Fortunately both series have an excellent and commited modding community.
 
After Empire Total War I couldn´t care less. Also the main appeal of TW was and still is the tactical battle system, which sometimes sucked.

Oh the memories of AI running back and forth eating canister shot. ROFLMAO
 
Can you guys wait for it to be released before discussing three kingdoms? If anything CA taught me to not buy any of their games at release (needless to say its thx to TWR2)
 
...but I agree that paradox is going in a very bad and greedy direction...

what? PDX hasn't had any major business strategy changes in years so i'm wondering where this "bad and greedy" is coming from. i'm not exactly seeing microtransactions being pushed here.
 
what? PDX hasn't had any major business strategy changes in years so i'm wondering where this "bad and greedy" is coming from. i'm not exactly seeing microtransactions being pushed here.
Of course there have been changes. Just look at EU4s Immersion Packs. While the idea sounded nice they have turned out to be low quality milking machines, each offering 3 useless buttons you press once and forget, a few mission trees and a few more provinces.

Especially mission trees have started to replace real content in DLC. Just look at Dharma, the first major expansion & patch combination that did not add or alter a major mechanic of the game. Instead it was just mission trees and map changes which are both easy to make. It did not even adress the big problem in India, the trading companies, but instead made them worse.
The DLC strategy from PDX over the last year took a big turn towards milking their customers with easy to make, shiny, but in the end inconsequential mini DLCs.