So many things about EU4 were once difficult and challenging, but now they are easy.
In early patches, England had to fight the Hundred Years War without any allies, and nowadays you can just call in Aragon and Burgundy to smash France while watching passively across the channel. Mission trees hand out permanent claims and union CBs like candy. They even help you shortcut the integration of PUs. Apparently France even has a mission which lets you just instantly inherit Burgundy and bypass all of the complications of dealing with the HRE emperor while you're at it. Honestly, what is the point of such a mission, if not just to give out free stuff?
This has been brought up in the forums before, and we always hear some noncommital thing about devs looking into it. But frankIy, I have seen zero signs that they have, or plan to, do anything to turn this trend around. I don't even see any sincere interest in doing so.
Has power creep become the official policy of EU4? It feels like the development is working on the principle that easier games will attract larger audiences, so each DLC should make the game even easier so that it can get more people to buy into EU4.
In early patches, England had to fight the Hundred Years War without any allies, and nowadays you can just call in Aragon and Burgundy to smash France while watching passively across the channel. Mission trees hand out permanent claims and union CBs like candy. They even help you shortcut the integration of PUs. Apparently France even has a mission which lets you just instantly inherit Burgundy and bypass all of the complications of dealing with the HRE emperor while you're at it. Honestly, what is the point of such a mission, if not just to give out free stuff?
This has been brought up in the forums before, and we always hear some noncommital thing about devs looking into it. But frankIy, I have seen zero signs that they have, or plan to, do anything to turn this trend around. I don't even see any sincere interest in doing so.
Has power creep become the official policy of EU4? It feels like the development is working on the principle that easier games will attract larger audiences, so each DLC should make the game even easier so that it can get more people to buy into EU4.
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