We don't know yet. Well, some might, but if they do they shouldn't be saying so until that info is out in the wild from Mitch or patch notes.have they fixed or planning on fixing the issue with the CAB and BTPF not loading in time ?
We don't know yet. Well, some might, but if they do they shouldn't be saying so until that info is out in the wild from Mitch or patch notes.have they fixed or planning on fixing the issue with the CAB and BTPF not loading in time ?
THANK YOU good Sir. :bow:From the team: For the 1.9 release, we have made some improvements to the ModLoader, such as improved logging messaging, a configurable mod installation folder, and several bugfixes and quality of life improvements. The ModLoader will also be patchable, so the modding community will be able to update and mod the ModLoader itself.
Remember that the mods themselves must be compatible with the latest version of BattleTech, and as mods are created externally to the game, not all mods are guaranteed to work.
Great news, thank you for the update @HBS_HighCommand !
BUT, if the modloader itself is moddable, and mods can mod the modloader (it's turtles all the way down), does this mean that they could break the functionality for other mods? Am I being dim (entirely possible, some might say likely), or would this kinda defeat the object of having an "official/supported" modloader system?
have they fixed or planning on fixing the issue with the CAB and BTPF not loading in time ?
BUT, if the modloader itself is moddable, and mods can mod the modloader (it's turtles all the way down), does this mean that they could break the functionality for other mods? Am I being dim (entirely possible, some might say likely), or would this kinda defeat the object of having an "official/supported" modloader system?
I had hoped for something along these lines but had not thought it within reach for 1.9Hi! Having the modloader be patchable means that the community will be able to use the modloader into the future with new tech changes. An inbuilt modloader allows for new people to learn how to add mods to their game, and lets the community drive how modding should work--we recognize that you are the stewards of modding, and want to let you drive your own feature sets. When we ship 1.9, we are also leaving mod support with some comprehensive documentation to get started with mod installation, modloader patching, and modding itself to get you started. Let's see what cool stuff y'all are building!
Also, the modloader being moddable is different from mods being moddable--as Morphyum points out, mods can always still be incompatible with each other and the modloader. HBS doesn't touch the mods themselves, so the standard caveat for using mods at your own risk applies.![]()
Soooo.... does it ACTUALLY work now?
Soooo.... does it ACTUALLY work now?
Nope.
Threw my mods into the specified mod folder; nothing. Game doesn't read them.
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Can anyone confirm that the modloader now works for modifying DLC content? From my testing, it doesn't appear to work. Removing the "BLACKLISTED" tag on the new 'Mechs makes them available in Skirmish, execpt for the CRB-27b and PXH-1b.