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I would say enslave. Whilst clearly their bear the elvish taint, are they not also in some ways victims of the elves too. So let them live, on condition that they labour for the elvish destruction. This is their atonement for their tainted blood, but also their revenge for the crimes done to them by the perfidious elves.

Or something like that anyway :D
 
Hey, think of the viking honour in battle! What greater honour would there be than destroying an elven FE. Wouldn't want it to be too easy now would we.
The planets are thus far looking good, should be a solid foundation of your future empire.
 
Pacifism just means that they're sneaky about the ways they torture people. Carving someone in half with a battleaxe is far more honest.

The Orlanthi from King of Dragon Pass have the right of it, in their culture honest killing is noble while secret murder is detestable, hence why it's common to send envoys ahead to let your enemies know you intend to slaughter them.
 
I would say enslave. Whilst clearly their bear the elvish taint, are they not also in some ways victims of the elves too. So let them live, on condition that they labour for the elvish destruction. This is their atonement for their tainted blood, but also their revenge for the crimes done to them by the perfidious elves.

Or something like that anyway :D

Enslaving sounds good, though I reserve the right to slaughter them all if they become uppity.

Hey, think of the viking honour in battle! What greater honour would there be than destroying an elven FE. Wouldn't want it to be too easy now would we.
The planets are thus far looking good, should be a solid foundation of your future empire.

Yeah, I wish there were more planets around though, lots of resources, not a lot of planets for me to use to stake my claim.

The Orlanthi from King of Dragon Pass have the right of it, in their culture honest killing is noble while secret murder is detestable, hence why it's common to send envoys ahead to let your enemies know you intend to slaughter them.

I like his style.
 
Update 3: 2210 - 2215

Our first order of business before even unpausing the game:

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Have to be prepared, as I'd like to conduct the conquest of the elf-squirrels before 2220, though ideally after I have good planetary footholds on Valhalla and other worlds. Below is Jotunheim which continues to develop, and as of this update, I'll be switching to showing images of the Fatherland at the ends of the updates, rather than at the beginning, along with any other planets of interest that are being developed.

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Now as you saw, our first colony ship was on track for completing production at the beginning of 2210. Production was completed on schedule and the ship sent out to Valhalla to stake the first Viking claim in the larger galaxy. While the colony ship was making its historic voyage, one of our science ships found another civilized race on a planet we may want to live on one day, this one a tundra world. The Raxycodium bear no resemblance to anything from the sagas, and for now we will stick with their own name for themselves. Any suggestions for appropriate Norse names for the Raxycodium would be appreciated. The Polaris System is on the short list for colonization, as another habitable world is present, so we should be able to get up an observation post in the next decade.

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The colonial voyage still incomplete, we turn to the completion of research into new armor for our warships. This time the choice was quick and easy. With betharian present on Jotunheim, priority had to go to means of refining it.

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At last, the colony ship arrived at Valhalla! The priority will be to get as many food production resources online as possible, to enable rapid growth for the colony and its quick development into an Energy-producing behemoth that will fuel the fleets of the Vikings!
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I had many plans for the belated completion of Social research into the rare tech, but my plans were waylaid. Initially I had planned on making sure we had Biolabs as an option for improving research, but yet another rare tech reared its head. The happiness bonus for this will be essential in the future, allowing me to hopefully keep a lid on any dissent towards the annihilation and enslavement of other species.

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The end of 2213 and all of 2214 would turn out to be a year of scares and surprises. This began with the approach of a hostile fleet to the Hel System in December of 2213. Thankfully these Eta Menaces turned out to only be Tiyanki and of no threat to our people.

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That scare made me shift my priorities a bit when the next Engineering Tech came open. The choices were more difficult this time, but I decided to go with Coilguns over new engines or spaceports. I considered spaceports for better infrastructure and Ion Thrusters for quicker surveying, both admittedly important concerns. I continue to live in fear that the fortress will do something sinister or another race of Fanatical Purifiers or Hegemonic Imperialists will show up as exploration continues. I can't afford to mass produce ships just yet, so the ships I have should be the best possible.

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As it turns out I made the right decision, too late.

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The Void Pact, clearly under the influence of heretofore undiscovered elven infiltrators, surprised one of my science ships in the Gallamun System, which barely escaped with its life. They proceeded to knock out a research station in the Dongar System and an Energy mine in the Delta Pavonis System. I was stuck solely with the original three ships I was given, which had not been retrofitted to new armor from research yet. So two important steps were taken:

1. A new design of the Sumbrandr-class Corvette was created and the ships were upgraded. Four more corvettes were commissioned at the Jotunheim spaceport.

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2. I realized for the first time in over 150 hours of play time that you can actually rename your leaders! All leaders were renamed appropriately. I may have to do this for warships eventually, but I doubt I have the stamina to name every single corvette out of the likely hundreds or even thousands that will exist in this AAR.

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Seven corvettes were deemed to be enough to take on the pirates and their asteroid base, and sent out to do battle in the Gallamun System. The pirate fleet had returned to their home base after doing extensive damage to my orbital mining network in the area around Valhalla and the Delta Pavonis System. The Viking people would annihilate these ruffians with full brutality. In the ensuing battle, the pirates were defeated and Admiral Glodsson came out losing only a single corvette to the enemies' guns. The resultant haul from the destruction of the pirate base was massive, and immediately a planned formed. There were enough resources to undertake the colonization of two more worlds. Two Colony Ships were immediately lined up on Jotunheim, but will not be completed over the course of this update.

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That brings us to the 2215 State of the Moot.

State of the Moot 2215

Elves Killed: None, may have to create a Squirrel-elf category, though I'm not sure whether I should count those kills at all.
Not Dead?: Yep!
Energy: Production has taken a minor dive with new colonization and ship construction, but this will DEFINITELY soar as Valhalla comes online.
Minerals: Mineral production has exceeded expectations from the previous update. Production has continued at a much higher than anticipated rate. This was supplemented by a number of anomalies which added in mineral production and collection, plus the haul taken from the pirates after the Battle of Gallamun.
Influence: The colonization of two worlds in relative short order is going to eat at influence fast, and my leaders have begun entering the final parts of their lifespan. Hopefully we'll encounter some more races to help build up influence through rivalries.
Science: Engineering research is going very well, thanks to anomalies providing Engineering tech points (three solar-sailed ships so far) and new labs on Jotunheim. Soon, we'll have an observation post over the Machine Age world of squirrel-elves, which will provide around a 70% improvement to our Social research.
Foreign Affairs: Still no signs of other spacefaring races. Concerned that the pirate event may unlock the doom fortress and pirate fleets, but that hasn't happened yet. Admittedly, exploration was focused more towards the edges of the galaxy over these five years, so it may just be that I'm looking in the wrong directions.

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Maybe a generic, yet accurate, "Elf-Tainted Slain/Enslaved" category, or something like that?

Ah the pirates. Always annoying, but quickly handled. Onward and outward, those elves need a-hunting!
 
Interlude: February 2, 2214


The alarms had been sounded, the crew was headed towards battle stations as Ragnar Svensson rushed to his seat in the aft turret. The seven ships of the Viking fleet had just come out of warp space, and were moving rapidly towards the predicted location of the Void Pact and their asteroid shelter. The Viking Unified Moot was about to face the challenges of a battle in the vacuum of space for the first time in its history, and perhaps for the first time in the history of the galaxy. Every vessel had a skald on board, to take careful notes for the new sagas that would inevitably be written of this day.

The air was full of momentous tension, and even Thane Glodsson, the commander of the fleet, seemed on edge. None of this mattered to Ragnar, as auspicious of a name he may have had. He fell into the pattern he had over the past ten years as a gunner on board the Drake, calmly and without thought activating the guidance systems and adjusting the computerized sights for his cannon. All of these movements and procedures had been drilled into his mind countless times since had been selected to serve on this vessel, one of the first three ever built. At the time he was honored, but priorities do change.

In Ragnar’s case, his priorities changed when last year, his old gunner’s mate had been reassigned from his turret to a post on one of the new vessels constructed for this battle as a full gunner. He had known Ake for all that time, as a close friend and confidant. He had attended Ake’s birthdays, marriage, and even the births of four out of five of his children, missing the fifth one only because of the assignment of a new and bitter captain who took pleasure in making the lives of his crew miserable. Thankfully that captain had made the wrong enemies, and was not as competent with a battle axe as his challenger. The new captain, fresh out of the duel, proved far more competent and beloved by his men.

The enemy vessels had spotted the Viking fleet and began closing the distance to enter into range of both fleets’ primary cannons. Ragnar glanced over towards Ake’s replacement, a raven-haired woman named Runa. For the first six months of their relationship, Ragnar could only find things wrong with everything she did. He was no elder, stuck in the last century believing that women were only good for childbirth, but after so many years working with Ake, it seemed as though every action and word perpetrated by Runa was aimed at providing offense to his sensibilities. She did everything differently, from the order of her pre-battle preparations to the way she adjusted her station layout. Ragnar was only reluctantly forced to admit that the way she did things did still work.

Based on the layout screens, Ragnar could see that the most distant vessel in the Viking battle line had already closed into distance and had opened up with a volley of its guns. He sneered when he realized that the gunners on the new ship were atrocious, missing nearly every shot fired. He turned back to his own thoughts as the alarms went off and the nonessential systems of the Drake deactivated to provide full power to the weapons and other combat systems. He could not help but notice the fascinating effect that the resulting zero gravity had upon Runa’s body.

He may constantly looking for flaws for those six months, and he found some certainly. Runa had clearly basket case relationships in her life, and tended to spend her wages almost as quickly as she got them on frivolous things. A lot of the stories she told about missing opportunities in her life, leading her to military service made him reflect upon his own. Ragnar had spent nine years in the shadow of Ake’s life, providing a support role to a larger family he had never had. He had relationships, certainly, but none of them seemed to last, and the connection that Ake had with his wife and children seemed unrealized in any of the women Ragnar had met. Still, in his six month search for flaws in Runa, Ragnar’s primary finding was that she was an interesting person. To his surprise, she seemed to think he was too.

The sights had lined up on one of the Void Pact vessels, and Ragnar pull the trigger with Runa’s acknowledgement of the free-fire signal and trajectory. In fiction, there would be some sort of recoil or other dramatic representation of the firing of such a massive cannon in the gunner’s nest. Instead, Ragnar just watched through the sits as the project made contact with the enemy ship. Runa confirmed the hit through her own readouts and lined up a new trajectory. Ragnar tensed at last, and he knew that this was the moment he had been nervous all day about.

“Runa, when we get back to port, do you want to go to the new sigblid*with me?”

Ragnar was prepared for everything but a no. Thankfully Runa replied, “I would love to. Adjust firing trajectory eight degrees to the aft-starboard on the second listed enemy vessel.”

With the first smile he had in weeks, Ragnar made the adjustments and pulled the firing trigger. They had made another hit, and he snuck a quick look at Runa. In the reflected light of the collapsing enemy vessel and explosions within, she saw a smile, that Ragnar could feel was meant just for him. He turned away and kept a smile for himself, as the computers tracked a new target from the remaining enemies.



*Viking slang roughly translated to “movie”
 
Time to blow up some pirates!
 
Nothing likely to put a new perspective on things that the prospect of imminent death and destruction.

Now that the angst is dealt with, said death and destruction can commence! :D
 
Update 4: 2215 - 2220

About a half year into the new time period, two techs completed at once, into Physics and Social. As you can see, Engineering was not far behind, but we'll get to that later. I was sorely tempred to go after Synchonized Defenses, but with still no further alien contacts, improved sensors for the increased Survey Speed was far more important. The quicker we get the galaxy mapped out, the sooner we find the elves, wherever they are hiding. Volcanoes are a plague on nearly every planet I inhabit or plan to inhabit in the near future, so their removal was also a higher priority than the other Social options presented. I suspect increasing the naval limit will come further in the future.

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We encountered Void Clouds not too far out in the Merga System, but they seem to be on their own, and no neighboring Clouds were identified after further scouting. Science vessels are working with no down time and their efforts will be key in developing the future of the Viking people. In Alpha Hydri, my construction ship constructed the first observation post, and considering how many primitives we have found, we're going to prioritize aggressive observation, though some will be slated for conquest and conscription into the anti-elven crusade. The construction ship will be further prioritized towards developing energy sources first, science second, and minerals third. Speaking of lesser species one of our science ships found the system below. With a 24-slot Alpine world and two less habitable worlds, including one that clearly has a lesser race, this system will be slated for short-term colonization.

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You may wonder why I said that orbital mines are receiving the lowest priority for the construction ship. Well, reason one is because I'm preferring to dedicating energy consumption to research facilities and infrastructure on the core worlds before I start getting more orbital mining stations than my current economy can afford. The second reason is because the new field of technology we are working on will be dedicated towards increasing our mining production and retention, as several of the newly discovered worlds could soon be turned towards mineral specialization.

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Now, the third reason of minerals receiving the lower priority in favor of energy is because I have begun to at last build up a respectable standing fleet of corvettes. I am hoping to start some pirate hunting in the near future, and need a fleet of at least 1,000 power to do so. The development of Coilguns is the step I needed to perfect a new design of Sumbandr-class vessels. For those interested in the technical details, this has resulted in a reduction of armor as armor and reactor slots had to be shifted around to allow for the dramatic increase of power consumption by the new armaments.

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Now, you remember the world named Kortal's Station in the above screen shot of the Siabaulia System? Well, our science ships completed their survey and found it to be inhabited by an atomic age pre-FTL civilization. This species is unlikely to be anything beyond a major barrier towards colonization and development of the Viking Empire. They are weak, and in terms of racial attributes, their only advantage is that they are charismatic and could provide a happiness bonus. The negatives are more severe, their mineral collection use is reduced, and their individualistic attitudes mean that conquering them would add a race of abolitionists to my empire, which we definitely don't want. There are two strategies that I have used in past games to deal with this sort of situation with the Vun Okon:

1. Standard conquest and destruction, preceded with a prolonged orbital bombardment directed at killing as many as possible. Downside is that this means purging and perhaps even inconvenient tile blockers. Plus side is that this is a quick and certain approach, and relatively cheap.

2. Observation post and infiltration. The species can still be enslaved and/or purged afterward, but that's not the goal. Instead, the goal will be to trigger the event chain that leads to a crisis between two nuclear powers. Rather than fixing the situation between the two powers, it will be allowed to escalate and turn the world into a Tomb World. This eliminates the race from contention, without having to worry about the political or other side effects of purge or enslavement. The downside of course is the expense of infiltration, and the loss of a world, but this is mitigated by the fact that this world is not optimal for Viking settlement anyways.

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Moving on from total atomic annihilation, the Viking people have established their second colony, the world of Noregr! Located in the scenic and total pronounceable Higashik-Ata System, Noregr is a large and fertile alpine world, well suited for our people. It's not exactly as resource flush as Valhalla or other worlds we have seen, but it has a good diversity of resources and good food production. This world is likely to grow fast, and will likely be turned towards scientific development.

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Unfortunately, the tranquility of the world was not to last. Our suspicions of dwarves have been confirmed! Tunneling was heard under our new colony, and it seemed likely that subterranean life exists beneath the surface. Local scientists and colonists have become very concerned about an alleged "Lever of Doom" that could flood the colony with magma, so the Viking people have only one course before them. Two new defensive armies were put into production, and measures were taken to launch a preemptive strike on the subterranean dwellers.

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Our science ships have remained active, and another primitive civilization was found, belonging to a race calling themselves the Vetirisius. They are in an industrial age and a good ways away from us, so their world of "Fading Dreams" is likely to be ignored by Viking observers for the foreseeable future until we are in range to establish an observation post. They are known to be strong and have Collective ideals, which would make them good slaves, but their xenophobia would likely cancel at least some of that out. In the meantime, they can continue their existence uninterrupted.

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The observant will have noticed in the past couple of screenshots that the new colony of Danmark has been developing. The two colony ships that we funded with the resources from the pirate stronghold have been paying out in the form of new homes for our people. This world has Betharian Stone, much like Jotunheim itself. It has good inherent food production, and this will help turn the world into another major energy producer, along with providing a good deal of science. As you can see the primitive world of "Bloom" rests within this system. This belongs to the Raxycodium, a Steam Age primitive civilization. Their best function will be to provide us with social research through aggressive observation and the construction ship is already en route.

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The dwarves, or whatever they were, were decisively wiped out with a poison gas attack through their tunnels. We are no longer at risk of magma flooding.

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The fifth colony to be established, and the last for a decent period, was in the Siabaulia System. The distance from the rest of the Viking Moot, will make this system the capital system of a future sector after it has been further developed. The world itself is going to be a mining focused world, though I expect its greatest use will be fueling the expansion of a new sector's worlds. Svitjod will also be the staging point for the destruction of Kortol's Station, one way or another.

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With two observation posts on aggressive observation, and our focus no longer on rare technologies, Social research is beginning to catch up with Physics and Engineering. This means it's time to finally take care of Biodiversity Studies. I usually have this tech researched much earlier, but what happens, happens. Galactic Ambitions was tempting, but at this time, with no rivals in sight, it's a lower priority. The completion of Mineral processing came shortly after, and the obvious choice was to go for improved spaceports. The benefits from the two new resources were minimal at best, and this way we can begin working our way towards destroyers, and hopefully one day building a fleet that can bring down that Fortress of Doom.

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For those interested, anomalies have finally reached a fairly average rate of revealing themselves. For the most part, my scientists succeed at whatever task they are assigned, and we have frequently received energy, minerals, and influence from these events. This has proved useful as establishing these colonies has been expensive in terms of influence. One of them has revealed that there may have been a race of creatures that predate even the elves, or perhaps created the elves. The more we learn about this supposed "First League," the more we may learn about our ancient enemies.

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However, our science ships made an even more interesting discovery in the Yrogglia System. We have been noticing an increasing amount of ancient mining drones the closer towards the galactic core we explore. We found what appeared to be a mineral processing hub, which could be a great bastion of future minerals. I'm very excited at this discovery, and have continued diverting more and more resources towards the corvette fleet so that we may take the offensive at last. Unfortunately, I'm regretting the decision not to do more research into increasing Naval Capacity, as I will not reach the goal of a fleet of 1,000 power with the current naval limitations.

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One last technology completed research, just in time to conclude this update. I went with Field Modulation, to once again continue the increase in resource production and infrastructure. Physics is by far my weakest field of research and development, so the priority is to make sure that my foundation is secure for further development of the fleet, rather than the short-term solution of improving the fleet.

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State of the Moot 2220

Elves Killed: None
Not Dead?: Yep!
Energy: Production stable and constantly increasing.
Minerals: Mineral production has remained stable, as other resources have been prioritized. This has been mostly cancelled out by a solid amount of minerals being collected from anomalies.
Influence: The colonization of three planets in the past five years has devoured influence as previously predicted. Now it's time to bank up as the colonies develop and the leaders continue to age.
Science: The creation of two observation posts now accounts for over 50% of my Social research. Physics needs development, but Physics resources are not nearly as plentiful as the other two types. This is unlikely to change soon, as none of the colonies are developed enough yet to accommodate physics labs.
Foreign Affairs: All focus is now being directed to determining a solution for Kortol's Station. They are in the Atomic Age and could develop space faring means in a fairly short time frame if we are unlikely. The Vun-Okon NEED to be dealt with within the next ten years, ideally sooner. Still no sign of other spacefarers, but with pirates and drones all about, we're hardly secure. When the fleet is up and running, it'll be time for some "diplomacy."

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Quite a few items on the to-do list. But nothing insurmountable. Unless a ravaging fleet of elves shows up, of course.
 
Subbed!
Do you plan to update your sig as you kill the elves?

Yep, that's the plan!

Quite a few items on the to-do list. But nothing insurmountable. Unless a ravaging fleet of elves shows up, of course.

Well, the good part about this being an apparently sparsely populated galaxy is that I have plenty of time to establish myself before any elves appear.
 
Update 5: 2220 - 2225

This entry is going to be a bit of a calmer episode than the previous one. A lot of research is being done, but we'll go into that later. We started 2220 with a major setback. Eyjolf Arnsson, one of our foremost field scientists, was ambushed and slaughtered by a pair of smuggler ships, probably elves. His vessel was wiped out before it could escape the onslaught of enemy lasers and missiles. The fleet was rapidly deployed in response, wiping out the enemy vessels. Subsequent surveys of the wreckage gave us the pleasant surprise of new technologies, including lasers and torpedoes.

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The news in 2220 did not get much better, as word came from the observation post over the elf-squirrel world of Tripitit that experiments had gone horribly wrong. Apparently the implants upon abductees backfired, and much amusement was had by all, but a science vessel was needed to help cover up our involvement on the planet. The newly constructed vessel in Jotunheim was sent to help out the observation post.

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Now, our first of many research projects was completed for this five year span. Efforts were immediately directed towards Planetary Unification, uniting the last of the wayward Viking peoples on Jotunheim and providing us with much needed influence for further colonization and leader replacements. It's good to note that a slave army could be viable, but we'll have to await the conquest of other planets first. Pay close attention to the amount of Social Research production between now and the end of this update.

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It's important to note that between the implant malfunction on Tripitit and the debris recovered from the smugglers, one of our science ships has been committed to duties other than exploration. Similarly the system of Armastes turned out to be full of other research projects after surveying. These activities badly delayed the exploration of new systems, the worst so far since the initial periods of exploration of the galaxy. Still, at least the implants were removed and we got a good deal of social research out of it.

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Now, with my science vessels committed and minerals dedicated to more infrastructure in the core systems, not much happened for over a year except for the continuation of more research projects. The first science selection is the first decision I really regret since starting this game. I went with Adaptive Bureaucracy, but now I wish I had gone with Terrestial Sculpting. As you may have noticed from the maps I have posted, there's not a lot of worlds inhabitable for the Viking people. Terraforming is by far one of the best options we have available to use for making some of these worlds more useful for colonization. At the time I figured that it would be good to reduce the cost of leader recruitment, but I really wish I had chosen otherwise. Powered Exoskeletons was a much easier choice, providing both a boost for the army (and the eventual invasion of primitive worlds) and minerals, which are sorely needed. When social research popped up again, I regretted the lack of Terraforming, and chose to console myself with the increasing of the naval capacity of the Moot.

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Among the research projects completed by my very busy science vessels was the discovery and research of a First League smuggling facility in the Amastes System. The research into Physics was certainly helpful, but not decisive.

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Now, you may remember the encounter with theoretical dwarves of Noregr. Our explorers have been working nonstop to map out and explore the vast empire that these creatures had built under the surface. To their great surprise, we found an intact city of millions of these creatures, calling themselves the Jess'Inax. They appear to be birds, that for some reason live underground. Whatever floats their longboat. We were given the option to wipe them out, but considering the relative slow growth of Noregr when compared to other colonies, it seemed unwise to destroy this free source of labor. The Jess'Inax will now toil to the ultimate destruction of elves.

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As before, we entered another period of quiet research and development. Physics research was the first to be completed, and I didn't really care much for the options offered afterward. I determined to go for Orbital Energy Conversion, in order to increase Energy output, due to recent difficulties in furthering the settlement of Valhalla. When it came to Social Tech, I decided to start moving mountains out of the way, as they are another feature that's fairly common upon the worlds the Viking people have been settling. This was followed by research into removing dangerous wildlife, for the same reason. Lastly, thanks to the smugglers, we began research into Space Torpedoes. My hope is to include a new class of corvette into the fleets, which will hopefully allow us to even the odds against the overall more powerful drones and pirates that litter the borders of the Moot.

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State of the Moot 2225

Elves Killed: None

Not Dead?: Yep!

Energy: Been fluctuating, primarily due to the costs of new research and observation stations being constructed. There's still a lot of energy resources we haven't begun exploiting yet, but Valhalla's issues are making it difficult to really start churning out Energy there.

Minerals: Mineral production has remained stable, but this has not been sufficient for the increasing needs of the empire. Furthermore, a lack of minerals from anomalies has at last started to affect my planning through continuous shortages as most minerals are required for keeping up with infrastructure on the core worlds.

Influence: We're steadily banking up more influence, but I won't really feel comfortable until I have a reserve of 400+.

Science: Social research is exploding thanks to Aggressive observation efforts and new research stations. Engineering and Physics are having a hard time keeping up, and this seems likely to continue. My hope is that the more intangible benefits of Social research will help balance the lack of physical assets that the other two fields provide.

Exploration: Has slowed significantly in comparison to other time periods. The loss of a skilled scientist and crew, the need for a ship to help out with projects on the home front, and the fact that we're beginning to enter nebulae on the frontiers of our explored area are significantly reducing the speed of our exploration. It seems likely that this will continue to slow over the next five years, which is unfortunate.

Domestic Affairs: I've made several references to Valhalla lately. The issue that is emerging is that the population is growing quickly on Valhalla, but due to the happiness shortage there caused by harsh weather, much of the population keeps migrating to Jotunheim. A short term solution would be a localized edict, but at the moment, I'm simply saving up to build one of the monuments we researched at the start, which will raise happiness by 10%, and hopefully stop further migration.

The other important domestic affair is the creation of the Malcontent Slave Faction by the slaves on Noregr. So far they are not a threat, and they breed at the same rate as Vikings overall. Still their stats do not make them particularly good slaves, and as Alpine is the preferred world for the Viking people, I do intend to purge the Jess'Inax eventually. No sense in having them take up positions that Vikings could live in. Other option would be constant mass migration each time a new world is colonized, which would aid development, but keeping them around could prove dangerous for the empire's stability in time.

Foreign Affairs: With exploration slowed, and the lack of resources preventing an easy campaign against anyone (still don't have any assault armies), there's not a lot going on here.

Questions for the Audience: A new segment of the State of the Moot, I would like to hear opinions for the key long-term problems of the Viking Unified Moot. Here they are:

1. What are your thoughts on preventing the constant stream of migration from Valhalla to other worlds?

2. The newly discovered race of Jess'Inax: should they be used as a migrant slave force or simply exterminated once there is no further need for them on their home world?

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The Galaxy is certainly looking very empty.

And wheee on the social research - quite a chunk done.
 
1) As the cost to grow a pop increases with the amount of pops already on the planet, I think you might try to make Valhalla an agri-world of sorts, with small population focused on producing food. The new pops will grow quickly and quickly migrate to other planets, which may (didn't run tests, but seems likely) increase your pop growth.
This means no happiness boosts on Valhalla for the time being.

2) The influence cost for resettling outweighs the benefits from having a pop or two more on the planet, in my opinion. Orbital farms and migration from Valhalla are other ways of developing a colony quicker.
 
The Galaxy is certainly looking very empty.

And wheee on the social research - quite a chunk done.

Yeah, my suspicion is that this is going to turn out to be mostly a very long prelude AAR to eventual epic wars between a handful of super powers.

1) As the cost to grow a pop increases with the amount of pops already on the planet, I think you might try to make Valhalla an agri-world of sorts, with small population focused on producing food. The new pops will grow quickly and quickly migrate to other planets, which may (didn't run tests, but seems likely) increase your pop growth.
This means no happiness boosts on Valhalla for the time being.

2) The influence cost for resettling outweighs the benefits from having a pop or two more on the planet, in my opinion. Orbital farms and migration from Valhalla are other ways of developing a colony quicker.

I love your Valhalla idea, and I could still implement it, but when I saw your post, I had already begun construction on the Monument to Purity which is boosting happiness. Still could just reassign the worker from that tile, but haven't yet. Thinking I'm going to get more infrastructure up and running there, and then eventually move the pop on the happiness tile elsewhere to enable even faster migration and pop growth.
 
Yeah, my suspicion is that this is going to turn out to be mostly a very long prelude AAR to eventual epic wars between a handful of super powers.
Not that there is anything wrong with that :=)