Update 6: 2225-2230
As with last time, the first year was fairly uneventful except for the development of new technologies. In both cases I have begun shifting my efforts towards military needs over economic ones. The development of Neural Implants will be key for future deployment of slave armies, which I intend to feature heavily in planned wars upon the elves. Developing new ship AI is similarly important for space battles and the clearing of hostile forces on and around our borders. Physics continues to be our weakest link when it comes to science and development, meaning that my choices there will have to be far more strategic than with Social technologies.
Our science ships continue to probe the final frontier, and have been constantly slowed by the nebulae on the frontiers. At this point they are finally managing to clear through the Weeping Ghost Nebula into more open systems. Hopefully this will speed up the exploration process. Anomalies continue to be found, but so far, I have not had the same luck in hauls of minerals or energy, instead reaping more influence and occasional science bumps. However, we did find another First League artifact. My hope is to actually complete this quest line for once, which could be possible in an apparently empty galaxy.
Now, back to more R&D news. Now, realistically, it'd probably make more sense to pursue Colonial Centralization or Frequency Tuning, but frankly, if this AAR doesn't include Jedi Viking, I'm wasting all of your time. Therefore Psionic Theory had to be chosen. Their horned helmets will carry the vast and unknowable energies of psionic powers to devastate and confuse all lesser races. Also, some new engines are being worked on, but that's irrelevant compared to Jedi Vikings, the Space Age Norse Beserker!
The completion of research into torpedoes (Thanks again smugglers!) has opened up the development of the new torpedo boat for our navy. The current idea is to create a 1-1 ratio for these to corvette gunships until larger vessels are created. The new torpedo boat will provide us now with the oomph we need to bring down larger and more powerful vessels, especially if they have shielding. Presenting, the Horker-class Torpedo Boat.
Viking advisers suggested turning Valhalla into a farming world dedicated towards creating new migrants for the stars. However, in the end the Runemaster decided to simply build a Monument to Purity on the world. This has boosted local happiness and quickly stemmed the flow of migrants from Valhalla to other colonies. We don't want people getting uppity and forgetting about the whole purpose of the Viking space endeavor after all.
Shortly after the completion of the monument, one of our science vessels encountered, for the first time, some friendly aliens roughly at our technological level. It seemed for a moment that a new civilization had been found. Unfortunately, it turned out to just be an enclave of trading space turtles in the Ulkad System. They seemed eager enough to trade which has opened up new opportunities for the Viking people. Our energy production has been soaring and what's really been holding us back is minerals. Therefore, we are building new relations with this enclave, trading a surplus of energy for minerals to fuel construction of energy, to trade for more minerals. The extra is being used to build a lot more new warships. Soon, the Viking people can finally start blowing up hostiles, as we were always destined to.
Obviously I'm not going to show every trade I make with the XuraCorp, but rest assured that when a good amount of energy is built up, it will be traded for more minerals.
Before we get to the explodey part of the update, a quick word from our sponsors: The Engineering Research Lab! We put the boom in BOOM!
Thanks to the trades with XuraCorp, the Viking fleet has been nearly doubled in size, as we added seven Horker-class ships to our arsenal. First Fleet has been dramatically increased in size, and will be deployed shortly to start cleansing the systems which have been occupied by various hostile forces along the borders of the Moot. Unfortunately, some are a bit too strong for our guns (for now), but I'm confident with a few more years and ships, we'll be able to start really securing the frontier. Also pictured, our efforts to build a Frontier Outpost in the Crimdor System. This will expand our control over several good systems with various useful resources, mostly energy and minerals. The Crimdor system itself actually has two intact energy mining stations that were secured by science ships during exploration of local anomalies. As soon as the frontier station is completed those stations will automatically add +8 energy per turn.
Troubling news comes from the Industrial Age ocean world of Budding Dreams. The Vetirisius creatures there have unified, at least in a small way, to create an independent army to combat our research station's excursions to the surface. They obviously know of our efforts, and funds are now being saved to create ground forces that could be used for a full scale invasion. In 2230, we will begin infiltration of their governments in response to their new organization. We are enacting a takeover protocol which the goals are A) trick the planet into atomic war, thus eliminating them as a threat or B) bringing them peacefully into our empire and then purging them (but friendly-like).
Our fleet has set out, at long last to start acting offensively, rather than just in reaction to unfortunate events. The first target is the Mithar System, occupied by automated mining drones who proved hostile to explorers. Glodsson's fleet was deployed and engaged, possessing over twice as much firepower as the drones. The end result of this battle (testing our current fleet layout and warships) was the loss of only two of our Sumbrandr-class warships. It was decided that the two vessels would be replaced with Horker-class instead, bringing us closer to a 1-1 ratio. A Science ship was sent to survey the wreckage but will not arrive in time to complete the survey before the end of this update. All in all, a good first strike and reasonable practice for coming battles against much stronger foes.
State of the Moot 2230
Elves Killed: None
Not Dead?: Yep!
Energy: Rapidly growing, despite the growing energy requirements of the empire and navy. This makes me very optimistic, even as I keep trading with XuraCorp.
Minerals: Production remains lower than I'd like, but with much of our minerals now being simply purchased from XuraCorp, I'm optimistic we'll have the infrastructure needed to increase production in no time.
Influence: We're steadily banking up more influence, but I won't really feel comfortable until I have a reserve of 400+.
Science: Science resources have essentially remained static since the last update. I'm really scraping for Physics Research, which means that down the line Viking ships are going to suffer for a lack of Shielding. Considering the Dokkalfar use Energy weapons, this could be a very serious problem for when it comes time to exterminate elves.
Exploration: Back up to more reasonable levels. No new primitive races or any races for that matter. Statistically speaking I should encounter at the very least a Fallen Empire shortly. With the way things are going, I may be unlucky enough to get Militant Isolationists, of course Enigmatic Observers would be far worse for my long-term plans.
Domestic Affairs: The Jess'Inax on Noregr remain fairly quiet and there are no Abolitionists elsewhere, yet. I'm keeping an eye on the faction, but so far the threat remains low.
Foreign Affairs: The development of an anti-abduction taskforce on Budding Dreams is of course a direct challenge to my supremacy. Infiltration will begin immediately with the next update, and should that fail, I will begin development of an assault army, hopefully with Jedi Vikings to complement them. Of course, considering that I'm now a hostile race seeking to build an army of slaves to fight against a larger foe, and using psionic powers to do so, I've clearly become the Elders from XCOM. So hey, I've got that going for me.
Questions for the Audience: A new segment of the State of the Moot, I would like to hear opinions for the key long-term problems of the Viking Unified Moot. Here they are:
1. Jedi Vikings, Mind Beserkers, or Vǫlva Warriors? I'm having a hard time choosing.
As with last time, the first year was fairly uneventful except for the development of new technologies. In both cases I have begun shifting my efforts towards military needs over economic ones. The development of Neural Implants will be key for future deployment of slave armies, which I intend to feature heavily in planned wars upon the elves. Developing new ship AI is similarly important for space battles and the clearing of hostile forces on and around our borders. Physics continues to be our weakest link when it comes to science and development, meaning that my choices there will have to be far more strategic than with Social technologies.
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Our science ships continue to probe the final frontier, and have been constantly slowed by the nebulae on the frontiers. At this point they are finally managing to clear through the Weeping Ghost Nebula into more open systems. Hopefully this will speed up the exploration process. Anomalies continue to be found, but so far, I have not had the same luck in hauls of minerals or energy, instead reaping more influence and occasional science bumps. However, we did find another First League artifact. My hope is to actually complete this quest line for once, which could be possible in an apparently empty galaxy.

Now, back to more R&D news. Now, realistically, it'd probably make more sense to pursue Colonial Centralization or Frequency Tuning, but frankly, if this AAR doesn't include Jedi Viking, I'm wasting all of your time. Therefore Psionic Theory had to be chosen. Their horned helmets will carry the vast and unknowable energies of psionic powers to devastate and confuse all lesser races. Also, some new engines are being worked on, but that's irrelevant compared to Jedi Vikings, the Space Age Norse Beserker!

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The completion of research into torpedoes (Thanks again smugglers!) has opened up the development of the new torpedo boat for our navy. The current idea is to create a 1-1 ratio for these to corvette gunships until larger vessels are created. The new torpedo boat will provide us now with the oomph we need to bring down larger and more powerful vessels, especially if they have shielding. Presenting, the Horker-class Torpedo Boat.
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Viking advisers suggested turning Valhalla into a farming world dedicated towards creating new migrants for the stars. However, in the end the Runemaster decided to simply build a Monument to Purity on the world. This has boosted local happiness and quickly stemmed the flow of migrants from Valhalla to other colonies. We don't want people getting uppity and forgetting about the whole purpose of the Viking space endeavor after all.

Shortly after the completion of the monument, one of our science vessels encountered, for the first time, some friendly aliens roughly at our technological level. It seemed for a moment that a new civilization had been found. Unfortunately, it turned out to just be an enclave of trading space turtles in the Ulkad System. They seemed eager enough to trade which has opened up new opportunities for the Viking people. Our energy production has been soaring and what's really been holding us back is minerals. Therefore, we are building new relations with this enclave, trading a surplus of energy for minerals to fuel construction of energy, to trade for more minerals. The extra is being used to build a lot more new warships. Soon, the Viking people can finally start blowing up hostiles, as we were always destined to.
Obviously I'm not going to show every trade I make with the XuraCorp, but rest assured that when a good amount of energy is built up, it will be traded for more minerals.
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Before we get to the explodey part of the update, a quick word from our sponsors: The Engineering Research Lab! We put the boom in BOOM!
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Thanks to the trades with XuraCorp, the Viking fleet has been nearly doubled in size, as we added seven Horker-class ships to our arsenal. First Fleet has been dramatically increased in size, and will be deployed shortly to start cleansing the systems which have been occupied by various hostile forces along the borders of the Moot. Unfortunately, some are a bit too strong for our guns (for now), but I'm confident with a few more years and ships, we'll be able to start really securing the frontier. Also pictured, our efforts to build a Frontier Outpost in the Crimdor System. This will expand our control over several good systems with various useful resources, mostly energy and minerals. The Crimdor system itself actually has two intact energy mining stations that were secured by science ships during exploration of local anomalies. As soon as the frontier station is completed those stations will automatically add +8 energy per turn.

Troubling news comes from the Industrial Age ocean world of Budding Dreams. The Vetirisius creatures there have unified, at least in a small way, to create an independent army to combat our research station's excursions to the surface. They obviously know of our efforts, and funds are now being saved to create ground forces that could be used for a full scale invasion. In 2230, we will begin infiltration of their governments in response to their new organization. We are enacting a takeover protocol which the goals are A) trick the planet into atomic war, thus eliminating them as a threat or B) bringing them peacefully into our empire and then purging them (but friendly-like).
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Our fleet has set out, at long last to start acting offensively, rather than just in reaction to unfortunate events. The first target is the Mithar System, occupied by automated mining drones who proved hostile to explorers. Glodsson's fleet was deployed and engaged, possessing over twice as much firepower as the drones. The end result of this battle (testing our current fleet layout and warships) was the loss of only two of our Sumbrandr-class warships. It was decided that the two vessels would be replaced with Horker-class instead, bringing us closer to a 1-1 ratio. A Science ship was sent to survey the wreckage but will not arrive in time to complete the survey before the end of this update. All in all, a good first strike and reasonable practice for coming battles against much stronger foes.
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State of the Moot 2230
Elves Killed: None
Not Dead?: Yep!
Energy: Rapidly growing, despite the growing energy requirements of the empire and navy. This makes me very optimistic, even as I keep trading with XuraCorp.
Minerals: Production remains lower than I'd like, but with much of our minerals now being simply purchased from XuraCorp, I'm optimistic we'll have the infrastructure needed to increase production in no time.
Influence: We're steadily banking up more influence, but I won't really feel comfortable until I have a reserve of 400+.
Science: Science resources have essentially remained static since the last update. I'm really scraping for Physics Research, which means that down the line Viking ships are going to suffer for a lack of Shielding. Considering the Dokkalfar use Energy weapons, this could be a very serious problem for when it comes time to exterminate elves.
Exploration: Back up to more reasonable levels. No new primitive races or any races for that matter. Statistically speaking I should encounter at the very least a Fallen Empire shortly. With the way things are going, I may be unlucky enough to get Militant Isolationists, of course Enigmatic Observers would be far worse for my long-term plans.
Domestic Affairs: The Jess'Inax on Noregr remain fairly quiet and there are no Abolitionists elsewhere, yet. I'm keeping an eye on the faction, but so far the threat remains low.
Foreign Affairs: The development of an anti-abduction taskforce on Budding Dreams is of course a direct challenge to my supremacy. Infiltration will begin immediately with the next update, and should that fail, I will begin development of an assault army, hopefully with Jedi Vikings to complement them. Of course, considering that I'm now a hostile race seeking to build an army of slaves to fight against a larger foe, and using psionic powers to do so, I've clearly become the Elders from XCOM. So hey, I've got that going for me.
Questions for the Audience: A new segment of the State of the Moot, I would like to hear opinions for the key long-term problems of the Viking Unified Moot. Here they are:
1. Jedi Vikings, Mind Beserkers, or Vǫlva Warriors? I'm having a hard time choosing.
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