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Cegorah
The political changes in Eastern Europe needs massive modding, which we should postpone till release (just to know the actual setups).
The '45 scennario in itself is a joke. In reality HUN for example had a SC government and was not ready to fight the West. On the contrary many military formation in prison camps in the West were more than ready to go fighting the SOV if the West would do so.

As for teams. The micros needs massive research otherwise it is just "Railways" "Defense Ministry" "Agricultural ministry" and such for them.

The actual number of TTs does not indicate any kind of strength. A country with 6 IC and 50 skill 1 team is still a micro. However it adds to the immersion.

As for the African colonies we should do some research on industry there during the era. There should be mining companies for example. Also some military figures, see the bigger African countries they are full of british/french/belgian officers as TTs.
 
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Cegorah
The political changes in Eastern Europe needs massive modding, which we should postpone till release (just to know the actual setups).
The '45 scennario in itself is a joke. In reality HUN for example had a SC government and was not ready to fight the West. On the contrary many military formation in prison camps in the West were more than ready to go fighting the SOV if the West would do so.

Of course it is and I agree with your conclusion - it is too massive .

Just see that:

http://i362.photobucket.com/albums/oo69/cegorach77/teamy-polska-2.jpg

compared to that:

http://i362.photobucket.com/albums/oo69/cegorach77/noweteamy-dopoprawienia.jpg


First shows pre-war POL and 'continuation POL' (what would change if it wasn't occupied) teams. The second post-war communist POL teams ( counting the transition years with slightly different setup and the stalinisation of 1949-50).

There aren't too many similarities and this is the same country...
Only a fraction due to wartime destruction (such as PWS or Lilpop) and in HoI there is pretty much nothing about it.

As for teams. The micros needs massive research otherwise it is just "Railways" "Defense Ministry" "Agricultural ministry" and such for them.

That is true, but in some cases it is almost impossible to find anything. Does a small workshop reparing two cars a year count?

The actual number of TTs does not indicate any kind of strength. A country with 6 IC and 50 skill 1 team is still a micro. However it adds to the immersion.

As for the African colonies we should do some research on industry there during the era. There should be mining companies for example. Also some military figures, see the bigger African countries they are full of british/french/belgian officers as TTs.

I agree, though there should be some acceptable rules.

See my first link, top right corner - ZSMP z Ameryki which stands for Zakłady Stowarzyszenia Mechaników Polskich z Ameryki ( Association of Polish Engineers from America Works) produced over 900 81 mm mortars and the majority of 900 37mm AT cannons under Bofors license, but designed barely a ... half of the 120 mm mortar (on the right) which was finished in Starachowice and supposed to be delivered in 1940.
I'm not really sure if that would count as a team for the purpose of vanilla game, but there are teams for Romania or Balcan states to the south of it which are based on workshops delivering even less equipment if at all.

The question would be - does something like this deserve a place ? CORE with massive numbers of teams allowed me something like this, but in the AoD it would be impossible.
Still the mentioned company was one of the 3-4 which actually started producing and sometimes designing artillery for Poland (together with HCP factory in Rzeszów, Starachowice and Stalowa Wola) and if we count mortars and automatic cannons for airplanes the number would be even greater. I guess in the case of Germany the number would be massive.


Perhaps there should be some established limit - 3-4 best tank designers (which could also represent unaccounted teams which were not possible to squeeze), 3 best shipyards, 3 best aircraft designers etc for a medium sized country, 5-6 of each for a major power and so on, as long as there were any for each speciality so some countries would still be better prepared to research their favourite techs than others.

The AI should choose best matching teams first and use the rest if it ever manages to gain more slots.

This way there would be 'spares' and there should be no less than about 8-10 techteams available for each country in the game.

With some research it could be ready for the inevitable patch.

It is not perfect, but I am worried there will be, or in some cases there already are too many proposals.
Perhaps selecting would seem unfair, but there would be more order.

The alternative is to assign a certain number of slots for each type of country and find necessary teams.
Perhaps 50 overall for a major power or 60 ? 30 for medium sized, 20 for minors and 10 for single slot minors.


Whatever works as long as there is some plan to finish it in time.



BTW Are Georgia, Belorus and Ukraine finished? I've made some research for those countries for CORE and I think I've done it pretty well.
 
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Georgia, Belarus and Ukraine did not have new teams.

The research system in AoD is different from HoI2:ARMA, in order to do right estimate on the number of TTs needed we need to see the actual game. The DevDiaries hint that there could be as much as 10 research going in parallel for majors. Even for them I think 50 or so is way too much.

As for workshop and their ilk being TTs: As you yourself pointed out in the HoI2 research system countries building under license actually had to research the tech. Thus a factory producing under license can be a tech team. Sometimes research and licensing is not so clear cut. There were instances when there were some research into designing a military equipment, which then were abandoned because it was subpar to the ones that could be brought on the market. But the country itself still did engineering research. It had a knowhow, just not in competition (in case of Hungary) with Swedish, German, Italian research.
 
I think you should build in some techteams for Germany:

Army:
Henschel - Rockets, Airplanes, Tiger I
Hanomag - SdKfz 10, Flak, Kuebelwagen, Locomotives
Thyssen - Steel works, Tanks
Grusonwerke - Panzer I, Panzer IV, Sturmgeschuetz IV
Carl Walther GmbH - Pistols
BMW - Transporter
Daimler-Benz - Engines for planes and tanks

Air:
Dornier - Bomber
Junkers - Transportplanes
Arado - Bomber
Horten - Development of most advanced aircraft in WWII.
Anton Flettner - Developed the helicopter
Alexander Lippisch - Messerschmitt Me 163 and many prototypes.
Heeresversuchsanstalt Peenemuende - Rockets

Naval:
Germaniawerft - Graf Zeppelin
Vulkan AG - Submarines

I hope I can help. :)
 
Georgia, Belarus and Ukraine did not have new teams.

So I will produce something in the next week. ;)

The research system in AoD is different from HoI2:ARMA, in order to do right estimate on the number of TTs needed we need to see the actual game. The DevDiaries hint that there could be as much as 10 research going in parallel for majors. Even for them I think 50 or so is way too much.

OK. It could be 40 as well, as long as there are some rules to avoid techteam spamming.
 
Isn't the tech tree getting a massive makeover anyways?
 
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