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Hi Cardus. I downloaded the pack linked to in your sig, and went through each nation's tech teams with a fine toothcomb, testing them in game. There were unfortunately a few problems with some: mainly relating to formatting (in most cases it was to do with there not being enough semi-colons at the end of each entry, resulting in several teams below it not appearing in game, etc). There were also a few missing pics or pics in the wrong colour format (they did not appear correctly), and some other miscellaneous things. I have listed the action I have taken below:

With these revisions, all teams now appear in game as intended. The revised files can be downloaded here:

http://www.2shared.com/file/9519404/aeb1e1b8/Revisions_to_AoD_Tech_Teams_-_.html

Included in the pack!

I didn't know either. I just went through my game files, and apparantly it is Team #107: an already existing USA Tech Team. I guess Mandfred 1126 wanted to change the picture for it. Up to you whether you want to replace the picture or not. I have no opinion either way.

Code:
107;Kelly Johnson's Skunk Works;T107;8;1943;1970;rocketry;aeronautics;electronics;technical_efficiency;;;;;;;;;;;;;;;;;;;;;;;;;;;;;x

http://en.wikipedia.org/wiki/Skunk_Works

http://en.wikipedia.org/wiki/Clarence_Johnson

Included in the USA tech team now

i will download and take the version which is ready @ 23:00 ECT !

It's ready

So just in case I will re-post the link to the techteams I was working on:

http://rapidshare.com/files/307773099/teamy_do_AoD.rar

I cannot download it. Could you please let us know whether there is any difference between your teams and the corresponding teams available in the pac? Rapid share is just a waste of time:

Error
You want to download the following file:

http://rapidshare.com/files/307773099/teamy_do_AoD.rar | 271 KB

This file can only be downloaded by becoming a Premium member
 
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All,

Thank you very much for your work. The deadline is passed but we can still patch the pack. Please find below some suggestions from Pioniere. Could you please provide a feedback.

suggestion only!!
The Venezuelan Marine or divisionde infanteria de marina

divisindeinfanterademar.png

skill level 3. training,general equipment,infantry focus and artillery
1943 - 1970

new tec-team for Cuba
1930 to 1970 skill level 4 , chemistry and mathematics
universidaddelahabana.jpg


Universidad de La Habana

tec team of Armenia
Armenian air force
ilyushinil4.jpg

Skill level 2 aeronautics, mechanics and chemistry. 1942 - 1970 this is just hypothetically thinking from my side.

new tec-team for Bolivia

bolivianairforce.jpg

The Bolivian Air Force or Fuerza Aérea Boliviana
aeronautics, aircraft testing and technical efficiency skill level 2
1930 to 1970

:)
here is some info; http://www.aeroflight.co.uk/waf/amer...ia-af-home.htm



Heckler & Koch
mechanics,general equipment and electronics

level 6
Start year 1949 - 1970

167pxhecklerandkochlogo.png
[/URL][/IMG]
or
300pxdcbshootingg3pictu.jpg
[/URL][/IMG]

This is merely a suggestion would be nice to ad one more team to this country.


PS

As kunadam suggested http://forum.paradoxplaza.com/forum/showpost.php?p=10458289&postcount=734 please do not consider Universidad de La Habana
 
Yeah. I will post more suggestions, with proper coding, later in December.
 
Yeah. I will post more suggestions, with proper coding, later in December.

Please have a look at the status and start working on the countries with few or zero new teams.
 
For now I will take a break. I'm doing an overhaul of Hungary's ministers.
Then I will go through the present TTs in the editor just to be sure none have too high skill level.
Meanwhile I'm still happy to do pics.
 
Please have a look at the status and start working on the countries with few or zero new teams.

I will. I will make a list that shows the total number of teams at disposal to every country. I will add more teams to those countries that have too few (compared to other ones), and maybe find some new pictures for the teams already in, but with ugly pictures.

Majors like Soviet, US and PRC definitely need more teams. Minors like Greece and Yugoslavia need some, and most countries need more cold war teams.

In my opinion lots of new tech-teams to each country is preferable, as long as it doesn’t ruin the balance. The balance is for example that Germany shouldn’t have more teams than the US. If lets say Poland has 20% more tech-teams than Romania in vanilla, the same correlation should be close to the same in AOD. The same for skills – if the average skill of German tech –teams in vanilla is 8, it should not be 7 in AOD, unless someone can prove it should.
 
Pics updated
Tigey pics are converted to required format.
ROM - Ateliere Leonida added
CHC - PLA General Staff Department
CHI - Ta-You WU
CHC - Cheng Kaijia
Pics for Wells added
ARM - Airforce added
BOL - Airforce added
3 versions of HK added, I think the one with the coat of arms is the best.

http://ramet.elte.hu/~kunadam/hoi2/AoDpics.zip
 
All,

Thank you very much for your work. The deadline is passed but we can still patch the pack. Please find below some suggestions from Pioniere. Could you please provide a feedback.

TO Cardus
If I do look for some tec teams for nations that has very few would that be ok?
even if the deadline is out??
 
would be good if you add some kind of version tracker (e.g. 0.1.1 / 0.1.2) to the files so i can keep an overview

It seems that Cardus is doing the collection of works. Thus I suggest that whenever he updates his pack it should have an increasing version number.


To all: Whatever we do now won't be in the release date version, however there will be patches, and I think there will even be a release day patch, so our our work will probably be featured (given that we don't begin to suggest very strange stuff).
 
Pics updated
Tigey pics are converted to required format.
ROM - Ateliere Leonida added
CHC - PLA General Staff Department
CHI - Ta-You WU
CHC - Cheng Kaijia
Pics for Wells added
ARM - Airforce added
BOL - Airforce added
3 versions of HK added, I think the one with the coat of arms is the best.

http://ramet.elte.hu/~kunadam/hoi2/AoDpics.zip

I will take a look at your stuff. Please note that Ateliere Leonida has been already added.


All,

Thank you very much for your work. The deadline is passed but we can still patch the pack. Please find below some suggestions from Pioniere. Could you please provide a feedback.

TO Cardus
If I do look for some tec teams for nations that has very few would that be ok?
even if the deadline is out??

Yes. Please read below.

It seems that Cardus is doing the collection of works. Thus I suggest that whenever he updates his pack it should have an increasing version number.

Agreed

I will. I will make a list that shows the total number of teams at disposal to every country. I will add more teams to those countries that have too few (compared to other ones), and maybe find some new pictures for the teams already in, but with ugly pictures.

Very good initiative.

Majors like Soviet, US and PRC definitely need more teams. Minors like Greece and Yugoslavia need some, and most countries need more cold war teams.

In my opinion lots of new tech-teams to each country is preferable, as long as it doesn’t ruin the balance. The balance is for example that Germany shouldn’t have more teams than the US. If lets say Poland has 20% more tech-teams than Romania in vanilla, the same correlation should be close to the same in AOD. The same for skills – if the average skill of German tech –teams in vanilla is 8, it should not be 7 in AOD, unless someone can prove it should.

Agreed. Please note that there are different ways to compute the average. For example it could be simple or weighted. Let's discusss it separately.

yes everything that arrives from now on will be in the 1.1 patch :)

Ok.
 
May I ask how many and what kind of tech teams are needed for Romania?
Quite a number were added. Please download the pack from Cardus sig, and see for yourself. If you think that someone important is left out from the period 36-56 (someone with at least some military/industry connection) then please suggest it.
I think the military naval yards were not absolutely clear. Could you dig up some reference? (preferably in English, but Romanian will also do)
 
Found some references in Romanian around.Aparently,the only port which was active was Constanta.It was doing 70% of Romania's naval stuff during interwar period.Nothing else was built 'til 1975 when Tulcea became the second port,yet its activity was/is pretty low.

Reference:

http://museum.ici.ro/dobrogea/romanian/istoria_orasului.htm

In perioada interbelica (1918-1940), dezvoltarea economico-comerciala a Constantei se subsumeaza activitatii sale de oras portuar maritim. Constanta realiza 70% din totalul traficului maritim al tarii. In aceasta perioada se dezvolta santierul naval, pana la al doilea razboi mondial acesta devine cea mai puternica intreprindere din provincie, cu cea mai mare concentrare de forta de munca.
Al doilea razboi mondial a insemnat din nou ocupatia inamica, distrugeri si pierderile materiale cauzate de jaful sovietic practicat dupa razboi.

In the interwar period(1918-1940) the economico-comercial development of Constanta was based on its sea port activity.Constanta was doing 70% of the total of traffic(on water) of the country.In this period the naval port was expanding,until WW2 when it became the most powerful unit in the region,with the biggest concentration of manpower.WW2 meant again enemy control,destruction and material losses due to the soviet stealing done after the war
 
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Constanta is included. Could you supply the information what it did produce military vessel wise? I was not happy with its specilaty/skills and for a more correct suggestion it would be good to know what it did.
 
tec-team collection 2

Baikonur Cosmodrome
launch1.jpg

This Tec-team would work both Kazakhstan and USSR.
It would be a cold war period Tec team in hoi2.
Baikonur was founded on June 2, 1955. It was originally built as a long-range-missile center and later expanded to include launch facilities for space flight.
I give it electronics, technical efficiently and rocketry ;-)
Staring year 1955-1970
Skill level not sure from 5 to 7 I think

Guyana Defence Force
guyanadefenceforce.png

Historically in was established as late as 1965 because the nation got its independence in 1966 if I am not wrong. Guyana is a real under dog in the game and would do fine with an extra tec teams since it only have one tec team. An earlier independence would require a standing defence force anyway.
I give it; level 1, training, general equipment, decentralized exec and infantry focus.

Kuwait
Kuwait city naval yard
kuwaitcity.jpg

Level 1 management and naval engineering
Starting year 1930 to 1970

iraq
Umm qasr naval yard

Level 3 naval artillery, naval engineering, technical efficiently and electronics

1957 – 1970 But an earlier date would make it a bit easier for the player..

ummqasrnavalyardhoi2.png
 
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Constanta is included. Could you supply the information what it did produce military vessel wise? I was not happy with its specilaty/skills and for a more correct suggestion it would be good to know what it did.

Actually,researched some more.Aparently it did stuff like small ships,nothing else.

For bigger production,Galati was(and it is still used) for producing ships.Maybe we could use this?

Sources:
http://www.worldwar2.ro/arme/?section=21
http://www.worldwar2.ro/arme/?article=250
http://www.worldwar2.ro/arme/?article=251

Here's a pic of Galati port:

18.%2BGalati%2B-%2BVapor%2Bin%2Bport%2B%2B-%2B1921.jpg


source:http://caramica.blogspot.com/2009_04_01_archive.html

Techteam pic:

galati.jpg
 
Majors like Soviet, US and PRC definitely need more teams. Minors like Greece and Yugoslavia need some, and most countries need more cold war teams.

That is the major problem with Soviet dominated EE countries - most of them expereinced certain changes, sometimes massive when it comes to industry, military command etc. Sometimes entire economy was radically altered e.g. before the war Poland could claim it had the largest and most advanced aeronatic industry in the region - comparable only with Czechoslovakian, but after tha war it didn't design a single combat airplane because its aircraft industry was first destroyed and later the Soviets had different ideas.
Similar case was with oter communist bloc countries - license production of Soviet equipment was the norm and domestic designs were much rarer than before 1939.


In my opinion lots of new tech-teams to each country is preferable, as long as it doesn’t ruin the balance. The balance is for example that Germany shouldn’t have more teams than the US. If lets say Poland has 20% more tech-teams than Romania in vanilla, the same correlation should be close to the same in AOD. The same for skills – if the average skill of German tech –teams in vanilla is 8, it should not be 7 in AOD, unless someone can prove it should.

The problem is that it is not researched well enough in 'vanilla' HoI II. No offence to the developers - after all it is a hard work which could take months and is virtually impossible without some additional language skills, at least in some cases - but some countries aren't represented as they should be.


The second problem is the selection of the teams which should be in the game. What it is based on ? Do we use the volume of production ? Or the number of designs it managed to prepare ? And what about the factories which only produced license-based weaponry ? And finally, how to deal with the countries which didn't produce any weaponry, but purchased it abroad ?

The last one doesn't necessarily mean their armies were ill-equipped or armed with obsolate weapons, sometimes quite differently. It is important, because in the game re-arming a division requires researching a better model with industrial areas of research - not doctrinal or other.



Anyway the question remains - there are important differences in capabilities and should be recreated in some way. If in vanilla country X had 20 teams while country Z had only 10 it doesn't mean that it is supposed to be this way in the AoD, as long as there are rules which will be implemented.

I don't think that one of them should be based on the number of techteams a country already has in the game - some are better researched while some are not.
 
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