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AndrewT

The Full Monty Python
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Jun 29, 2001
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With the release of 1.08 we have, in all likelihood, reached the end of the official patches for EU2. While this has not been confirmed by Johan publically, that's my judgement of the situation.

I'd like to get the stickied Known Bugs and Fixes post updated and corrected once and for all. I know I've let it go for a long time so there are numerous problems with it. There are fixed bugs still listed as unfixed, bugs listed as fixed but still in the unfixed section, and known bugs unlisted.

My idea is to rope you good folks in to help me clean up my mess. Please reply to this thread, one bug per post only, as follows:


- start each post with a paste of the entry as is, particularly including the bug #, as there are a number of duplicate or similar-sounding problems

- for fixed bugs listed as unfixed, please confirm yourself they have been fixed, and if possible in which patch (which should basically only mean either 1.07 or 1.08), and I'll move them to the fixed section

- for unlisted known bugs, please confirm yourself they are still occurring

- for bugs listed as fixed in the unfixed section, please confirm yourself they are fixed and I'll move them as is

- on all the above, if there is extra info that can be added to the bug description to help players find them let me know and I'll add it


Please confine all posts in this thread purely to the above categories, any discussion must go into other threads.


Thank you in advance to The EU2 Faithful (TE2F)!
 
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Upvote 0
Bug: in MP; Morale sometimes hangs after an assault.
Still occuring


AndrewT: Is this a bug on the list? If so, what #? If not, pls report it as a new bug in it's own thread, thanks.
 
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92 : Type: Game Logic | Status: CONFIRMED | Severity: MAJOR
Turbo-annexing: When the enemy goverment falls, you receive all its provinces that you currently control without taking badboy increase: keep this feature as is, but to balance it so that it does not happen very often (not being exploitable as a cheat by human player, and AI being smart enough to conclude peace before too many revolts occur).
Reported In: 1.02 | Correction planned In : | Corrected In :
Fixed.
 
282 : Type: Multiplayer | Status: NEW | Severity: MAJOR
In a MP game a player can be forced to take automatic loans, even if he has as much as 50d in his treasury, when there are no events and when he has a positive monthly income.
Reported In: 1.04 | Correction planned In : | Corrected In :
Fixed; But I think I had something where I had 60 D; Made a bailliff; and then => lag loan (no inflation) but majbe I was lagging very hard.
 
3 : Type: Interface | Status: CONFIRMED | Severity: MINOR
Manhattan and Genoa/Liguria CoT hard to select
Reported In: 1.02 | Correction planned In : | Corrected In :
Fixed, no problems
 
6 : Type: Interface | Status: CONFIRMED | Severity: NORMAL
Missionaries not shown after control lost on province, but they are still active. They also stay active when the province is given to another country, or if the country tag changes.
Reported In: 1.02 | Correction planned In : | Corrected In :
Fixed; Missionary dissapears
 
9 : Type: Interface | Status: CONFIRMED | Severity: MINOR
No rebel appear in low populated province despite rebelion message.
Reported In: 1.02 | Correction planned In : | Corrected In :
Fixed, they now only disband when they are very tiny.
 
10 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Province under rebel control but sieged should not declare independance (Note: they can't defect to other countries wince 1.03 but can declare independance)
Reported In: 1.02 | Correction planned In : | Corrected In :
They Can declare independance, but not defect
 
18 : Type: Game Logic | Status: CONFIRMED | Severity: MAJOR
Trade Agreements do not work (kick merchants, lose monopolies)
Reported In: 1.02 | Correction planned In : 1.03 | Corrected In :
They sometimes still cause merchants to kick eachother out.
 
21 : Type: Game Logic | Status: NEW | Severity: MINOR
Annexing a previously conquered Vassal province results in the vassalage being annulled.
Reported In: 1.01 | Correction planned In : | Corrected In :
Fixed, AFAIK
 
22 : Type: AI | Status: NEW | Severity: MINOR
AI makes duplicate MA, Guarantees, Peace Offers on same day.
Reported In: 1.01 | Correction planned In : | Corrected In :
Fixed, never seen it again
 
25 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Winter conditions do not appear enough or at all in some areas.
Reported In: 1.01 | Correction planned In : | Corrected In :
Winter is quite abundant in places where winter was harsh; Russia, Sweden, ...

AndrewT: Yes but it is still erratic. We've fixed up a lot of provinces in incorrect climate zones but winter still doesn't work properly.
 
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28 : Type: Technical | Status: NEW | Severity: MINOR
A CTD occurs when creating vassals which contain the capital province of the initiating nation (Spain freeing Castille?) (see bug #13).
Reported In: 1.01 | Correction planned In : | Corrected In :
Fixed
 
29 : Type: Interface | Status: NEW | Severity: MINOR
Game Log incorrectly reported the name of a hired mercenary group
Reported In: 1.01 | Correction planned In : | Corrected In :
Fixed
 
40 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Free money bugs : sometimes minor countries (played by human, like Baden) receive free money. It appears when you honor an alliance when one of your allies is attacked. The money depends on the country you are DOWing being larger and more powerful than yourself.
Reported In: 1.01 | Correction planned In : | Corrected In :
Fixed
 
45 : Type: Documentation | Status: CONFIRMED | Severity: NORMAL
Cannot vassalize or annex a nation with whom you have a guarantee of safety in existance
Reported In: 1.01 | Correction planned In : 1.05? | Corrected In :
Fixed
 
47 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Enemy fleet stays in port after province is lost.
Reported In: 1.01 | Correction planned In : | Corrected In :
Fixed
 
49 : Type: Game Logic | Status: NEW | Severity: NORMAL
A newly freed state may be automatically at war when created, if the suzerain is at war and enemy besieging that province
Reported In: 1.01 | Correction planned In : | Corrected In :
Fixed; But besieging does not stop
 
51 : Type: Game Logic | Status: NEW | Severity: MINOR
When losing a battle and retreating to ships that have moved away, the army is not destroyed, but remains unselectedble in perpetuity
Reported In: 1.01 | Correction planned In : | Corrected In :
Fixed, The army is destroyed or retreats somewhere else is possible
 
62 : Type: Interface | Status: CONFIRMED | Severity: MINOR
Manpower limit is rounded up in the display (ie) 24.8 is displayed as 25
Reported In: 1.01 | Correction planned In : | Corrected In :
Fixed