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AndrewT

The Full Monty Python
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Jun 29, 2001
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With the release of 1.08 we have, in all likelihood, reached the end of the official patches for EU2. While this has not been confirmed by Johan publically, that's my judgement of the situation.

I'd like to get the stickied Known Bugs and Fixes post updated and corrected once and for all. I know I've let it go for a long time so there are numerous problems with it. There are fixed bugs still listed as unfixed, bugs listed as fixed but still in the unfixed section, and known bugs unlisted.

My idea is to rope you good folks in to help me clean up my mess. Please reply to this thread, one bug per post only, as follows:


- start each post with a paste of the entry as is, particularly including the bug #, as there are a number of duplicate or similar-sounding problems

- for fixed bugs listed as unfixed, please confirm yourself they have been fixed, and if possible in which patch (which should basically only mean either 1.07 or 1.08), and I'll move them to the fixed section

- for unlisted known bugs, please confirm yourself they are still occurring

- for bugs listed as fixed in the unfixed section, please confirm yourself they are fixed and I'll move them as is

- on all the above, if there is extra info that can be added to the bug description to help players find them let me know and I'll add it


Please confine all posts in this thread purely to the above categories, any discussion must go into other threads.


Thank you in advance to The EU2 Faithful (TE2F)!
 
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2 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Can send another diplomat immediatly after some diplomatic actions.
Reported In: 1.02 | Correction planned In : | Corrected In :
NotFixed;

For example; sharing explorations.
 
80 : Type: Interface | Status: NEW | Severity: NORMAL
Many problem while running second to last tutorial in higher resolution (arrows, multiple line messages not displayed correctly in log, etc.)
Reported In: 1.02 | Correction planned In : | Corrected In :
Fixed
 
84 : Type: Interface | Status: CONFIRMED | Severity: NORMAL
When an event occurs while a building confirmation dialog is open (or a message setting change box), you can't see what the event consequences are.
Reported In: 1.02 | Correction planned In : | Corrected In :
NotFixed
 
85 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
Colonist does not change culture when its arrival turns colony into a city. This set the limit to 600 or even 500 if natives are present.
Reported In: 1.02 | Correction planned In : | Corrected In :
Fixed; And WAD when a colony has 920 or more I think.
 
91 : Type: Documentation | Status: NEW | Severity: MINOR
Cavalry weigths only one when loaded in boats, but hint says 2.
Reported In: 1.02 | Correction planned In : | Corrected In :
Tooltip fixed
 
92 : Type: Game Logic | Status: CONFIRMED | Severity: MAJOR
Turbo-annexing: When the enemy goverment falls, you receive all its provinces that you currently control without taking badboy increase: keep this feature as is, but to balance it so that it does not happen very often (not being exploitable as a cheat by human player, and AI being smart enough to conclude peace before too many revolts occur).
Reported In: 1.02 | Correction planned In : | Corrected In :
Fixed
 
100 : Type: Technical | Status: CONFIRMED | Severity: MAJOR
When exiting the game, Windows screen resolution is changed to 800x600.
Reported In: 1.03 | Correction planned In : | Corrected In :
Fixed
 
104 : Type: Technical | Status: NEW | Severity: NORMAL
The game freezes up if you use illegal characters in the name for a save game.
Reported In: 1.03 | Correction planned In : | Corrected In :
Error message => chrasch.
 
105 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Sometimes the unit sprites for a country are very small. "Hobbit" or "Dwarf" size.
Reported In: 1.03 | Correction planned In : | Corrected In :
Fixed
 
110 : Type: Interface | Status: CONFIRMED | Severity: MINOR
On board troops should not be marked as in Terra Incognita.
Reported In: 1.02 | Correction planned In : | Corrected In :
NotFixed

AndrewT: I'm marking this as Not A Bug as I believe it is WaD.
 
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112 : Type: Scenario | Status: NEW | Severity: MINOR
No country description for Netherlands in Age of Mercantilism scenario.
Reported In: 1.02 | Correction planned In : 1.05 | Corrected In :
Fixed
 
116 : Type: Scenario | Status: NEW | Severity: NORMAL
Aragon should have a separate monarch file in case the merge with Castille does not occur.
Reported In: 1.02 | Correction planned In : | Corrected In :
Fixed
 
122 : Type: Game Logic | Status: NEW | Severity: MAJOR
To force convert a country, you must deal with it as a separate peace, even if it fights alone on its side.
Reported In: 1.02 | Correction planned In : | Corrected In :
NotFixed
 
125 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
AI should not accept loans the way it does today, as a human player can cheat by making a lot of money from it. Note: if you don't like it, don't use it!
Reported In: 1.02 | Correction planned In : | Corrected In :
Improved, fixed
 
126 : Type: Scenario | Status: NEW | Severity: MINOR
Fez and Magdeburg are missing as possible revolters. Note, Magdeburg and most HRE on purpose according to Doomie.
Reported In: 1.02 | Correction planned In : | Corrected In :
Fez is still not there but Germans minors are.
 
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127 : Type: Interface | Status: NEW | Severity: MINOR
Sorting columns do not always work in the ledger, like for Kings by Start Date.
Reported In: 1.02 | Correction planned In : | Corrected In :
Fixed
 
134 : Type: Interface | Status: NEW | Severity: MINOR
Nameless army can appear on the map, probably when the list has run out.
Reported In: 1.03 | Correction planned In : | Corrected In :
NotFixed AFAIK, saw em still
 
136 : Type: Technical | Status: NEW | Severity: NORMAL
Can train 1k more cavalry (or 10 more cannons) than infantry. Ex: can train 44k inf OR 45k Cavalry or 450 cannons. When I combine these, I can train 10,000 Cavalry, 100 cannons, and if I added those first, only 24,000 infantery. But, when I select the infantery first, I can train 25,000 infantery, and then add the 10,000 cavalry and 100 cannons.
Reported In: 1.03 | Correction planned In : | Corrected In :
NotFixed
 
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154 : Type: Game Logic | Status: NEW | Severity: MINOR
The cost for Malacca to send merchants to its home CoT is very high. Similar problem with Ivoria (playing Benin) in 1.04
Reported In: 1.03 | Correction planned In : | Corrected In :
Cost = 18; High ?; I think so.
 
157 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Some nations / religions (including Reformed Dutch) have a +11% revolt risk in pagan provinces.
Reported In: 1.03 | Correction planned In : | Corrected In :
Fixed