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AndrewT

The Full Monty Python
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Jun 29, 2001
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With the release of 1.08 we have, in all likelihood, reached the end of the official patches for EU2. While this has not been confirmed by Johan publically, that's my judgement of the situation.

I'd like to get the stickied Known Bugs and Fixes post updated and corrected once and for all. I know I've let it go for a long time so there are numerous problems with it. There are fixed bugs still listed as unfixed, bugs listed as fixed but still in the unfixed section, and known bugs unlisted.

My idea is to rope you good folks in to help me clean up my mess. Please reply to this thread, one bug per post only, as follows:


- start each post with a paste of the entry as is, particularly including the bug #, as there are a number of duplicate or similar-sounding problems

- for fixed bugs listed as unfixed, please confirm yourself they have been fixed, and if possible in which patch (which should basically only mean either 1.07 or 1.08), and I'll move them to the fixed section

- for unlisted known bugs, please confirm yourself they are still occurring

- for bugs listed as fixed in the unfixed section, please confirm yourself they are fixed and I'll move them as is

- on all the above, if there is extra info that can be added to the bug description to help players find them let me know and I'll add it


Please confine all posts in this thread purely to the above categories, any discussion must go into other threads.


Thank you in advance to The EU2 Faithful (TE2F)!
 
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146 : Type: Interface | Status: NEW | Severity: MINOR
Some messages are still missing about merchants (send 6 merchants, got only 4 or 5 messages for instance).
Reported In: 1.03 | Correction planned In : 1.05 | Corrected In :
Fixed
 
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145 : Type: Game Logic | Status: NEW | Severity: MINOR
The Free subject / Serfdom domestic policy slider does not affect production efficiency as documented.
Reported In: 1.03 | Correction planned In : 1.05 | Corrected In :
Fixed
 
144 : Type: AI | Status: NEW | Severity: NORMAL
AI sometimes stops doing anything: moving troops, chasing rebels, etc.
Reported In: 1.03 | Correction planned In : | Corrected In :
Ai sleeping has still some issues.
 
5 : Type: Game Logic | Status: NEW | Severity: NORMAL
A country can be a vassal of one of its vassal
Reported In: 1.02 | Correction planned In : | Corrected In
Fixed; I think the possibilities have been killed.
 
161 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
Sometimes, one can send only a limited numbers of merchants to a CoT although he has more merchants and enough money.
Reported In: 1.03 | Correction planned In : | Corrected In :
This still happens; but often with too many TA's.
 
166 : Type: Interface | Status: CONFIRMED | Severity: MINOR
Some shields are broken (wrong palette?) : French Catholics, Friesland.
Reported In: 1.04 | Correction planned In : | Corrected In :
Fixed
 
177 : Type: Game Logic | Status: NEW | Severity: MINOR
AI will dishonor alliance and then rejoin.
Reported In: 1.03 | Correction planned In : | Corrected In :
NotFixed.

AndrewT: Is this a bug? I do it too :)
 
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180 : Type: Technical | Status: NEW | Severity: NORMAL
Sieges gets reset to +3 after reloading the game. This however only seems to happen if you started the initial siege below +3 for the defender - it seems to re-set or default to this +3 value.

Reported In: 1.03 | Correction planned In : | Corrected In :
NotFixed; Still happens
 
190 : Type: Technical | Status: NEW | Severity: MAJOR
Some rivers are drawn on the map, but they are not counted as such for movement&combat purposes. Among others, Dniester(between Modova&Podolia) and Danube (between Maros&Banat).
Reported In: 1.03 | Correction planned In : | Corrected In :
Fixed
 
50 : Type: Game Logic | Status: FIXED | Severity: MAJOR
When a force is besieging a city and is attacked, reinforcements sent to that city do not join in the fight. Instead, after the first battle is finished, a second battle begins against the reinforcements
Reported In: 1.01 | Correction planned In : 1.06| Corrected In : 1.06

fixed
 
123 : Type: Game Logic | Status: NOT_A_BUG | Severity: MINOR
You can send missionaries to a province with the state religion already. This confuses players and the AI does this constantly -> could not reproduce, please send saved game!
Reported In: 1.02 | Correction planned In : | Corrected In :

Not a bug, should be removed from the list

AndrewT: NOT_A_BUGs stay in the list but will be moved to the FIXED section
 
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262 : Type: Multiplayer | Status: NEW | Severity: BLOCKER
When it got to the time when moscowy was to convert to Russia the game would always crash about a month after conversion. Reloading the game several times and once even switching from Moscowy to a different country didn't have any effects
Reported In: 1.04 | Correction planned In : | Corrected In :

Fixed, doesn’t happen anymore
 
340 : Type: Interface | Status: NEW | Severity: MINOR
Assaulting troop graphics wrong after interruption
Reported In: 1,05 | Correction planned In : | Corrected In :
Not Fixed.
 
341 : Type: Game Logic | Status: NEW | Severity: NORMAL
Colony/TP building exploit - easier while natives revolting
Reported In: 1,05 | Correction planned In : | Corrected In
Fixed.
 
284 : Type: Events | Status: FIXED | Severity: MAJOR
Event 3127 for France (Chambers of Reunion) triggers a bunch of events for other countries. All of those events modify their respective country's relations with PRU. However, the event takes place circa 1680 when PRU normally doesn't exist - the events should modify relations with BRA instead. This one has been fixed with the Prussian situation for this time period.
Reported In: 1.04 | Correction planned In : 1.05 | Corrected In :

Notfixed. Only Hab has Bra

AndrewT: Can you start a fresh thread for this one please? It needs clarification and investigation. Thx.
 
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