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AndrewT

The Full Monty Python
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Jun 29, 2001
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With the release of 1.08 we have, in all likelihood, reached the end of the official patches for EU2. While this has not been confirmed by Johan publically, that's my judgement of the situation.

I'd like to get the stickied Known Bugs and Fixes post updated and corrected once and for all. I know I've let it go for a long time so there are numerous problems with it. There are fixed bugs still listed as unfixed, bugs listed as fixed but still in the unfixed section, and known bugs unlisted.

My idea is to rope you good folks in to help me clean up my mess. Please reply to this thread, one bug per post only, as follows:


- start each post with a paste of the entry as is, particularly including the bug #, as there are a number of duplicate or similar-sounding problems

- for fixed bugs listed as unfixed, please confirm yourself they have been fixed, and if possible in which patch (which should basically only mean either 1.07 or 1.08), and I'll move them to the fixed section

- for unlisted known bugs, please confirm yourself they are still occurring

- for bugs listed as fixed in the unfixed section, please confirm yourself they are fixed and I'll move them as is

- on all the above, if there is extra info that can be added to the bug description to help players find them let me know and I'll add it


Please confine all posts in this thread purely to the above categories, any discussion must go into other threads.


Thank you in advance to The EU2 Faithful (TE2F)!
 
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253 : Type: Game Logic | Status: NEW | Severity: NORMAL
SPA attacks your troops in their colonies (MA) while at peace
Reported In: 1.04 | Correction planned In : | Corrected In :
NotFixed
 
256 : Type: Game Logic | Status: NEW | Severity: NORMAL
Should be no MAs between warring nations
Reported In: 1.04 | Correction planned In : | Corrected In :
NotFixed
 
260 : Type: Game Logic | Status: NEW | Severity: NORMAL
Leader will appear in the middle of terra incognita with troops. As it is not an explorer, nothing can be done with it. The bug as been reported for MP only with 1.04 but another occurance has been seen with Portugal in 1.03
Reported In: 1.04 | Correction planned In : | Corrected In :
Isn't this just because the leaders are on board of a ship ?

AndrewT: Yep, WaD
 
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288 : Type: Technical | Status: NEW | Severity: NORMAL
Slow downs are experienced later in games
Reported In: 1.04 | Correction planned In : | Corrected In :
NotFixed; at least not for non-supercomputers
 
Adam Breit said:
260 : Type: Game Logic | Status: NEW | Severity: NORMAL
Leader will appear in the middle of terra incognita with troops. As it is not an explorer, nothing can be done with it. The bug as been reported for MP only with 1.04 but another occurance has been seen with Portugal in 1.03
Reported In: 1.04 | Correction planned In : | Corrected In :
Isn't this just because the leaders are on board of a ship ?
nope.

I have had troops appear in TI in america

AndrewT: You mean up near Alaska? That's where the Province 0 troops do "appear" while on ship. Please continue this in another thread if more discussion is needed, I want this one to be purely for bug list changes. Thx.

No, it was not in Alaska but in florida, but I'm not positive it was with 1.08 now that I think about it.
 
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Adam Breit said:
105 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Sometimes the unit sprites for a country are very small. "Hobbit" or "Dwarf" size.
Reported In: 1.03 | Correction planned In : | Corrected In :
Fixed
not fixed.

it happens when you alt+tab out of the game while its loading
 
30 : Type: Interface | Status: NEW | Severity: MINOR
Non-existent nations are still listed among the victory points leaders
Reported In: 1.01 | Correction planned In : | Corrected In :

Fixed as far as I can see.
 
33 : Type: Interface | Status: CONFIRMED | Severity: MINOR
Non-European nations's army moral display uses the European style graphic
Reported In: 1.01 | Correction planned In : | Corrected In :

Not fixed
 
52 : Type: Scenario | Status: NEW | Severity: NORMAL
The US technology appears unrelated to it's former owner
Reported In: 1.01 | Correction planned In : | Corrected In :

I'm not sure what is meant with this. The USA has Latin techgroup in the revolt.txt.
As far as I know that means it will be in LAtin no matter if it revolts from a exotic tech native. I would say it WAD, but I'm not sure.
 
68 : Type: Technical | Status: NEW | Severity: NORMAL
A city building a fortress during annexation never finishes construction

not fixed
 
76 : Type: AI | Status: NEW | Severity: MAJOR
AI sometimes leave and reenter siege constantly when it lacks infantry
Reported In: 1.02 | Correction planned In : | Corrected In :

not fixed
 
84 : Type: Interface | Status: CONFIRMED | Severity: NORMAL
When an event occurs while a building confirmation dialog is open (or a message setting change box), you can't see what the event consequences are.
Reported In: 1.02 | Correction planned In :- | Corrected In :-

not fixed
 
88 : Type: Events | Status: NEW | Severity: MINOR
France's Henry III dies the day he appears and Henry IV takes its immediate succession. See thread #26388
Reported In: 1.02 | Correction planned In : 1.06 | Corrected In :

henry III appears in 1574, henry IV in 1589 according to monarhcs.fra
 
101 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Events can add a RM between two countries where one already exists.
Reported In: 1.03 | Correction planned In : 1.06 | Corrected In :

You can get 2 royal marriages to the same country if you are unlucky with the spymaster events. Subsequent firing of event 3016 resulted in no rm's at all if no suitable countries were available.

Fixed imo
 
122 : Type: Game Logic | Status: NEW | Severity: MAJOR
To force convert a country, you must deal with it as a separate peace, even if it fights alone on its side.
Reported In: 1.02 | Correction planned In :- | Corrected In :-
Not fixed
 
152 : Type: Game Logic | Status: NEW | Severity: MINOR
One can be at war with a country and allied with that country in another war. It happens if you are part of an alliance, join a war with your ally, then do not join another alliance war (thus leaving alliance), enter another alliance which DoW on your former ally.
Reported In: 1.03 | Correction planned In : | Corrected In :

Not fixed
 
159 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
If your alliance enters a war without you, and then is declared war upon by another state before you have time to join the first war, you will never get the option to join the second war, which will be fought entirely without you.
Reported In: 1.03 | Correction planned In : | Corrected In :

Not fixed
 
161 : Type: Game Logic | Status: CONFIRMED | Severity: MINOR
Sometimes player can send only a limited numbers of merchants to a CoT although he has more merchants and enough money. Seems to be linked to having large numbers of TAs.
Reported In: 1.03 | Correction planned In :- | Corrected In :-

not fixed
 
184 : Type: AI | Status: NEW | Severity: NORMAL
AI does not take into account the side of the port on a colony that cross over the Pacific and the Atlantic. In other words, a navy losing a battle against pirates in the Gulf of Darien chooses to retreat to Isthmus port which is on the Pacific side of the province.
Reported In: 1.03 | Correction planned In : | Corrected In :

not fixed
 
212 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
Mousewheel action is the reverse of normal Windows.
Reported In: 1.05 | Correction planned In : | Corrected In :

not fixed
grrr.....:mad:

:D