• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

AndrewT

The Full Monty Python
Moderator
177 Badges
Jun 29, 2001
94.714
3.659
  • Lead and Gold
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Conquest of Paradise
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
With the release of 1.08 we have, in all likelihood, reached the end of the official patches for EU2. While this has not been confirmed by Johan publically, that's my judgement of the situation.

I'd like to get the stickied Known Bugs and Fixes post updated and corrected once and for all. I know I've let it go for a long time so there are numerous problems with it. There are fixed bugs still listed as unfixed, bugs listed as fixed but still in the unfixed section, and known bugs unlisted.

My idea is to rope you good folks in to help me clean up my mess. Please reply to this thread, one bug per post only, as follows:


- start each post with a paste of the entry as is, particularly including the bug #, as there are a number of duplicate or similar-sounding problems

- for fixed bugs listed as unfixed, please confirm yourself they have been fixed, and if possible in which patch (which should basically only mean either 1.07 or 1.08), and I'll move them to the fixed section

- for unlisted known bugs, please confirm yourself they are still occurring

- for bugs listed as fixed in the unfixed section, please confirm yourself they are fixed and I'll move them as is

- on all the above, if there is extra info that can be added to the bug description to help players find them let me know and I'll add it


Please confine all posts in this thread purely to the above categories, any discussion must go into other threads.


Thank you in advance to The EU2 Faithful (TE2F)!
 
Last edited:
Upvote 0
250 : Type: Game Logic | Status: NEW | Severity: NORMAL
Vassalization self-destructs after 350 years
Reported In: 1.04 | Correction planned In : | Corrected In :

not fixed
 
256 : Type: Game Logic | Status: CONFIRMED | Severity: NORMAL
Should be no MAs between warring nations
Reported In: 1.04 | Correction planned In :- | Corrected In :-

Not fixed
 
281 : Type: Multiplayer | Status: NEW | Severity: MAJOR
a couple of us had a problem whereby when annexing a country, and gaining their troops, we were unable to do anything with them.
I had annexed Tunisa and therefore got control or their army of 30,000 men, but when I clicked on them I couldn't move them split them, merge them with my own men, or even disband them. Also their moral, which was "weak", didn't ever increase back to normal.
At one point Tunisia rebelled, this "ghost" army lost the battle and were kicked over the border to Algiers. After I had sent a new army into Tunisia to kill the rebels, the "ghost" army came back on their own. Very strange behaviour.
Reported In: 1.04 | Correction planned In : | Corrected In :

not fixed
 
I've just added another dozen bugs to the end of the unfixed list (#350-361). I'm pretty sure they are all still bugs but if anyone knows different or can add more details please let me know!
 
Zan said:
I am playing as Austria and changed religion to reform.I received no religion morale bonus.
That's because there is no morale bonus for going Reformed anymore. It's not a bug.
 
I thought that was normal in some circumstances, like before you are allowed monopolies?
 
Just saw Chas' complain about the Name of province swap in China. Apparently it is not in the bug list.

I looked a little bit more.

Bug 25. "Winter conditions do not appear enough or at all in some areas."
Comment: I believe we have no obvious errors left regarding where and when winter hits. Many changes have been made.

31. Event Window closure while in the process of ordering troops results in paying for non-built troops.
Comment: I am not sure I understand this one. Does it mean that if I am in the army building window and get an event and then closes the event window the army building window is also clsed before I can press OK (or whatever it is I press when I place my "order") but for the prupose of army maintenance cost these men are counted?
If so: I have never seen this and I'd say it is just wrong, this does not happen, not anymore at least.

Bug 51. "When losing a battle and retreating to ships that have moved away, the army is not destroyed, but remains unselectable in perpetuity".
Comment: not perpetuity. When you are at peace with the nation controlling the province you can start moving them.

64. "Ships partially set on patrol (task of setup incomplete) results in the fleet icon being made invisible"
Is this true? So, if I click in the check box for army on patrol but do not give any sailing order, then the fleet icon become invisible?

-----------------
I am not at home presently so I cannot check this. Perhaps someone else can.
----------------------------

67. "Saved games sometimes add money to the treasury."
This as everone above is from release 1.01. I think a lot of them can be scrapped. This one I have never seen any complaints about.


68. "A city building a fortress during annexation never finishes construction"
Comment: Is this really a bug?

191. "When building structures (fortresses, tax collectors, etc.) from the context menu, quite often, but not alway, the money is taken from the treasury but no work start." 1.03 30391"
Comment: "quite often". Is that true? I have never seen it happen.

327 : Type: AI | Status: NEW | Severity: ENHANCEMENT
Don't autosend merchants until there are at least two available
Comment: This is a slap in the face of me, the apostle of the Empty Slot technique. What you should do is changing the logic: sending only to empty slots. Then let the AI continue sending to filled up COTs (ensuring that new empty slots are created). This would make the Autosend facility quite good. Not perfect because choice of COT is important as well, as is the question what to do when no empty slots exists (then preferably the AI running the autosend should not send any merchants at all).
But perhaps most important: this is not a bug and thus should not be in the list.
 
More...

330 : Type: GAME LOGIC | Status: NEW | Severity: MAJOR
No trade in landlocked nations

Comment: are they referring to the fact that a landlocked nation cannot trade in COTs on other continents than their own? But that is a feature AFAIK, not a bug.

333 : Type: GAME LOGIC | Status: NEW | Severity: NORMAL
Province out of supply when it shouldn't be

Comment: I think this one is too vague. Skip it.

337 : Type: Technical | Status: CONFIRMED | Severity: MAJOR
Splitting a moving army in enemy province triggers bogus retreat
Comment: this bug does not exist anymore. Any reorganising of an army in an enemy province not controlled by you is impossible (unfortunately).

339 : Type: Game Logic | Status: NEW | Severity: NORMAL
China in east USA, Denmark in Qatar, etc
Comment: too vague. Does it refer to trade or ownership? If the latter: why not, I have no grave problems with that. The present problem with colonising is that we see much too little of it from the AI nations, not that we see too much. Just because China never colonised in the Eastern USA in RL does not mean that it was impossible. It would even be probable if they chose the outward expansion alternative in that important event they have early on.

---------

Bug 253 and 355 appear to be the same.

----------
 
Daniel A said:
337 : Type: Technical | Status: CONFIRMED | Severity: MAJOR
Splitting a moving army in enemy province triggers bogus retreat

Comment: this bug does not exist anymore. Any reorganising of an army in an enemy province not controlled by you is impossible (unfortunately).

This one was raised in http://www.europa-universalis.com/forum/showthread.php?t=46949 . IIRC I was able to repro it fairly easily with the steps in that thread, ie:

1. Take England in the GC
2. Move your main army (Henry) to Paris
3. Once there, move your army to another french province and click the “split” button

And I've just confirmed it again - the army that gets split off immediately goes into a retreat. But I will reduce it from MAJOR to NORMAL at it's only ging to be encountered rarely.
 
Daniel A said:
339 : Type: Game Logic | Status: NEW | Severity: NORMAL
China in east USA, Denmark in Qatar, etc
Comment: too vague. Does it refer to trade or ownership? If the latter: why not, I have no grave problems with that. The present problem with colonising is that we see much too little of it from the AI nations, not that we see too much. Just because China never colonised in the Eastern USA in RL does not mean that it was impossible. It would even be probable if they chose the outward expansion alternative in that important event they have early on.

This one was poorly written. You can see the original report in http://www.europa-universalis.com/forum/showthread.php?t=48688 ., I've changed the text to read "Before the AI demands a province make a check that it knows it exists".
 
Daniel A said:
Bug 253 and 355 appear to be the same.

Quite right, I thought there was some minor difference but not so. Thx.
 
Daniel A said:
330 : Type: GAME LOGIC | Status: NEW | Severity: MAJOR
No trade in landlocked nations

Comment: are they referring to the fact that a landlocked nation cannot trade in COTs on other continents than their own? But that is a feature AFAIK, not a bug.

No, it was even true within a continent at the time, I saw it with Bohemia at the start of the GC. See http://www.europa-universalis.com/forum/showthread.php?t=45191 .

But testing now shows it no longer seems to occur, so I'll mark it fixed. thanks.
 
Daniel A said:
J
Bug 25. "Winter conditions do not appear enough or at all in some areas."
Comment: I believe we have no obvious errors left regarding where and when winter hits. Many changes have been made.

True, but I believe the core bug remains - winter does not occur reliably in provinces where it should. We've certainly corrected a number of areas that had the wrong climate setting so it's much better than it was. Perhaps I should LAPSE it too, I'll wait for feedback I think.
 
Daniel A said:
31. Event Window closure while in the process of ordering troops results in paying for non-built troops.
Comment: I am not sure I understand this one. Does it mean that if I am in the army building window and get an event and then closes the event window the army building window is also clsed before I can press OK (or whatever it is I press when I place my "order") but for the prupose of army maintenance cost these men are counted?
If so: I have never seen this and I'd say it is just wrong, this does not happen, not anymore at least.

67. "Saved games sometimes add money to the treasury."
This as everone above is from release 1.01. I think a lot of them can be scrapped. This one I have never seen any complaints about.

Fair enough, I'll LAPSE these ones, thx.
 
Daniel A said:
Bug 51. "When losing a battle and retreating to ships that have moved away, the army is not destroyed, but remains unselectable in perpetuity".
Comment: not perpetuity. When you are at peace with the nation controlling the province you can start moving them.

OK, updated accordingly, thanks.
 
Daniel A said:
64. "Ships partially set on patrol (task of setup incomplete) results in the fleet icon being made invisible"
Is this true? So, if I click in the check box for army on patrol but do not give any sailing order, then the fleet icon become invisible?

-----------------
I am not at home presently so I cannot check this. Perhaps someone else can.
----------------------------

I couldn't dupe this myself, so I'm marking it as fixed. I really must start using Patrol ... :)
 
Daniel A said:
191. "When building structures (fortresses, tax collectors, etc.) from the context menu, quite often, but not alway, the money is taken from the treasury but no work start." 1.03 30391"
Comment: "quite often". Is that true? I have never seen it happen.

Me either. Mind you I've also never seen the similar bug where you build a manufactury but it never appears. I'm marking this one as fixed, thx.