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Hello. I just want to report a potential bug and ask a separte question. First, I was playing a very enjoyable game as the Duke of Brittany. After 3 wives and the deaths of 2 sons in infancy, i finally had a son around the age of 40 with my wife who is a princess of Hungary. The only problem is, my son is NOT shown as my heir. MY previous son WAS shown. For awhile, I had a random courtier but he has a plot to kill me so I banished him (this was a mistake but more on that later) anyway, shortly after he left I had my son but my wife was STILL shown as my heir. My duke was captured in battle and my wife was regent but after I returned from prison just a few days later, she became the duke! No message about usupring at all!! My son was STILL not her heir. He was not a bastard either because it clearly shows as HER son. Anyway, I reloaded that save and played a few years more hoping my son would become the heir. I'm playing agnatic-cognatic which means she woudl inherit unless a male was in line right?!?! Anyway, I died shortly afterward in an explosion. Murdered by that random courtier!! My wife took over and my son still is not shown as heir. He is not even showing on the PRETENDER list. Its like he doesn't exist. Good job on the mod. It is very enjoyable!
 
this is a vannila bug.Save and restart and it will show
 
Would it be too much to ask if that mod (I'm not sure which exactly it is, perhaps it was just part of the base CKII + mod) in which there is a relationship affect for when an alliance is honored, dishonored, or called to war.
 
Would it be too much to ask if that mod (I'm not sure which exactly it is, perhaps it was just part of the base CKII + mod) in which there is a relationship affect for when an alliance is honored, dishonored, or called to war.
I'm pretty sure there's opinion modifiers for that even in vanilla.
 
The Mod Compatibility Table shows Millennium as being compatible with PB. I don't think that's the case for the current version of PB, as Millennium requires a manual overwrite of the PB files, which in this case would be the HIP files, I supposed. Anyway, when I tried to use it it didn't work and crashed the game. Someone please correct me if I'm wrong and it does work (and explain how to get it to work).
 
Hi. It's the third time I conquer Roma in my Exarchos Ravenna Game. I revoke a castle holding and take control of it. However, after a few days, I lose control of the county. This Pope is a nightmare. It this a bug? I use everything except VIET immersion.
 
I'm using all the HIP modules except SWMH. Is it ok to update to the PB beta or will that overwrite necessary changes from the PB_VIET_Events and PB_VIET_Immersion modules?
That will overwrite any conflicting VIET files, yes, which is not the intended order of file precedence. Results: disaster, or, more likely, just the fact that most of VIET won't be enabled (PB's on_actions files will not include any references to a hyper-ton of VIET events that are normally there).

We do still want to have beta testers, so we should probably figure out how to make this kind of thing work in a streamlined fashion (aside from downloading all the mods separately and using them together the old way, which should be perfectly fine ideally). There should be a simple, foolproof way to update a single module and do a reinstallation of HIP with the new module in place. [Perhaps that is as simple as it sounds: drop PB beta into the HIP installer archive's folder in place of the previous PB (careful that the folder structure lines up) and simply re-running the installer to properly combine them.]
 
I'm using all the HIP modules except SWMH. Is it ok to update to the PB beta or will that overwrite necessary changes from the PB_VIET_Events and PB_VIET_Immersion modules?
That's overwrite things.
Instead, extract the HIP install as usual. Then replace the PB and PB+SWMH folders in the modules folder with the ones from the beta branch.
The Mod Compatibility Table shows Millennium as being compatible with PB. I don't think that's the case for the current version of PB, as Millennium requires a manual overwrite of the PB files, which in this case would be the HIP files, I supposed. Anyway, when I tried to use it it didn't work and crashed the game. Someone please correct me if I'm wrong and it does work (and explain how to get it to work).
I'll mark it as incompatible.
so apparently it has installed correctly (VIET instead pf SWMH, all others included) but there is no effect in-game. The mod is activated.
So it shows in the launcher, and you've got a Historical Immersion Project folder in your mod folder, filled with readmes and various folders?
 
When will VIET Immersion become compatible with SWMH?

Also, is this compatible with Mythos?
 
My game crashes anytime anything related to Holy Orders (Christian ones, at least. Zoro ones don't crash) happens. I can't open the holy order tab on the military screen, and the vassalizing decisions for Jerusalem crash the game too. I suspect somethings amiss with the landed titles file, but I don't know what. I haven't touched the files, and I'm only running HIP. I also use later start dates.

I'm running all component mods of HIP.
 
I'm curious, do all the mod teams now work together on ensuring everything works together or is it left up to each team to keep their stuff compatibility? I mean, in the case of VIET immersion and SWMH - is the latter working on getting immersion working or will that just have to wait until Cybrxkhan returns?
 
I'm curious, do all the mod teams now work together on ensuring everything works together or is it left up to each team to keep their stuff compatibility? I mean, in the case of VIET immersion and SWMH - is the latter working on getting immersion working or will that just have to wait until Cybrxkhan returns?

The whole idea of HIP is to create an environment where the modders can communicate and exchange ideas between eachother, thus facilitating cooperation and compatibility. Still, each mod is independent, so each team is still responsible for the development of their mod, which is effectively the best system since our respective scopes only sometimes cross eachother.

As for VIET Immersion and SWMH, it is completely stalled until cybrxkhan comes back. Do note that he was already well underway in developing that version when he got sick, so it would effectively be a massive waste of time to start over on developing it either by myself or even getting the whole HIP team involved, thus dragging me, as well as anyone else away from our respective projects. And speaking of time, just maintaining and developing VIET takes away most of the time I can allocate for modding (I do have a life...) so even if I wanted it, there's simply no way I'd be able to get it done, and afaik the same foes for everyone ever remotely associated with VIET.

Hope that clears it for you why progress on Immersion + SWMH compatibility is stalled until cybrxkhan comes back.
 
The next version of HIP is planned for release tomorrow at 2000 CET (22 hours from now).

As a teaser, here's the current PB changelog:

  • Shattered Balance, No Ahistorical Empires, and Gender Equality can now be enabled in-game before first unpausing the game
  • (PB+SWMH) Fixed three provinces in Ethiopia having no holdings
  • Reduced PB's across the board fertility penalty to 5% (from 10%)
  • (PB+SWMH+NBRT+) Fixed an issue where movement involving a few specific provinces would take months rather than days
  • Fixed mismatched localisation for autonomy faction military vs. economic cooperation (they were doing the opposite of what they informed you) [zijistark]
  • Autonomy faction military and economic cooperation now effect the entire subrealm of each faction member, providing a small but significant realm-level boost to the military or economic might of faction members relative to their liege. A bit more danger for the liege and yet also good for his/her realm if the faction votes for it [zijistark]
  • The autonomy faction factor from legalism tech now ranges from 0 to 8 instead of -2 to 6
  • Improved the localisation for some CB requirement localisation
  • Fixed Muslim city vassal request event so it works properly when city obligations are set to maximum [AnaxXiphos]
  • Members of the Autonomy faction that have been coerced by their liege's spymaster will now always vote in their liege's favor when it comes to negative actions. They will never vote for the angry faction mood
  • (PB+SWMH) Fixed Imperial Reconquest not working in the French tier
  • Crown law revocation via faction ultimatums or _any kind_ of revolt now induce a cooldown period of 15 years before a crown law may again be revoked via such a mechanism. NOTES: If a claimant of any kind usurps the throne, all CA sliders are reduced regardless of any cooldown, and if present, it's removed. If the liege is deposed, overthrown, or replaced due to a succession war and all CA sliders are reduced due to lack of cooldown protection, a new cooldown period starts for the new liege. Finally, the cooldown is removed from a title if the liege grants it to a new ruler [zijistark]
  • Fixed double-abdication bug with the autonomy faction's abdication ultimatum (child pretenders on the throne, anyone?) [zijistark]
  • Various minor bugfixes for the autonomy faction [zijistark]
  • Successful faction revolts that revoke crown laws no longer "use-up" the liege's once-in-a-lifetime right to change a crown law, if he/she hadn't already changed one beforehand. This was already the case for some faction revolts and is now consistent [zijistark]
 
The whole idea of HIP is to create an environment where the modders can communicate and exchange ideas between eachother, thus facilitating cooperation and compatibility. Still, each mod is independent, so each team is still responsible for the development of their mod, which is effectively the best system since our respective scopes only sometimes cross eachother.

As for VIET Immersion and SWMH, it is completely stalled until cybrxkhan comes back. Do note that he was already well underway in developing that version when he got sick, so it would effectively be a massive waste of time to start over on developing it either by myself or even getting the whole HIP team involved, thus dragging me, as well as anyone else away from our respective projects. And speaking of time, just maintaining and developing VIET takes away most of the time I can allocate for modding (I do have a life...) so even if I wanted it, there's simply no way I'd be able to get it done, and afaik the same foes for everyone ever remotely associated with VIET.

Hope that clears it for you why progress on Immersion + SWMH compatibility is stalled until cybrxkhan comes back.

It does, thanks a lot for explaining the design philosophy behind the project.