• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
By everywhere I meant really everywhere. Greece, Italy, Germany, France and even England. Also it turns out that it's probably a mod conflict as everything reverted to the normal SWMH map when I disabled the More Flavourful Titular Titles mod. No VIET Immersion as well by the way and all the other modules are on. If the current version of the mod is compatible with patch 2.0.4 then it's probably a mod conflict.

Yeah, I don't think that's compatible with PB or SWMH, you could try the other one here: http://forum.paradoxplaza.com/forum...-(and-Empires)-Abound-Titular-Title-Generator
 
I'd like to welcome zijistark to the Project Balance team, and thus the HIP team.
As many have likely noticed, he's helped out with PB quite a bit over the last couple of updates.
This arrangement has now been made permanent, and he is now a junior member of the PB team.

I will still maintain the final say on any discussions and such, but now there are two people officially working on the mod rather than just me.
 
The issue is that doing so would prevent hotswapping the file. Meaning that every time we update the mod we have to update all links pointing to it.
Edit: Nevermind, found a way to do it.
Thanks. :)

I'd like to welcome zijistark to the Project Balance team, and thus the HIP team.
As many have likely noticed, he's helped out with PB quite a bit over the last couple of updates.
This arrangement has now been made permanent, and he is now a junior member of the PB team.

I will still maintain the final say on any discussions and such, but now there are two people officially working on the mod rather than just me.
Does this mean that PB's (in)famous quick update schedule will be twice as fast?
 
I'd like to welcome zijistark to the Project Balance team, and thus the HIP team.
As many have likely noticed, he's helped out with PB quite a bit over the last couple of updates.
This arrangement has now been made permanent, and he is now a junior member of the PB team.

I will still maintain the final say on any discussions and such, but now there are two people officially working on the mod rather than just me.

Many thanks to Meneth for making me a de jure member of the Project Balance and HIP teams. I look forward to continuing, from a more official vantage point, to generally improve and extend the quality of Project Balance, my favorite mod and maybe yours too, be even more responsive to user feedback / suggestions, and possibly contribute directly to other HIP-related projects as well. It's always better to have two experts rather one grooming a big project, each with our different strengths but a shared vision.
 
Does this mean that PB's (in)famous quick update schedule will be twice as fast?

More like the same update frequency but sometimes twice (or more) the actual changes and work put into each release. As you may have noticed, the last few releases have been chock full of new stuff and heavy balance, convenience, or flavor revisions to older stuff. Naturally, that will ebb and flow (e.g., I'm feeling a little burnt-out on Paradox script today!), but definitely, there will be two sets of expert eyes on the project, and any ebb and flow should average-out to more consistent updates / update size.
 
It is customary for my modding setup to include a modded defines.lua, specifically the ruler designer section. It has been the same for every modded setup I have ever used, right down the versions as far as we've even had the DLC. However, with HIP, it simply does not work. Manually editing values? Nope. Copy-pasting that section in from previous? Nope. Doing everything in another folder then copy-replacing? Nope. No matter what I do, it never works and I haven't the foggiest why. With any of my various changed defines, the game never loads. It simply flashes black once I click start in the launcher and then nothing. No error logs, no error message, no processes in tskmgr, and most certainly no loading.

So. I'd like to either
A: Know what I've been doing wrong and how to do better,
or B: Obtain a 'fixed' version from one of you lot.
 
It is customary for my modding setup to include a modded defines.lua, specifically the ruler designer section. It has been the same for every modded setup I have ever used, right down the versions as far as we've even had the DLC. However, with HIP, it simply does not work. Manually editing values? Nope. Copy-pasting that section in from previous? Nope. Doing everything in another folder then copy-replacing? Nope. No matter what I do, it never works and I haven't the foggiest why. With any of my various changed defines, the game never loads. It simply flashes black once I click start in the launcher and then nothing. No error logs, no error message, no processes in tskmgr, and most certainly no loading.

So. I'd like to either
A: Know what I've been doing wrong and how to do better,
or B: Obtain a 'fixed' version from one of you lot.

Create a sub-mod for HIP that contains your overridden defines.lua (and whatever else, caveat emptor), as based upon the defines.lua present in the HIP installation output directory (the one actually used by the .mod file). Make sure it loads after HIP by adding a line like this to your sub-mods' .mod file (you can base the rest of the .mod file on HIP: just give it a unique name, change the name = ... entry to something which identifies your sub-mod in the launcher-- taking note of what was there as you go, comment out the user_dir = ..., and replace the path = ... line with one that references the path to your sub-mod's directory):

Code:
dependencies = { "HIP" }

where "HIP" should be the exact name of the HIP mod in the launcher / specified in its .mod file. You want HIP's mod name, not the name of its .mod file.

There should be only one dependencies line, but multiple dependencies (stuff you want this sub-mod to override) can be just made into a list by separating their names (in quotes, as before) with a space. That would be handy if you were also overriding an external mod that you use. The overrides will work regardless of whether you tick all the dependencies in the launcher (will just override what was ticked), but you will want to tick at least HIP and your sub-mod in the launcher to get running (specifying HIP as a dependency does not auto-tick it in the launcher).

Then override and tweak away safely in your sub-mod's separate folder!

I should write a HOWTO on this.
 
No change to symptoms, I'm afraid. Has something changed in recent past to make it so .LUA can not be edited via notepad or something?
 
No change to symptoms, I'm afraid. Has something changed in recent past to make it so .LUA can not be edited via notepad or something?

It should be edited, based upon a known-working copy, with Notepad++. That's my recommendation at least. Notepad likes to insert UTF-8 characters / encode the file as UTF-8 when it should be keeping it ANSI.
 
Where did you install it to? Make sure the HIP folder and the HIP.mod file both end up in your mod folder.

I unzipped everything into a folder on my desktop. I have the Game of Thrones mod installed, and I was worried that if I started out by putting everything straight into the main CK2 files, than I would end up with a conflict between the two mods. What action would you recommend that I take? (Note: the GOT files are actually located in the "My Documents" section, the CK2 mod folder in the Steam common apps is currently empty except for the two small text files that are in it by default.
 
I unzipped everything into a folder on my desktop. I have the Game of Thrones mod installed, and I was worried that if I started out by putting everything straight into the main CK2 files, than I would end up with a conflict between the two mods. What action would you recommend that I take? (Note: the GOT files are actually located in the "My Documents" section, the CK2 mod folder in the Steam common apps is currently empty except for the two small text files that are in it by default.
With HIP it shouldn't matter if you put it in the mod folder in My Documents or the game, though for safety's sake My Documents is recommended.
It has to be in one of the two to work at all.
 
Quick question: with all the mods enabled (save for Anglicized titles), is there a reason I'm not seeing an anti-king faction when my liege, the HRE, has an anti-pope? There was no anti-king faction already formed, nor was it an option to be formed, so I'm a bit at a loss.
 
I'm sorry, but I'm uncertain whether the bug causing the game to crash any time you click on the 'mercenaries' tab is a known offender, has it been caused by something on my end, and is there a known solution.

Seems annoying and game-breaking enough to warrant a fix.
 
Quick question: with all the mods enabled (save for Anglicized titles), is there a reason I'm not seeing an anti-king faction when my liege, the HRE, has an anti-pope? There was no anti-king faction already formed, nor was it an option to be formed, so I'm a bit at a loss.
I didn't carry it over to PB initially as I didn't have time to look into what it actually does.
I'll have a look at it today.
I'm sorry, but I'm uncertain whether the bug causing the game to crash any time you click on the 'mercenaries' tab is a known offender, has it been caused by something on my end, and is there a known solution.

Seems annoying and game-breaking enough to warrant a fix.
Which modules are you using?
 
I use OSX and steam. Copied all the modules in order save VIET immersion because that doesn't work with SWMH. Why isn't the mod being read? Do I need to download python?
 
I use OSX and steam. Copied all the modules in order save VIET immersion because that doesn't work with SWMH. Why isn't the mod being read? Do I need to download python?
Have you made sure to put it in your mod folder along with its .mod file?
 
Have you made sure to put it in your mod folder along with its .mod file?
Yes I did. And I deleted the user dir line in the .mod. Is it because I didn't add the VIET events folder even though I had the PB VIET events folder?