• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Yes I did. And I deleted the user dir line in the .mod.
Is it showing up in the launcher? If not it is in the wrong folder.
If it is showing in the launcher it should be loading.
What does the internals of the mod's folder look like? There should be a number of folders in there, common, localisation, etc. as well as a few readme files.
 
Is it showing up in the launcher? If not it is in the wrong folder.
If it is showing in the launcher it should be loading.
What does the internals of the mod's folder look like? There should be a number of folders in there, common, localisation, etc. as well as a few readme files.
It is showing up in the launcher so I think it should be in the right place. Which mod folder do you mean? I created the Historical Immersion Project folder and just copied the modules in there. Is that not what the read me said to do? Sorry I'm not really the best with computers.
 
OK so I redid the copying and the overwriting. The new map textures seem to be enabled but PB isn't, VIET isn't, and the political borders are all vanilla as well. There isn't any open area in North Africa or the Middle east as there is in SWMH. What is going on?!?! Help please and thank you!
 
Last edited:
OK so I redid the copying and the overwriting. The new map textures seem to be enabled but PB isn't, VIET isn't, and the political borders are all vanilla as well. There isn't any open area in North Africa or the Middle east as there is in SWMH. What is going on?!?! Help please and thank you!

Can you make an screenshot of the /mod and the /Historical Immersion Project directory?
 
Quick question: with all the mods enabled (save for Anglicized titles), is there a reason I'm not seeing an anti-king faction when my liege, the HRE, has an anti-pope? There was no anti-king faction already formed, nor was it an option to be formed, so I'm a bit at a loss.

I've now ported the Anti-King faction, their CB to install an Anti-King, and the independent CB to depose an Anti-Pope from vanilla into the PB beta. Problem solved.
 
Thanks a lot you guys I had almost just gotten off my ck2 addication so now I have to choose between this and my education
 
What's the release schedule for HIP? Since I like new goodies, I'm thinking of using the PB betas as part of my HIP, but I'm not going to worry about it if new versions are going to be released rather frequently.
 
What's the release schedule for HIP? Since I like new goodies, I'm thinking of using the PB betas as part of my HIP, but I'm not going to worry about it if new versions are going to be released rather frequently.
At most once a week unless there's any sort of critical issue.
 
Ah, well with that kind of update schedule I will just use the official releases.

Since you seem the type to give good beta tester feedback, though, I encourage you to keep an eye on the PB beta's changelog (changes are added everyday) in case something catches your eye of interest. Then, in those cases where you'd like to test something out, the process of patching the beta into the installer is pretty simple, and beta feedback earns copious amounts of cookies. We definitely need help thoroughly testing all these sweeping changes we make in beta, before they're released. ;)
 
I've now nearly completely filled out the mod compatibility table.
If anyone tries out a combination and finds it doesn't work, please post about it so that the table can be corrected.
If anyone spots any errors on the table, please tell us about them.
If you want a mod added to the table, simply post a link to it and I'll look into compatibility.
Mod compatibility table
If the mod is compatible with every module you use, it should work.
If the mod is included in one of the modules you use, do not enable it.
If the mod is incompatible with one or more of the modules you use, it likely won't work.
Note that some of these mods will not work with one another, even if they both work with the HIP modules you use.
A mod marked with "NO" for CKII 2.0.4 will not work with CKII 2.0.4, and thus not with any combination of HIP modules, despite having "Yes" ticked for one or more modules.
ModCKII 2.0.4PBSWMHVIET EventsVIET ImmersionVIET TraitsARKO armoiriesARKO interfaceNBRT+
Additional Objectives 2.0NOYesYesYesIncludedYesYesYesYes
Ancient ReligionsYesNoNoYesNoYesYesYesYes
Better looking GarbsNOYesYesYesYesYesYesYesYes
ClearCombatNONoNoYesNoYesYesYesYes
Council Equality modNOYesNoYesYesYesYesYesYes
Culturally Different CitiesYesYesYesYesIncludedYesYesYesNo
Culturally different province iconsYesNoYesYesNoYesYesYesYes
Cultures and Portraits Revamp???YesYesYesIncludedYesYesYesYes
Deus Meus et OmniaYesYesYesYesYesYesYesYesYes
Flavourful Titular TitlesYesNoNoYesNoYesYesYesYes
Family RelationsYesYesYesYesYesYesYesYesYes
High Kings, Consuls and other crazy thingsYesYes???YesYesYesYesYesYes
High res mountain modYesYesYesYesYesYesYesYesYes
Jure uxurisYesNoYesNoNoYesYesYesYes
Kingdoms Abound Title GeneratorYesYesYesYesYesYesYesYesYes
Mazdayasna ZarathushtrishNOYesNoNoIncludedYesYesYesYes
Missing CoAsYesYesYesYesYesYesYesYesYes
New Duel EngineYesIncludedYesYesYesYesYesYesYes
No Hassles VassalsYesYesYesYesYesYesYesYesYes
Old AgeYesIncludedYesYesIncludedYesYesYesYes
Painterly CK2YesYesNoYesYesYesYesYesNo
Portrait Realignment PackYesYesNoYesNo?YesYesYesYes
Syren's NicknamesYesYesYesYesYesYesYesYesYes
Zulu InvasionNOYesYesYesNo?YesYesYesYes
 
Since you seem the type to give good beta tester feedback, though, I encourage you to keep an eye on the PB beta's changelog (changes are added everyday) in case something catches your eye of interest. Then, in those cases where you'd like to test something out, the process of patching the beta into the installer is pretty simple, and beta feedback earns copious amounts of cookies. We definitely need help thoroughly testing all these sweeping changes we make in beta, before they're released. ;)

Since I do enjoy troubleshooting and debugging I will keep an eye on that file and incorporate things that I think I'd especially want to see in the game.
 
Would it also be possible to post a message when a new mod has been added to the table? I'm all about as much variety as possible.
Of course.
Hell, I'll happily post a message whenever the status of a mod is updated from NO to YES.
 
Mythos added to table.
Incompatible with PB, SWMH, and VIET Immersion. Compatible with the rest.

Correction for Jure Uxuris: It is in fact compatible with PB when the comp patch is used.
 
Last edited:
Can you make an screenshot of the /mod and the /Historical Immersion Project directory?

Here is the crusader kings folder, mod folder, and inside of the HIP folder. I hope this helps!

Screen Shot 2014-01-26 at 6.34.00 PM.png
 
Saw this new forum, and I gotta say, not only well done to all the authors of these mods, but very well done on coordinating and getting them all to work well together. :)