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@Meneth,how about making loans have more negative effects ?For a small loan,a -10 relation malus,and for the huge loan -30 ?I mean it s too simple to abuse,who cares of some piety and prestige loss ?

If not,can you tell me how to change this miself ?
You can add opinion modifiers to the event modifiers in balansegang.txt (one of the few files I never bothered to rename after the Balansegang -> PB name change).
 
I have a question with HIP, I am playing with PB, Viet Events, and the Arko Pack, and I have clicked the event making all empires that are not historical (Bulgaria, Byzantine, and the HRE) go away, if I decide to form one of these empires that are not in the base game, can I still convert it to EU4, like if I start off as Lotharginia in TOG start and I form Germania, can I still convert the game to EU4 and it will stay Germania?
 
Any word on the duels? That a widespread bug, or just a few of us? Also, new bug. I'm king of England (started off as Alfred of Wessex), and I granted my son and heir the Duchy of Essex. About 5 years into his reign as Duke, he gave up all of his titles to me, and left for Lotharingia, where he became the marshal for a Duke he despises. He left his wife in England, and has a strong claim on the titles he gave up. He won't return to my court because he says I cannot press his claims. All positive modifiers for yes/no decisions outweigh this one negative modifier, but he still refuses to return. This is so weird.
 
Any word on the duels? That a widespread bug, or just a few of us? Also, new bug. I'm king of England (started off as Alfred of Wessex), and I granted my son and heir the Duchy of Essex. About 5 years into his reign as Duke, he gave up all of his titles to me, and left for Lotharingia, where he became the marshal for a Duke he despises. He left his wife in England, and has a strong claim on the titles he gave up. He won't return to my court because he says I cannot press his claims. All positive modifiers for yes/no decisions outweigh this one negative modifier, but he still refuses to return. This is so weird.

We are waiting on jordarkelf to fix it. So if you haven't yet post in his NewDuelMod thread in the main mod forum. It's his mod.
 
I'm wondering if the family relations mod would be save game compatible?

Also, I've been very curious as to what exactly enables the plot to revoke a title to become available against certain characters? (Sometimes there are the titles I want to revoke and other times there are others I would like to, but the plot is not available, just wondering what it is that determines whose titles I can revoke)
 
Also, I've been very curious as to what exactly enables the plot to revoke a title to become available against certain characters? (Sometimes there are the titles I want to revoke and other times there are others I would like to, but the plot is not available, just wondering what it is that determines whose titles I can revoke)

Usually a liege can only plot to revoke titles such as a count's secondary county in a held duchy or a duke's secondary duchy if he's unlanded inside of it-- messy de jure corner cases, stuff like that.
 
@Meneth,how about making loans have more negative effects ?For a small loan,a -10 relation malus,and for the huge loan -30 ?I mean it s too simple to abuse,who cares of some piety and prestige loss ?

If not,can you tell me how to change this miself ?

How about having to pay 10% interest every year, at minimum, no matter what your situation at the time?

Note that the AI takes loans too, so "abuse" is kind of a stretch.
 
It's a decision in the intrigue tab that disappear when you first unpause the game at the begin.
 
Meneth, would you consider adding: http://forum.paradoxplaza.com/forum/showthread.php?746159-Better-Congenital-Traits-Mod

To the mod compatibility table? Should work with PB-SWMH-VIET(Traits, Events)-NBRT-ARKO-2.04. Never tried it with Immersion, doubt it works.
Checking it out right now.
A few comments:
Any reason the HIP version includes VIET's trait images? Shouldn't be any reason to do so, surely.
You've got a few files without extensions in the events folder.
Most of the trait files are identical to PB's. There should be no reason to include those at all. Also, I can't quite remember ever giving you permission to redistribute PB files?

Clean up those issues, and I'll add it to the list. If you need to redistribute any PB files, drop me a PM with a list of the files you need to redistribute :)
It is also worth noting that the HIP version of your mod won't work if PB or VIET Traits isn't enabled. So I'd recommend simply labeling it as a version for PB/VIET Traits, as your vanilla version will work for all combinations that don't include either of the two.
 
We've added a small section to the OP on usage in other mods to ensure that there's no confusion about permissions.
Tl;dr: Permissions work pretty much exactly like they did before HIP was a thing.
Usage in other mods:
Any permissions gained before HIP was launched still persist. They only apply to the mod one originally obtained permission to use content from, not HIP as a whole.
Note that including a modified file from a mod in order to make your own mod work with that mod is considering using content from that mod.

  • To use content from ARKOpack, you need permission from Arko
  • To use content from NBRT+, you need permission from EOOQE
  • To use content from Project Balance, you need permission from Meneth
  • To use content from SWMH, you need permission from Aasmul
  • To use content from VIET, no permission is required. Cybrxkhan must be credited. Note that as VIET implements content from many other mods, you should talk to Cybrxkhan to ensure that the content can be used
  • If in doubt about what mod content belongs to, message Meneth
 
I am absolutly sorry if this has been answered before, but I have a problem, and I don't know whats wrong.

I installed the mod perfactly, i made sure of that. But when I click on the 1337 start date, or (''Hundreds years war''), CK2 crashes.

Is there a reason? If you want, here is my mod list.

Game of Thrones mod (Deactivated)
OLD NBRT+mod, the one that got shut down (deactivated)
HIP mod (activated)

What is the problem????
 
Is there a way to change HIP so that defines.lua is modifiable? Usually, with Project Balance I change a couple minor values in defines.lua, but for some reason whenever I change anything in defines.lua in HIP it will crash immediately on start. It seems to be caused by PB specifically, so I'm wondering why PB is reliant on defines.lua having the default values.
 
I am absolutly sorry if this has been answered before, but I have a problem, and I don't know whats wrong.

I installed the mod perfactly, i made sure of that. But when I click on the 1337 start date, or (''Hundreds years war''), CK2 crashes.

Is there a reason? If you want, here is my mod list.

Game of Thrones mod (Deactivated)
OLD NBRT+mod, the one that got shut down (deactivated)
HIP mod (activated)

What is the problem????

I find that if you make great leaps from 867 to 1337, or whatever, at the selection screen then the game tends to crash.

Try making smaller leaps: e.g. 867 -> 1066 -> c. 1150 -> c. 1200 -> c. 1250 -> c. 1300 ->1337

I'm not sure why it has to be done like this, but I've found that to work.
 
Is there a way to change HIP so that defines.lua is modifiable? Usually, with Project Balance I change a couple minor values in defines.lua, but for some reason whenever I change anything in defines.lua in HIP it will crash immediately on start. It seems to be caused by PB specifically, so I'm wondering why PB is reliant on defines.lua having the default values.
Can't say I've ever encountered anything of the sort. Modding the defines should work just fine.

To test I changed a few random values in my HIP install. Worked just fine.
 
When updating HIP, are you supposed to replace all the files in the mod folder then run the install? To my understanding it deletes all of the old folders, correct? And do we ever need to delete the "Historical Immersion Project" folder found in the main CK2 folder? Also, what is the current update schedule? Is it every Friday or Saturday?
 
When updating HIP, are you supposed to replace all the files in the mod folder then run the install? To my understanding it deletes all of the old folders, correct? And do we ever need to delete the "Historical Immersion Project" folder found in the main CK2 folder? Also, what is the current update schedule? Is it every Friday or Saturday?

Just unpack and run the install. It will take care of the rest. There should be a new version shortly.
 
Can't say I've ever encountered anything of the sort. Modding the defines should work just fine.

To test I changed a few random values in my HIP install. Worked just fine.

I've done some testing, and it doesn't seem to matter what values I modify, only that I do. Do you have any idea on this?