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According to the CK2 wiki, which I imagine refers to the default un-modded rules unless otherwise specified, it states that "if you're in a different religious group than your target, your target is a heretic (of your parent religion, so Catholics can't attack Monophysites as they're a Miaphysite heresy), or you are heretic, you can declare a religious war." I would guess this equates to what you are calling vanilla holy war requirements. Add to this that I meet all the Decision requirements as noted in my last post and I still can't declare war on a non-neighbor Muslim as a Catholic because I don't have a valid CB. Where is this requirement coming from if it's not in the Decisions or the regular game rules?
 
According to the CK2 wiki, which I imagine refers to the default un-modded rules unless otherwise specified, it states that "if you're in a different religious group than your target, your target is a heretic (of your parent religion, so Catholics can't attack Monophysites as they're a Miaphysite heresy), or you are heretic, you can declare a religious war." I would guess this equates to what you are calling vanilla holy war requirements. Add to this that I meet all the Decision requirements as noted in my last post and I still can't declare war on a non-neighbor Muslim as a Catholic because I don't have a valid CB. Where is this requirement coming from if it's not in the Decisions or the regular game rules?
Is no CB showing on the declare war screen?
If so, could you please screenshot the "is war possible?" decisions?
 
Is no CB showing on the declare war screen?
If so, could you please screenshot the "is war possible?" decisions?

The first image is shows the Decisions screen and the second one shows me trying to declare war on a Muslim. Ignore the lack of Prestige because the CB clause was there even when I had 50+ Prestige.
ck2_1.pngck2_4.png
 
How far away is he? Even in vanilla you can't target someone more than two sea zones away.

There are 4 sea zones between my coast and his. I didn't know there was a limit on that, so that's probably why I can't attack him, suicidal though it may be (hey, it's personal vengeance!). It's the "lack of CB" the standard message that comes up when you are out of range to go to war? I don't think I've ever tried to fight someone not local before.
 
There are 4 sea zones between my coast and his. I didn't know there was a limit on that, so that's probably why I can't attack him, suicidal though it may be (hey, it's personal vengeance!). It's the "lack of CB" the standard message that comes up when you are out of range to go to war? I don't think I've ever tried to fight someone not local before.
Yeah; it's how it works in vanilla.
Nothing much that can be done about it on PB's end, as the game doesn't support showing title requirements on the CB itself, only requirements unrelated to the title.
 
I, for the life of me, can not get this to work. Here's what I do:

1.I download the post-2.1.1 patch version.
2. I unzip the .7z file
3. I run the HIP.exe and answer the questions.
4. I move the .mod file from the HIP folder into the mods folder.

Any idea what I'm doing wrong or how to correct it?

P.S. I have windows.
 
I, for the life of me, can not get this to work. Here's what I do:

1.I download the post-2.1.1 patch version.
2. I unzip the .7z file
3. I run the HIP.exe and answer the questions.
4. I move the .mod file from the HIP folder into the mods folder.

Any idea what I'm doing wrong or how to correct it?

P.S. I have windows.
You need to put both the generated HIP folder and the HIP .mod file in your mods folder. Easiest way to do it is really to just extract the .7z to your mod folder, then run the .exe.
 
You need to put both the generated HIP folder and the HIP .mod file in your mods folder. Easiest way to do it is really to just extract the .7z to your mod folder, then run the .exe.
This is what I did. In my Mods folder i have the HIP folder AND the HIP.mod file. I can't figure out why it won't run. I even check the box in the launcher but nothing changes in-game.
 
This is what I did. In my Mods folder i have the HIP folder AND the HIP.mod file. I can't figure out why it won't run. I even check the box in the launcher but nothing changes in-game.
Did you choose a mod folder name with a dash in it? That does not work right now due to issues with Paradox' launcher.
 
Did you choose a mod folder name with a dash in it? That does not work right now due to issues with Paradox' launcher.
The folder does not but when I open the launcher it is still called "HIP - Historical Immersion Project."
 
The folder does not but when I open the launcher it is still called "HIP - Historical Immersion Project."
The name can have dashes. The .mod filename can't. This has been fixed by escaping a dash to a double-underscore in the current installer source tree, which will be live in this weekend's update (along with many other small but noticeable improvements to the installer).

Appears not to be your issue, though, the dash problem.

EDIT:

Why don't you paste what's in this HIP.mod file of yours?
 
You need to put both the generated HIP folder and the HIP .mod file in your mods folder. Easiest way to do it is really to just extract the .7z to your mod folder, then run the .exe.

Technically, the installer now _assumes_ you have placed the installer directly in the mod folder, as when it tries to clean HIP-related gfx/map cache files automatically for your CKII installed, it searches the directory above it (the CKII user dir) as a base directory for them. This will not cause a fatal if you didn't execute the install from within your mod folder, though it will fail to auto-clean your caches for you, something that in practice seems to resolve a lot of mysterious issues on HIP upgrades.
 
How far away is he? Even in vanilla you can't target someone more than two sea zones away.
Technically, that's just holy war, to be clear. In vanilla (and PB) you can target with the diplo distance limit range as your only limiting factor on any of the other CBs, aside from holy war, that does not have a 'directly bordering' requirement. Diplo distance limit range is 700-1000 depending upon whether you have same religion, culture, and culture_group, or nothing in common-- 700 distance is a lot. Beats merc hire distance limit; almost double it with every factor in common (admittedly rare to have every factor in common at that range).
 
I have tried everything suggested above but the HIP mod still doesn't work. What are its compatibilities and reqs?
 
Technically, that's just holy war, to be clear. In vanilla (and PB) you can target with the diplo distance limit range as your only limiting factor on any of the other CBs, aside from holy war, that does not have a 'directly bordering' requirement. Diplo distance limit range is 700-1000 depending upon whether you have same religion, culture, and culture_group, or nothing in common-- 700 distance is a lot. Beats merc hire distance limit; almost double it with every factor in common (admittedly rare to have every factor in common at that range).
I was wondering how those range modifiers work. So, if you have the same culture (and therefore the same culture group), you get both bonuses? I'd have thought you'd get one or the other...

Edit: By the way, it was suggested on a reddit thread that diplo distance & merc hire distance are calculated between nearest provinces in the 2 realms. I had thought (don't know why) that it was measured between capitals. Any thoughts?
 
I have tried everything suggested above but the HIP mod still doesn't work. What are its compatibilities and reqs?
HIP requires CKII 2.0.4 (Pre-RoI version), or 2.1.1 or 2.1.2.1 (RoI-version).
No other mods or DLC are required.
Any DLC should work with HIP.
For compatibility with other mods see the second post in this thread, though note that we cannot always guarantee the accuracy of the compatibility table.
 
is there an ETA until the next HIP update?