With the ROI, people's faces are missing. When I tried applying the portrait fix from VIET, the people's faces are there but sometimes I see eyes, noses, and mouths floating outside of the circle. Is this because I dont have any of the DLCS? 
With the ROI, people's faces are missing. When I tried applying the portrait fix from VIET, the people's faces are there but sometimes I see eyes, noses, and mouths floating outside of the circle. Is this because I dont have any of the DLCS?![]()
It appears the portrait fix isn't working correctly in the current download. It will be fixed in the upcoming hotfix. For now, other than buying all the portrait DLCs, you can fix this by doing the following: go to "mod/Historical Immersion Project/interface" and delete these files:
portraits_mediterranean.gfx
portraits_norse.gfx
portraits_persian.gfx
portraits_saxon.gfx
portraits_ugric.gfx
portraits_westernslavic.gfx".
I haven't had time to test whether this works but I believe it should take care of it...
Notepad++.Im looking for those who edit HIP save files. What program do you use to actually open the files? I cant seem to open it with anything. It either doesn't open at all or there is an encoding issue that cannot be fixed.
Nope, doesnt work for me. I get a mess of symbols and none of encodings avaliable fixes that.Notepad++.
Decompress it first and it'll work.Nope, doesnt work for me. I get a mess of symbols and none of encodings avaliable fixes that.
Would you please be so kind to try opening the attached file and tell me if it works fine for you?
...Decompress it first and it'll work.
Opening the decompressed thing worked entirely fine for me....
Its kinda strange to assume I was trying to open an archive with the notepad. I had to archive it because I could not attach it otherwise. Well, whatever, I dont want to bother you. Thanks for nothing.![]()
...
Its kinda strange to assume I was trying to open an archive with the notepad. I had to archive it because I could not attach it otherwise. Well, whatever, I dont want to bother you. Thanks for nothing.![]()
Opening the decompressed thing worked entirely fine for me.
What Meneth means is that you have the save game compression option enabled in CK2. (It's a new feature, you may not have noticed it.) In order to edit the compressed save game file you'll need to decompress it first.
Is there a way to keep a person's name and/or title from changing if they change culture? At the very least I'd like to be able to keep my name for the character I'm playing. For example, I was born and came to my throne as a German named Karlmann. Many years into my reign I decided to adopt the Frankish culture of most of my lands and vassals. My name then changed to Carloman. It's not a big deal but it just feels weird having your name change in the middle of your life.
namespace = hacks
character_event = {
id = hacks.1
desc = "I'm still true to my roots. Call me Karlmann, damnit."
is_triggered_only = yes
option = {
name = OK
set_name = "Karlmann"
}
option = {
name = "Screw it. I don't even know myself anymore."
random_list = {
20 = { set_name = "Lothaire" }
20 = { set_name = "Tiberius" }
20 = { set_name = "Genghis" }
20 = { set_name = "Muhammad" }
20 = { set_name = "Guillaume" }
}
}
}
Any solution to sunni Coat of Arms that Changes randomly after saving games when your dynasty converts from Pagan to Sunni?
I don't really know about all the tools that are available for modding, but I can tell you how you could find a coat from your old savegame to copy it to your character's coat in the new game.
1) Open your savegame file in a text editor that can handle really large text files, like Notepad++ or Ultra-Edit.
2) Find your player ID in the first few lines of the file. It looks like this:
Code:version="1.103" date="1371.1.1" player= { id=645454 <----- type=45 }
3) Find your character record in the text file. You search for "<id>=". In this case, "645454=".
Code:645454= { birth_name="Buonconte" birth_date="1349.7.24" father=632384 mother=631431 spouse=646208 attributes= { 6 4 3 6 4 } traits= { 6 57 78 87 85 82 92 } religion="catholic" <--- Your religion culture="italian" graphical_culture="german" dynasty=100357 <---- Your dynasty dna="umymlccxstn" properties="fe0acb00000" fertility=0.600 health=4.600 prestige=3614.240 score=72033.536 piety=490.890 player=yes <---- Confirmation it is you ... ]
5) Find the coat of arms section in the dynasty record in the savegame by searching for "<dynasty>=". Here I search for "100357=".
Code:100357= { coat_of_arms= <---- First line coat { data= { 0 4 0 3 1 13 12 } religion="catholic" <---- The coat religion } <---- last line of coat decadence=75.00000 }
If you are going to edit your savegame be sure to make a backup copy of it first in case anything bad happens.
If you want to copy a coat from your old savegame you locate that coat and you copy it to your clipboard, then you open the new savegame and find the coat there, delete the new one and paste in the copy of the old. You have to edit the "religion=" line in the coat to be the same as the religion your character (in the new save) has back in the character record. It is noted in step 3. This is only safe to do if the two religions use the same visual style group (coat culture) for their coat, so its safe to change from "tengri_pagan" to "tengri_pagan_reformed" for instance, but not from "catholic" to "muslim".
If you want your coat never to change during the game even if you change religions, you can add a "set_coat_of_arms=yes" line right before the decadence line in the dynasty data. This will mean that your coat will never randomize, but it also means that if you change from christian to muslim the border around your coat will still have the christian border. The game will randomize your coat when you load the savegame if the religion= line in your dynasty coat is not equal to the one in your player section, unless you have "set_coat_of_arms=yes"
Again I would recommend always making a backup copy and changing that if you are going to try to edit your save. If you try to change the religion in the coat into one that is not in the same coat culture then the game will probably either crash or randomize your coat when it tries to display it. I'm not sure which as I haven't tried it in the latest version. It certainly would have crashed in version 1.100 or 1.101.
That said, you can always write a custom event to name your character whatever the hell you want.
Save, reload with the event, run it on the console, and yeah, there you go.