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Is Raja's incompatible with this mod? I just installed and loaded it up, but the map is the old pre Raja map, no Indian nations....
Parts of Indian sub-continent will be added later, when map and history database is done.
 
Is the HIP to EU4 converter still compatible with the new EU4 update?

Hi there. The HIP to EUIV converter is currently in abit of an hiatus because I've recently become a father, so the answer is no, not yet. I'm sorry for the inconvenience, but I should get back to modding not before long :)
 
Playing HIP with SWMH and VIET events included, but I got the popup that VIET assets wasn't detected and is necessary? Is the install separate from the main file? I understand that VIET immersion is incompatible with SWMH, but I understood that Events was indeed compatible. Should I ignore the demand for VIET assets and continue playing or install assets?
 
personal combat suggestion

Hi, I really like the personal combat (whichever part of the overall project that comes from), but I have some suggestions to make it a bit more immersive.

I noticed that if the player chooses to flee from combat, there is a chance to gain the coward trait. I like that, but I don't remember seeing the percentage listed (kind of like how education choices give you a percentage chance to get each trait in each decision that's available.) So if that's not already throughout the personal combat, that would be nice.

That would also fit in with some sort of tactic choice. Maybe something along the lines of retreat, hunker down (defend), parry (counter-attack), attack, and charge ("wild attack"). Or some combo of those. So if someone charged wildly against a parry, the character who chooses parry would have a pretty high chance to win (kill, wound, knock down for capture) while a character who chose say retreat would have a high chance to lose (die, get maimed, get captured). And then each of those decisions would affect the percentages, so for example a wild attack / charge would be higher in chance to kill / maim rather than capture, while a normal attack would have a better chance of knocking the person down to capture them but not kill or maim them.

I'd also like to see the chance to gain coward lower, but then augmented by troop morale effects. For example, if you win the personal combat, you should have a small chance to gain brave, also have a chance to increase your personal combat ability (especially if you're up against someone with higher skill level), and a chance to increase the battling army's morale. It could be a standard amount like 5-10%, or better yet could be tied to the opponent's skill or prestige. So, if I were a skill level 1 combat going up against a 4 level combat that was also famous due to high prestige (e.g., Ivar the Boneless), I'd have a pretty decent chance at gaining brave for even taking the fight, increasing combat if I simply survive or somehow win (maybe I luck out and pick the right tactic) even with lower skill, and have a chance to increase the troops morale for surviving or winning. Of course there would be the opposite: if you don't take the fight you could still become coward, if you don't take on fights or don't even go out in the army as a flank leader you'll eventually lose some skill (should take several opportunities to lose skill), and if you get knocked down (or worse captured or worse killed) there should be a morale hit to the troops in that battle.

Finally, I'd like to see the chance to accept a fight and go at each other, but then every 1-3 "goes" you'd get a chance to retreat and give up. Doing so would be a much less chance of getting coward and morale hit. This way you could try your hand at a bit of combat in case you want to improve your skill, but if things are going poorly or you change your mind you can try to get back out. Of course, retreating against an opponent who charges wildly will leave a higher chance to get hit or captured than against an opponent who chooses to defend or parry.

Hope y'all like these ideas... thanks for checking it out. Obviously, bits and pieces could be done, they're not all dependent on each other.
 
How do elective titles work in HIP? For almost 200 years I've held anywhere from 5 to 7 of 7 kingdoms in an elective empire, yet I seem to have no influence in selecting the next emperor. It seems silly that I can hold all the king titles in the empire and basically not be able to almost just appoint the successor. Who is entitled to vote? Shouldn't I get more than 1 vote for the 99% of the empire that I hold?
 
How do elective titles work in HIP? For almost 200 years I've held anywhere from 5 to 7 of 7 kingdoms in an elective empire, yet I seem to have no influence in selecting the next emperor. It seems silly that I can hold all the king titles in the empire and basically not be able to almost just appoint the successor. Who is entitled to vote? Shouldn't I get more than 1 vote for the 99% of the empire that I hold?
Hardcoded. You get a single vote as long as you hold a duchy or kingdom within the dejure empire.
 
Is that the same as non-modded CK2? I thought there was some opinion modifier for someone who held too many electoral votes.
Same as non-modded. There's an opinion modifier for having too many, but AFAIK it only comes into play if you're the person holding the elective title itself, as you're effectively reducing the total number of votes available. It's a bit silly regardless, though.
 
Same as non-modded. There's an opinion modifier for having too many, but AFAIK it only comes into play if you're the person holding the elective title itself, as you're effectively reducing the total number of votes available. It's a bit silly regardless, though.

Wow. That is mind-bogglingly stupid. In fact, that's going to be the title of my next forum post.
 
Is there anyway that this can be simplified for non-tech knowing individuals such as myself?
What do you mean? Installation instructions?
 
I think this is some bug. The regency.txt file only has something about VIET traits. The original file content is gone? I use PB, SWMH, NBRT+, Viet events, CCR.
 
I'm glad to see you added my ancestors, the De L'Aigles, but I'm disappointed to see that there is only Richer De L'Aigle, and no Engenulf, who was his father, and died in the Battle of Hastings. It'd be nice to see him added to the game, as he was one of the few confirmed followers of William the Conqueror.