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Is anyone else having as many crashes as I am with this? I am using this mod near entirely for its Shattered Kingdoms option, but it crashes constantly. At least once an hour, some times 3-4 times a half hour.
Does anyone have some suggestions to alleviate this issue? As of right now its essentially unplayable for me.
 
Is anyone else having as many crashes as I am with this? I am using this mod near entirely for its Shattered Kingdoms option, but it crashes constantly. At least once an hour, some times 3-4 times a half hour.
Does anyone have some suggestions to alleviate this issue? As of right now its essentially unplayable for me.
If you're using VIET Immersion, disable that. The majority of crashes in HIP are caused by Immersion.
 
Ah, I believe I am. Is there a way to disable it other than reinstall the entire mod pack? Thanks very much for answering me.
You'll have to reinstall, but the installer takes care of any necessary deletions and such, so just reextract and rerun the installer.
 
I have all DLCs. I'm installing the HIP version from May 24th. Is there a newer one? When I install it it gives me the "whoa, can't find directory" message about CPR.
Well, the WHOA! message was removed and a new download added, as announced in the May 24 thread (I think that's the one). Anyway, just try the latest download and see, like I said? I'm not going to lie to you here.
 
I just installed HIP said yes to everything but opted for SHWM instead of VIET Immersion. Not a game breaker, but I loaded up with the Duke of Brittany and the title shows up as Duchess?
Duchess.jpg
 
Been playing a bit more again lately, a few ideas/suggestions regarding Project Balance faction system.

-Winning non-trivial & white peacing defensive wars makes the faction less likely to bother the monarch
-Losing & white-peacing offensive wars makes the faction (also independence faction) more likely to bother the ruler.

I am really curious how it will affect the world, with countries swelling until they hit a setback, and then falling apart until they manage to stem the tide.
 
Greetings folks, as im returning to CK2 (with HIP of course) from a 6 month break, id like to clear some things straight. Does SWMH works with the latest game version and RoI? Does VIET Immersion still isnt friendly with SWMH? Or maybe i can get at least additional objectives and plots working with SWMH in some way. Thanks in advance!
 
Greetings folks, as im returning to CK2 (with HIP of course) from a 6 month break, id like to clear some things straight. Does SWMH works with the latest game version and RoI? Does VIET Immersion still isnt friendly with SWMH? Or maybe i can get at least additional objectives and plots working with SWMH in some way. Thanks in advance!
Yes, and yes. Note that SWMH doesn't include any of India currently.
Not sure about AO and plots, sorry.
 
Been playing a bit more again lately, a few ideas/suggestions regarding Project Balance faction system.

-Winning non-trivial & white peacing defensive wars makes the faction less likely to bother the monarch
-Losing & white-peacing offensive wars makes the faction (also independence faction) more likely to bother the ruler.

I am really curious how it will affect the world, with countries swelling until they hit a setback, and then falling apart until they manage to stem the tide.

These factors are currently scheduled for addition in a system similar to the way you describe to the Vassals Faction, which will be a next-generation complete rewrite that goes further with the concept of the Autonomy Faction. The VF has finally left the concept phase that it's been incubating within for a long time and is now under active development. Insofar as some stuff like this for the AF in the interim, maybe.

We're doing a lot of future-oriented next-generation work within HIP right now, including Project Balance and an as-yet-unannounced, very ambitious sister project and are truly up to our heads in work to do on that front. OTOH, we'd not like to entirely starve folks until the momentous set of releases that will undoubtedly be historic for the CKII mod community. As such, Meneth or I may add your suggestion to the current AF implementation, but I can't promise at anything at present. If you have any other feedback about the Autonomy Faction, it is welcome, as the Vassals Faction is truly just leaving its feasibility testing stage and starting its design specifics and implementation phase, although I've more notes on it than you'd believe, and I would appreciate as much possible feedback for the VF as I can garner from our users.

Just wondering, when are you planning to release the next update ?

I presume the next update is on hold until 2.1.5 comes out.

Yes, we will release at least a maintenance release for 2.1.5 compatibility and queued changes. We have a lot of queued changes (fixes, mostly) for VIET, but we haven't yet determined whether they can be released due to a curious development support situation for that mod right now. We'll just have to see.
 
I'm super excited! Will you guys be doing a closed beta for the major release?

This is great news guys. This mod could maybe be nicknamed CKIII :)

Another post I made with a bunch of preview features and characteristics of the forthcoming Vassals Faction, as well as some more information regarding the next-generation, as-yet-unannounced sister mod to PB in which the development is actively taking place (NOTE: the main gist of the Vassals Faction, though a lot of possible actions that it can take may be missing, will be ported to PB directly, for those that don't want to add the new mod to their HIP combos for some reason):

http://forum.paradoxplaza.com/forum...QQ-thread)&p=17606097&viewfull=1#post17606097

WARNING: Hype alert!
 
Actual question: are you guys planning to do any combat tactics rebalancing going into the future? I'm putting a substantial amount of effort into my tactics mod, and I'd like to make sure I'm not competing with a broader attempt.
 
Actual question: are you guys planning to do any combat tactics rebalancing going into the future? I'm putting a substantial amount of effort into my tactics mod, and I'd like to make sure I'm not competing with a broader attempt.

Combat tactics are actually one of the few things I've no plans to touch. However, if things were to work-out in an ideal way, I'd be interested in bringing somebody on to the team to work upon them. They would also need to have interest in other work once combat tactics were overhauled, be quick studies, and demonstrate modding proficiency in at least a few specific domains. Otherwise, I may also be interested in an official, integrated sub-mod regarding high-quality combat tactics. If you'd like to hash-out details with me and pitch some form of official integration of your combat tactics work into HIP (or if using Google Hangouts, potentially Meneth and I at the same time), add me to your Google+ circle at azrinon@gmail.com for Google Hangouts and email, email me at zijistark@gmail.com (leads to the same place), or, least preferred as I only run Skype occasionally to get queued messages and thus am unlikely to actually happen upon chatting with you in real-time, add starksq as a Skype contact.

Also, I forgot to address your previous question regarding a closed beta:

Yes, that is actually the plan. Upon official announcement of the new mod project, I plan to also call for volunteers to collect into a small retinue of "Friends of HIP" or "Hippolytes" whom will have access to closed betas, a private discussion forum for feedback / beta announcements amongst each other and with the HIP team. Though there's no interview process, the group will be small and vetted for level of contribution quality expected. To the extent that they participate constructively, they'll have a lot of relative influence over the design, quality assurance, balance, and features present in HIP products.

This is not unlike how Paradox manages its closed beta clearance for the working development version of the game, except that we will not work purely invite-only but consider folks that actively volunteer. We're simply not the scale of Paradox. You, for example, are a person that I'd consider for inclusion, if you were interested in the minor commitment that it does imply, due to your work on the Better Armies maybe-soon-to-be sub-mod, your recent GitHub contribution to Project Balance, your general candor, etc.

If they happen to have modding or writing skills, they can contribute fixes/tweaks/flavor directly via GitHub to [some] HIP mods, quite possibly leading to our attempts to try to recruit them into the HIP team de jure. Either way, as they make contributions to betas and QA cycles, they will be publicly credited for their impact upon HIP. Although the first closed beta will focus upon preparations for the initial release of the as-yet-unannounced, next-gen mod in development, they will also be a continual source of directed, high-quality feedback which we can more easily digest and will have access to all internal QA cycles for major HIP releases via a special installer that automatically downloads the latest beta snapshot, patches a base download's source code with it, and then performs a beta install.
 
Hey guys
After a long time absence, I can see that HIP is going bigger and better...!!!
Congrats and please keep up the good work.

Cheers...
G.S
 
We're happy to welcome Think0028 to the HIP team!

He'll be working on new projects and overhauls as well as tweaks to existing balance (at first, in the area of combat tactics and general battlefield balance/coherence).

Fun fact: Seattle, WA USA is now the dominant city amongst teammates, says the other Seattle resident.