Historical War Mod for AoD 1.04 (release 1.8)
Download: http://www.filefront.com/17147844/HWM Release 1.8.zip
The idea behind this mod is to have World War II play out a bit more historically without free units or ai cheats.
I started this mod with Germany so the Germans are the most fleshed out with new events etc. Future releases will include more event and flavour for other nations.
The biggest change in this mod is the historical OOB for Germany. The idea is to re-fight World War 2 with nearly the same OOB as Germany, can you do better with the same unit build?
I have edited some AI and starting files for some nations so this mod is probably not compatible with other mods other than graphics.
This mod is to be played with the 1936 scenario.
INSTALL:
I highly recommend using JSGME for all mod installs.
For best results I recommend GIP, SKIF, AOD GTP and MGMIIv2
Place the unzipped folder in the MODS folder created by JSGME in this order (Hit yes to any conflicts):
0. AOD (patched to 1.04)
1. GIP 0.9 http://giphoi.wordpress.com/downloads/
2. SKIF http://www.star.net.pl/~scytth/hoi2/page/index.html
3. MGM2v2 http://forum.paradoxplaza.com/forum/showthread.php?t=462315
4. AoD GTP http://www.europa-universalis.com/forum/showthread.php?t=463706
5. HWM 1.8 http://www.filefront.com/17147844/HWM Release 1.8.zip
Changelog:
AI:
Made Nat Chi a tougher challenge for the Japanese.
Italy should ignore the greek islands and hopefully stop loading them with divisions.
Soviets are a tougher challenge for the German player.
Gameplay:
Tweaked ground combat. Battles extended and experience taken more into account.
Higher starting nationalism rating means higher revolt risk everywhere.
Most minors get a peacetime IC modifier. They were producing way too many divisions.
Changed gearing IC to 25% so a player controlled Germany can get closer to the historical OOB.
Changed the way armoured divisions can be created. They are brigades until historical year doctrine changes allow full divisions.
Added Motorized brigades to motorize Infantry divisions.
Added SS brigades to mark SS divisions.
Changed the crazy high cost of transport planes.
Tweaked Human Wave land doctrine to be a bit better.
Police brigade is more effective.
Tweaked Synthetic Oil and Rare factories to produce more per factory but the factories cost more ic to build.
Tweaked efficiency of synthetic rares, they are slightly more beneficial.
All new Lend Lease events.
Tweaked basic militia. They are slightly more useful.
Strategic bombing is a bit more effective.
Germany:
Some extra flavour events for pre war aggresion.
Historical war start events if you want to attack France/Russia on the historical date.
Some extra retirement events for historical minister changes.
The German historical OOB event chain. This event chain will tell you how to build the Wehrmacht as it was historically.
German Waffen SS divisions. (Up to 15, future releases will have the rest)
Germany gets Blue Division if Nat Spain wins the Spanish civil war.
Italy:
Italian Ultimatum to Greece
Historical Italian entry into war versus france
Japan:
Extra event to attack china in case Marco Polo doesn't start a war.
Nat Spain
Tweaked to give Nat Spain a chance. They were losing every civil war.
Tweaked Nat Spain ai to be more aggressive
Nationalist China:
Extra Lend Lease help from the USA.
Fixed AI build setup. They were building too many militia.
USA:
All new Lend Lease events for Nat China, UK and Soviets
Yugoslavia:
Extra peace events when they break the pact of steel in case of a BCF or war with Greece.
ahistorical World War 2:
Added ahistorical war events for replayability. There are now 5 low percentage but plausible ahistorical World War 2 possibilities.
Release 1.7-
Partisans and occupied provinces have a much higher revolt possibility and effect on ESE.
Lots of AI tweaks including AI unit production to be more historical/realistic.
Some AI Majors will build synthetic oil and rares plants.
Majors have infrastructure queued up so AI resource and ESE should be better.
More tweaks to make AI Soviet and Nat. Chinese tougher opponents.
Release 1.8-
Fixed a mistake where the German Tech teams disappear. (Thats what I get for not testing)
Added events to kick start AI Allies and Soviet armoured divisions. They were not building them fast enough.
Acknowledgements:
Lord Ederon for his awesome online map
HSR for some graphics and event ideas
Panzergrenadier for his SS event ideas and graphics
SKIF model artists
I'm a terrible artist so most of the gfx folder is edited work from the above modders.
Apologies to players in languages other than english, it's only localized for english so far.
Download: http://www.filefront.com/17147844/HWM Release 1.8.zip
The idea behind this mod is to have World War II play out a bit more historically without free units or ai cheats.
I started this mod with Germany so the Germans are the most fleshed out with new events etc. Future releases will include more event and flavour for other nations.
The biggest change in this mod is the historical OOB for Germany. The idea is to re-fight World War 2 with nearly the same OOB as Germany, can you do better with the same unit build?
I have edited some AI and starting files for some nations so this mod is probably not compatible with other mods other than graphics.
This mod is to be played with the 1936 scenario.
INSTALL:
I highly recommend using JSGME for all mod installs.
For best results I recommend GIP, SKIF, AOD GTP and MGMIIv2
Place the unzipped folder in the MODS folder created by JSGME in this order (Hit yes to any conflicts):
0. AOD (patched to 1.04)
1. GIP 0.9 http://giphoi.wordpress.com/downloads/
2. SKIF http://www.star.net.pl/~scytth/hoi2/page/index.html
3. MGM2v2 http://forum.paradoxplaza.com/forum/showthread.php?t=462315
4. AoD GTP http://www.europa-universalis.com/forum/showthread.php?t=463706
5. HWM 1.8 http://www.filefront.com/17147844/HWM Release 1.8.zip
Changelog:
AI:
Made Nat Chi a tougher challenge for the Japanese.
Italy should ignore the greek islands and hopefully stop loading them with divisions.
Soviets are a tougher challenge for the German player.
Gameplay:
Tweaked ground combat. Battles extended and experience taken more into account.
Higher starting nationalism rating means higher revolt risk everywhere.
Most minors get a peacetime IC modifier. They were producing way too many divisions.
Changed gearing IC to 25% so a player controlled Germany can get closer to the historical OOB.
Changed the way armoured divisions can be created. They are brigades until historical year doctrine changes allow full divisions.
Added Motorized brigades to motorize Infantry divisions.
Added SS brigades to mark SS divisions.
Changed the crazy high cost of transport planes.
Tweaked Human Wave land doctrine to be a bit better.
Police brigade is more effective.
Tweaked Synthetic Oil and Rare factories to produce more per factory but the factories cost more ic to build.
Tweaked efficiency of synthetic rares, they are slightly more beneficial.
All new Lend Lease events.
Tweaked basic militia. They are slightly more useful.
Strategic bombing is a bit more effective.
Germany:
Some extra flavour events for pre war aggresion.
Historical war start events if you want to attack France/Russia on the historical date.
Some extra retirement events for historical minister changes.
The German historical OOB event chain. This event chain will tell you how to build the Wehrmacht as it was historically.
German Waffen SS divisions. (Up to 15, future releases will have the rest)
Germany gets Blue Division if Nat Spain wins the Spanish civil war.
Italy:
Italian Ultimatum to Greece
Historical Italian entry into war versus france
Japan:
Extra event to attack china in case Marco Polo doesn't start a war.
Nat Spain
Tweaked to give Nat Spain a chance. They were losing every civil war.
Tweaked Nat Spain ai to be more aggressive
Nationalist China:
Extra Lend Lease help from the USA.
Fixed AI build setup. They were building too many militia.
USA:
All new Lend Lease events for Nat China, UK and Soviets
Yugoslavia:
Extra peace events when they break the pact of steel in case of a BCF or war with Greece.
ahistorical World War 2:
Added ahistorical war events for replayability. There are now 5 low percentage but plausible ahistorical World War 2 possibilities.
Release 1.7-
Partisans and occupied provinces have a much higher revolt possibility and effect on ESE.
Lots of AI tweaks including AI unit production to be more historical/realistic.
Some AI Majors will build synthetic oil and rares plants.
Majors have infrastructure queued up so AI resource and ESE should be better.
More tweaks to make AI Soviet and Nat. Chinese tougher opponents.
Release 1.8-
Fixed a mistake where the German Tech teams disappear. (Thats what I get for not testing)
Added events to kick start AI Allies and Soviet armoured divisions. They were not building them fast enough.
Acknowledgements:
Lord Ederon for his awesome online map
HSR for some graphics and event ideas
Panzergrenadier for his SS event ideas and graphics
SKIF model artists
I'm a terrible artist so most of the gfx folder is edited work from the above modders.
Apologies to players in languages other than english, it's only localized for english so far.
Last edited: