Well better to wait for version 1.2 so there is plenty of time for discussion. Mike has put me in a position on Tuesdays nights with my umpiring as its tribunal night. Better not report anyone

So I guess if you have any preference for sides best start nominating.
I think the following sides are suitable for a big game:
Axis
Germany(must have): Mike
Italy(must have): Gezeder
Japan(must have):Munster
Romania
Hungary
Allies
UK(must have): Major Ball
USA(must have): Nolan
France: Albatross
Russia(must have): Omni
Canada:
Australia: Bumble bee
No human China
Wildcards
Turkey, Sweden and Spain(dont know how this will work till after the civil war)
HOUSE RULES Known bugs/exploits: If building province improvements (factories, infrastructure, land/sea forts etc) you may not use serial build, since all of these are sometimes completed simultaneously when rehosting. No use of 'ghost' units for capturing enemy provinces etc. No phoney wars (i.e. DOWing but not attacking). Annexation (or puppeting) must be done as soon as possible. Axis are not allowed to DOW nations under attack from the USSR.
Alliances: Italy and Japan may join the Axis whenever they choose to. Only historical alliances for the "Big 6" (USA can only join Allies, Italy and Japan can only join Axis, USSR can not join Allies or Axis etc). Any human minor country may join Aixs or Allies alliance at anytime they choose.
Political actions: You may not influence or puppet a nation controlled by a human player. The UK may not DOW Japan (this leads to the USA being able to join, see below). Axis nations may not DOW USSR puppets or other Commintern countries, they must DOW the USSR itself. War in Europe starts with Danzig event however if German belligerence allows it Allies may DOW. If Germany offers Russia full pact wether accepted or not Russia may not DOW on Germany till 1st January 1942. If Germany does not offer full pact Russia may DOW anytime. Italy may Join war anytime after Paris has fallen. Japan may enter Axis alliance at anytime but must DOW on the USA also. With a human French player Allies may not take military control of Poland.
Trade agreements: Allies and the USSR aren't allowed to break any starting trade agreements with Axis humans unless at war with this nation or through events (US oil embargo). No economic warfare....UK,USSR and USA may not trade for rares in the first month of the game. They can however trade them away. No economic warfare(ie trading for all rares or oil when not needed)
USA joining the war: The USA may not manually move the intervention slider. USA may not DOW on Japan before 1st January 1942 but may DOW on Germany if the Belligerence level of Germany allows it.
USA supporting other nations: Before the USA is part of the Allies they may only support other nations via events (Lend Lease). After the USA joins Allies they may freely support any Allies nation and the USSR (if the USSR is at war with Germany). This means no trades for resources or supplies till Allied or USSR is at war with germany.
Nuclear weapons: No nukes before 1945
Loading between sessions: Feel free to load up your own nation (and any puppets you control) and ponder your strategic situation between sessions. It is however not allowed to open up other player's nations.
Mike and I have compiled a list of house rules...not too many but just based on our experience and taken from other groups. No good rushing in till we have debated teams and house rules. Should be more than enough time for Version 1.2 to come out.
I have a preference to play the UK so feel free to add your preferences and I will alter this post as we go.
Anyone who feels they cannot make regular Tuesday game is better of to coop with someone