You know I've gaming on the internet since 1993, I've double fisted the koolaid more than a few times in my life, I have been involved in more gaming communities than I can remember, I am not star dazzled or a messiah worshiper when it comes to dev posts and your post is just self serving to marginalize and mitigate criticism you don't like. You are basically creating an argument that says the criticisms in this thread are not legitimate because there is always going to be criticisms. You make absolutely no effort to distinguish that here, in the real world, there is such a thing as legitimate criticism and not all criticism is equal. You say "as opposed to legitimate criticism" but what would qualify as legitimate criticism given the 4 bullet points you made above? Nothing would.
I'm willing to call legitimate criticism something that does not openly accuse the writer of lying, indifference or incompetence. And something that doesn't use tiresome hyperboles ("baby seal level", "gamebreaking"). I'm not saying you personally did all of that, nor that most of your posts are like that, but some have these tendencies at times.
"AI has been broken since release, don't you get it?" -> annoying
"I wish this DD had talked about the AI" -> fine.
So Meglok and myself are just impatient customers
Pretty much. This is not intended to be mean.
and we never acknowledged or showed sympathy or empathy to PDS about the complicated nature of software development? Is that the argument you are trying to make?
No, I'm saying you seem to vastly underestimate the difficulty of giving information when everything fluctuates so much. And that your accusations in the part about the 20 test games feel very rude to me. Of course Podcat knew, that's literally his job.
my hyperbole of "perfectly content" which I owned up and said yes it's not pedantically accurate, but the main general truth of it still stands.
I really don't think Paradox should assume most players will download specific mods when making the game. You might, few people will in absolute terms.
Only a small fraction of the player base knows that a particular mod exists, virtually all mods have balance problems, and mods will break if there is any kind of major code rewrite. I say all this as a successful modder on an other game.
Mods are a band-aid for someone who wants a specific experience, they can't and shouldn't replace professionnal work.
I'm going to stop there, as I'm getting to the point I have to edit myself after re-reading. Have a good day.