Hopefully that makes things a little clearer. When we are quiet it's not because we don't love you, it's because we are working extra hard on stuff.
Reading some reactions to your announcement, I start to think it's a very one-sided love. Nevertheless, I am happy with your first announcement after ... It felt like years!!!

.... and now I got a feeling what's coming next.
We started digging into telemetry data on what countries people actually played after TFV, and things got a lot clearer: About 40% of players play Germany, with other major nations following behind at quite a distance. The expansion gave the commonwealth minors a healthy bump, but still - the only content we really added for 40% of our players only happened extremely rarely in singleplayer games. Only when historical focuses were switched off, and the AI decided to go down the fascist path, did the German player get to see any new content (news events aside). And even then, the content was usually little more than an alliance request.
Well, the Commonwealth and the expanded puppet system was nice, but not that important. In non-historical games, it was interesting to see, what way those nations went. It was one of these incalculable variables in the game. It was even more interesting, if a human player used that nations, but people will rarely see such games, because Multiplayer is a kind of exploit-game, if you don't play with friends only or don't use rules.
So that was the first big lesson: new content needs to tie back to major countries, particularly Germany. Thankfully, we had already decided that our next DLC should focus more on the Axis, so we wouldn’t have to try too hard to come up with reasons why Germany should be involved.
So I bet on your next diary you will show us Spain with its own focus tree ....
Besides that, I think it's a good way to focus the development on the "forgotten" countries of world war 2 as long as you add more than some focus trees as a new feature. Focus trees are important, but there are so many suggestions, so many potential for other stuff.
The other issue we noted ourselves was that the Commonwealth nations had very little interaction with each other. They each sat in their own little part of the world, mostly doing their own thing with their AI neighbours. That meant that even if you were playing one of the countries that got a new focus tree, you were surrounded by countries that still used the generic trees. All the interesting developments in your region were caused by you. We wanted to change that as well, and force you to pay attention to the world around you.
Besides that, the AI often was unable to do something surprising with the commonwealth states, even in non historical games. Do Canada, New Zealand and Australia have any request for conquest in their focus trees? Only South Africa has some reason to get into its own war, to free Africa.
But now you are back with new DDs and I am sure, you give us a lot of thrilling announcements in the next weeks.