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Maybe it is too late to make major design changes for the AI, but if you could share the design philosophy and architecture of the AI engine with us, it is possible the community collective could help with ideas... Open innovation, just a thought. The AI is clearly not as clever at the moment as it could be, and I have a feeling that it is a design issue, not an implementation issue. Then on the other hand, the AI may be a business secret for Paradox, so I understand if you can't...

/Jörgen
This would be cool though for AI the devil is often in the details and one small mistake or change can lead to completely different behavior. It would be great to eventually have some sort of SDK so community members could have more contributions to the AI beyond small tweaks in the mod files.
 
@Gwydion5

I get where you are coming from and you aren't the only one who wants major issues they have with the game addressed.
Now in today's DD:

  • Several of the things we are working on are also very large things that take some weeks to complete, and it ties into the above. Two of these things are AI related and one is changes to air system as we said before the break we have been working on larger stuff for the Oak Update. Showing partial bits before all is in place is not very useful or easy for us.
So it might have come down to this (or maybe some other similar nation) or no DD. DDs are good public relations and I am a bit disappointed that the forum gets upset with filler DDs. I know that we all want to see major game improvements in the DD, but if they are not ready to be shown then I would like to still see more community engagement from Paradox. I would rather have a since of community develop here, like there is in the modder's sub forum, than an antagonist relationship between Paradox & players. One way to do that is for forum members to get to know the Devs better as people. Faceless people are easier to get mad at.
 
@Gwydion5

I get where you are coming from and you aren't the only one who wants major issues they have with the game addressed.
Now in today's DD:


So it might have come down to this (or maybe some other similar nation) or no DD. DDs are good public relations and I am a bit disappointed that the forum gets upset with filler DDs. I know that we all want to see major game improvements in the DD, but if they are not ready to be shown then I would like to still see more community engagement from Paradox. I would rather have a since of community develop here, like there is in the modder's sub forum, than an antagonist relationship between Paradox & players. One way to do that is for forum members to get to know the Devs better as people. Faceless people are easier to get mad at.

Nice thought but I wouldn't want them to put anything personal out there more than they already have. The devs do what they do and except for the occasional poster who goes off, I think the forum is very civil. I think that the devs get too much blame as it is. As a consumer, I'm really not interested in hearing how difficult A.I. is to code., etc.

It seems to me that the overall problem which causes the bad feelings we see are consumer expectations and Paradox's lack of communicating what you can expect from the game.


------
 
This is a little underwhelming in my opinion. My biggest fear was that the development team would focus on focus trees and events, something that modders can easily do. To reignite people's interest in HOI4, you need to add new mechanics especially in terms of diplomacy, espionnage, economy, politics & trade, not custom focus trees which can be easily looked up in the workshop.

I hope that the next dlc will cover MUCH more than this. I'm just not interested in buying a dlc that mainly adds some custom focus trees.
Some people don't play modded, also coding and scripting are two very different things which are done by different people at paradox. The scripters adding content does not take time away from the coders adding mechanics, becuase as a general rule, coders are paid way to much to waste their time scripting and scripters usually can't code.
Myself I like small DLCs focusing on content like the leviathan story pack for Stellaris. I really hope they do those for most of their games, if you don't like them don't buy them, their existance takes nothign away from you because as I have already pointed out scripters don't code!
So, according to event DOD_romania.81, expansion name is? Any guesses?
Devel Opment Diary?

DOD is likely an acronym for the DLC. What could it stand for, given that the context is Axis? My money is on Day of Defeat.
Except that would mean infringing on another brand (Is the term day of defeat even a thing outside of the title of a game?) also why would a axis focused DLC be called Day of defeat?

I would be remiss if I did not mention that the Chinese theater, and Nationalist/Communist China need some love. China, as a whole, was a major participant in the war.
Yeah I was really surprised when I realized that they were not already one of the ones with a unique focus tree. Probably because of difficulties relating to their unique situation.

Nice, looking forward to Romania getting some agency! A bit discouraging to hear that things need to tie back to Germany specifically, but I'm sure it can be balanced with other majors and the rest of the world.
Yeah I can agree there, if they do that then they'll just increase the fact that everyone plays germany if they want to change that they got to add things elsewhere.

Yeah that doesn't make sense. The community is perfectly content to let modders pick up the slack on unique focus trees (especially for minors) as that is something they can do. The community really wants to see fixes to things modders can't fix or really change that need to be improved. And if one crazy person did make your complaint, so what, it is no way comparable or equal to the current disappointment and criticism of the current dev diary by the community. I can't even understand how you could reason this to be a relevant comment or counter point to what is being expressed here.
You don't speak for all of the community, I am as much a part of the community as you are and I much prefer their content DLCs to mods. Also content does not conflict with mechianics as I have already pointed out since it's not the same people working on it.

Focus tree seems a little too big
Nah the vanilla ones are just too small.

People were upset because the new DLC added zero depth to the game in areas where it was lacking.
It added plenty of depth and content to places it was lacking, the place in question being the rest of the world. It's world war two because it was fought on every continent, just staring oneself blind on Europe fails to show the magnitude of the conflict.

Focus trees do not work, create really weird interactions, are railroady as all hell and completely unbalanced and impossible to balance without making them pointless. Just remove the whole concept please and work on deeper mechanics that could benefit all countries, then people will see a benefit regardless of which nations they like to play.
They need some improvement but as a whole they are a great idea. They capture that every countries position is unique and their options limited. Having the same mechanics for everyone would be stupid.


Do a search for "1.3.3 Germany Russia" Many posts and break downs about the problems with Germany. TLDR version is that AI Germany loses to AI Russia by 1941 in like 80-90% of the games. Even a max boosted AI Germany can lose to non-boosted AI Russia in 1941. Posts, saves, pics etc... all provide ample evidence that it's a problem.
Argument by analogy, you can have a hundred ones where it happened but without knowing the rate that's kind of pointless. Germany always stood a chance to lose to the soviet union.
In fact I rarely see them do, I usually see them do very well against the soviets until the allies manage to open up a new front in the west.

Podcat said that Asia/Pacific will be the focus for the Expansion after this one.
Great but it seems like an odd coupling I would have guessed China to come along with Spain in a DLC focusing on internal conflicts. While the pacfic would come with better aerial mechanics which wouldn't be super relevant to china.

Thanks for pointing out your impressions young Padawan.

Since you didnt see it completely:
1. DLCs in other PDX games add new mechanics aka Art of War, El Dorado,... while the base Ai worked fine from day one besides minor hickups.
2. DLC in HOI IV add... new focus trees and some stuff, which most (eg in case of TfW) wont even see.

So there is a gross difference from what I and others expect to what we receive. Point is: there is no point for NFs for minor, when the AI for major powers is broken.
And half the time those mechanics feel tacked on and unnecessary. I prefer when they simply release content dlc and release fewer and better made mechanics DLCs. Much better they keep revenue flowing by overcharging for content DLCs which are helping to pay for say one major mechanics DLC per year at most.

We have been discussing this a lot recently. We are trying to sharpen the narrative position of the player as the "Government". That is not the leader, but the entirety of the decision making group. The country leader is outside of that group and might be thrown out, depending on your choices. Have you ever watched Yes, Minister? The player is Sir Appleby.
That would be Sir Humphrey Appelby?
ARObfzl.png

I love that, if there were more such event for the British one might actually have a lot of fun even before world tension ticks up.

Yes, I have & the series is one of my favorites.
Then I dare say good sir that you have an exquisite sense of taste.

Defense of Deutschland? :p
Not a bad guess.

Torpedo Boats.... does that mean.... Hmmm
Mean what? Though smaller crafts showing up would be nice. Destroyers being the smallest ships in the game has a very pacific feel to it.

Their are a lot of complaints about the

i think that this is a great i idea and can help make each country feel unique. As long as it gives options and doesn't railroad you with poor events.
Poor events are part of the fun. We have the benefit of hindsight which the people in the time did not that's why limiting our option is important. We know what technologies and strategies worked and what failed miserably. Railoading help mitigate that advantage, if not completely.

I find railroad is a bit of a subjective term. Sometimes things just happen to a country other times you will have options.

I am getting some disagrees which is OK, but I am very interesting in what/why.

Sometimes things are outside a governments control. If a nation is subject to an embargo it just is. Now it is up to a nation (player/AI get a choice) weather it wants to embargo another nation or not. So they player/AI should get choices to proactive event & often have choices on how to react to other events.
Exactly.

No landlocked nation as had a tech tree added yet. How would Hungary deal without a navy tech tree? Would it have one there just in case it takes coastal provinces?
My guess is that they have a naval part which is fairly generic but to start it they need to actually own ports. Perhaps it could even be foudn under parts where you are set to capture ports say in croatia (which hungary has held in the past).

I think you are misunderstanding the majority of the criticism about this Dev Diary. In Podcat's own words:
  • When we released Together for Victory, the feedback we got for the focus trees was somewhat mixed.
  • a lot of people felt that that the new trees wasn't adding much to the way they played.
  • We started digging into telemetry data on what countries people actually played after TFV, and things got a lot clearer: About 40% of players play Germany, with other major nations following behind at quite a distance.
  • People don’t like filler diaries, so if we don't have anything exciting to talk about it just means people not getting to read stuff they want and taking up the team's development time actually making stuff. I prefer not to make them if that is the alternative.
Objectively, do a search for Romania Focus Tree and tally up how many posts there are about it. Now do search for anything else, like Air Warfare, Naval Warfare, Trade, AI, etc... So how does it make sense to lead off with a DD about Romania (a minor nation) and their focus tree and not expect some disgruntled / disapproving community feedback? Given the sentiment and frustrations of the community, it should've been obvious that the first DD for 1.4. have a bit more substance on something that matters to the majority of the players.

I understand that the HOI4 team doesn't want to over-commit or overstate features still being worked on. Perhaps at this point in development the Romania focus tree and such was the more responsible choice for a dev diary. Whatever the case may be though, it is understandable for the community to have some criticism about this. Especially when you consider what Podcat had just said and compare it with what he just did, and the current sentiment/frustrations of the community. IMHO anyway.

EDIT: Just to drive the point home that criticism of this dev diary is not just haters hating. If Podcat conducted a poll (preferably SurveyMonkey, but twitter if he must) laying out the possible topics for this Dev Diary that he was willing to discuss, where do you think Focus Trees or Romania would've weighed in at? So, isn't it reasonable to conclude that those that are disappointed and expressing that disappointment are not simply haters hating? That there is some legitimacy to the criticisms being expressed?
You do chose very freely how you interpret his post.
Also how are they going to make people play other countries if they don't add content for them? You get a viscous cycle. No one plays non majors because they have no content and because no one plays them they get no content.

As others have stated, there are far more pressing issues than Romania, which almost no one plays as. The naval mechanics really need to be fixed. I have a lone danish destroyer that has tied up six destroyers in the danish straits. Then there is the matter that the Battle of the Atlantic, ie uboat war, is just broken.
Again of course no one plays them because they are woefully generic at the moment.
And again content is added by scripters mechanics by coders. These do not conflict, in fact by selling us content paradox generates revenue which it can apply to designing mechanic which is much more expensive to get make and balance.

I think this is very much true. What I think would help is adjusting the the existing major trees when you're done with the minors of a faction. Certain foci from majors should enable/prevent foci from the minors.
The reason why UK is probably the least preferred country is because their Tree is restricted the most by world tension. UK is supposed to put their foci into boosting their commonwealth ally but there is no interaction between the focus trees of UK and her minors. Worst case they develop the Raj and it turns fascist!
I think there is a lot of potential for improvements of major focus trees once the important minors have one of their own.
I can back this up very much. Like how the US has no say in if they and canada go isolationist, or how I can't convince the british to invest in my industry as south Africa (before backstabbing them and asking Germany to do the same thing ;) )
Damn now I feel like playing a game as south Africa again.

Back on the topic of Romania - a question for the devs.

Italy has a focus which gives Romania a national spirit which influences party popularity. I have to complaints with that. One is if I'm trying to stay democratic and they try to make me fascist. And the other is if Italy has changed to democratic and I'm fascist.

Basically that spirit gives me popularity from Italy's ruling ideology.

Is there any way in this new DLC that I can tell Italy (or anyone else for that matter) to kindly F*** off?

Since this spirit was created by focus, it would be ok if it could be canceled via focus.

It's kind of immersion breaking to have a bastion of democratic neutrality be overthrown because Mussolini had a brain fart.

"Sir, Italian fascist agitators have entered the country."
"Fine. Expel these unwanted elements from our glorious democracy."
"We can't, sir. Mussolini said having an Italian fascist in every Romanian home is who we all are now."
"Wait-a. Just-a because-a... oh dammit. Welp. There-a goes-a the neighbourhood... time to attack the Soviet Union..."

Very annoying.

EDIT: To be clear, I'm perfectly fine with influencing politics, if you spend the fuhrermana to do it. What I find annoying is the free national spirit which benefits Italy mostly.
Yeah I really hope there is some back and forth there. Atleast when you spend mana to do it it's usually for a limited time.

I dont like that you cant keep the King as a Fascist Romania in the focuses... :(
Royalists and fascists don't have much in common. Royalists are conservatories, fascists are revolutionaries, reactionaries. If Bismarck met Hitler he'd have executed him on the spot. Also you just force one king to abdicate another one rises in his stead.

These types of things is partly why I think we need more political parties. There are better experts on Romania than I, but I feel a Nationalist Romania with a king should be able to be in a faction with Fascist (National Socialist) Germany.
I'm not particularly knowledgeable about Romania but generally monarchies were not very fond of the fascist revolutionaries.

Reading these two I think I should have been clearer. The Point was not that we should be germany centric, but that we should do things that interact with major nations, like Romania does a lot. So that means that several of the majors get to interact with the new content even if they dont play that one nation. Of course, Germany is the most popular so it makes sense to put stuff there.
You risk running into a vicious cycle if you only add where people already play. Just like you did with EU4s later start dates, the less they were supported the fewer people actually played them.

Only for the new countries so far, but i suspect we will add more of them in time.
I would very much like that, especially for Germany who feel very railroaded today. Could one for an example get to take control of a certain person on Hitlers staff and not move a certain briefcase on a certain day at the end of july in -44. Or perhaps aid an even earlier assassination attempt on him.

I really like how the Romanians are shaping up! I really hope that if it's in the DLC, that it's not the only nation. Hopefully something like Romania, Hungary, Yugoslavia, and Czechoslovakia in this update, and maybe Scandinavia in the next one ;P
Well China got to get in there before the nordics. But when that's done, Finlands sak är vår! Which should totally be a national sprit and or focus for Sweden.
 
Welcome back and nice job! After reading through the diary you've got me excited to play as Romania, (and deal with all those pesky mistresses :p), so Mission Accomplished! :)

We started digging into telemetry data on what countries people actually played after TFV, and things got a lot clearer: About 40% of players play Germany, with other major nations following behind at quite a distance.

Aside from that, I must confess to being surprised you weren't aware of this telemetry before. I thought it was fairly common knowledge that the majority of players tend toward Germany. You can readily see it reflected in the mod workshop and just by spending time on the forums you can't help but get that impression. ;)

Anyway, looking forward to more news next week. But in the meantime, thanks again and happy devving!
 
This is a little underwhelming in my opinion. My biggest fear was that the development team would focus on focus trees and events, something that modders can easily do. To reignite people's interest in HOI4, you need to add new mechanics especially in terms of diplomacy, espionnage, economy, politics & trade, not custom focus trees which can be easily looked up in the workshop.

I hope that the next dlc will cover MUCH more than this. I'm just not interested in buying a dlc that mainly adds some custom focus trees.

I really don't get the wisdom behind another a focus tree for Rumanian. It seems like I'm perfectly average 40-50% of my HOI IV games have been played as German. I've played all the other powers a couple of medium length games as the Raj. As Germany and Italy I found it easier to simply conquer Rumanian than try and align it and the extra 60 odd oil is pretty damned important. So I'm going to see no change in the game.

I found 1.3.3 to be a step back in the AI department. What ever positive changes in the tactical AI were over-whelmed by the fact that AI nations don't switch to a war economy. Even with max help I found 1.3.3 to be too much of a cakewalk.

I'd also love to see some new mechanisms in addition to improvements in the AI.
 
Well, if we are having several weeks of DDs, and a) devs know that the NF driven TfV DLC was not a good offering b) devs realize that long term NF customization is still a good thing for strong minors deeply involved in the war - maybe they opened up with the least desired feature of DOD, knowing it would get some negatives, but like a bandaid just ripped it off and moved on....

That's my most optimistic view of this DD.

If next week's DD is another country's NF, and the week after, another axis NF, then I will be deeply disappointed.
 
Improving the Soviet Eastern Front AI would make the game so much more fun.

Also, people would be inclined to play countries other than Germany if the German AI was more aggressive and dangerous.

Right now, you feel like you have to play Germany in order to drive the game forward (because the AI is better at defending than attacking).

Exactly. My favorite game was actually as the US. I gave max help to the Axis and by some miracle the AI did well China, was conquered, Russia was on the ropes. India was being threatened. My American volunteers saved the Suez canal. and then Germany declared war on Greece and I was apply to declare war on the Axis. I reinforced Greece but was having a tough fight on all fronts. But that fun was entirely dependent on the Axis doing well.

Most of the time when I play as Allied power the Axis fails to do much, and I've wasted several years as Russia or the US. So we are almost forced to play as the Axis to move the game forward.
 
You don't speak for all of the community, I am as much a part of the community as you are and I much prefer their content DLCs to mods. Also content does not conflict with mechianics as I have already pointed out since it's not the same people working on it.

Never said I did. My comment about "perfectly content" was hyperbole to emphasize the fact that the amount of posts calling for more focus trees for minors is relatively small compared to everything else. It wasn't me who tried to equate those disappointed with today's DD post would be equal to those who would say "lazy Paradox relies on the modders to do the job, and how can they say it focuses on the Axis when the minors don't get any love.". They are just not comparable and I'm dumbfounded how people can't see that.

Argument by analogy, you can have a hundred ones where it happened but without knowing the rate that's kind of pointless. Germany always stood a chance to lose to the soviet union. In fact I rarely see them do, I usually see them do very well against the soviets until the allies manage to open up a new front in the west.

Argument by analogy? What are you talking about? There have been numerous posts about the AI Germany issues. This isn't even debatable... like at all.

You do chose very freely how you interpret his post.

So what part of the points that I quoted from Podcat am I interpreting incorrectly and are not true?

Also how are they going to make people play other countries if they don't add content for them? You get a viscous cycle. No one plays non majors because they have no content and because no one plays them they get no content.

I am not opposed to this Dev Diary to be honest. I am in low expectation mode, so the fact that it was about national focus trees for Romania doesn't bother me. What bothers me is the unthinking fanaticism against legitimate criticism.

So it might have come down to this (or maybe some other similar nation) or no DD.

Honestly given the current sentiment of the community, an announcement today with intent to talk about a major aspect of the game a week from now probably would've gone over better. Maybe this is a poor analogy, but I look at it like this (in terms of sentiment) we all bought a car, and the car is giving us problems, we want to use the car, but we have to wait for it be fixed, and while waiting eagerly for some good news about the major issues we have with the car, we instead get a (for most of us anyway) non-major issue improvement we have with the car. Like I said, maybe that's a poor analogy, but that is how I relate to those that are frustrated with this DD.

Anyway it's kind of silly at this point. I'm just not that invested in to today's DD. My pet peeve is dog piling on legitimate criticism and being detached from the reality that surrounds it.
 
? I just refer to what @podcat wrote...

I plain fail at the logic: we did it for allies (Brits) on last DLC and ppl were upset we didnt address more of the AI (because they played Germany?). Instead of getting the AI fixed and telling us whats going on in the AI department, we get ...

TfV Axis version?

They didn't say people were upset with not addressing the AI more. So of course you plain fail at the logic.
 
Never said I did. My comment about "perfectly content" was hyperbole to emphasize the fact that the amount of posts calling for more focus trees for minors is relatively small compared to everything else. It wasn't me who tried to equate those disappointed with today's DD post would be equal to those who would say "lazy Paradox relies on the modders to do the job, and how can they say it focuses on the Axis when the minors don't get any love.". They are just not comparable and I'm dumbfounded how people can't see that.
But whoever said that was right. I would have been dissapointed if they did not take the chance to flesh out some NF trees. That is a big bulk job replacing every generic NF tree one at a time, and I'm glad they are on it. I don't think that it's up to modders to do that and I would have reacted if a paradox employee suggested it was.


Argument by analogy? What are you talking about? There have been numerous posts about the AI Germany issues. This isn't even debatable... like at all.
I'm talkign about argument by analogy, a logcal fallacy. And you just demonstrated it again. numerous analogies don't make a real statistical sample.


So what part of the points that I quoted from Podcat am I interpreting incorrectly and are not true?
Well try reading the pat of those sentences you did not bold. Consider how the sentence would read i those were the emphasized parts. Also mixed means mixed not bad not good but mixed. I myself loved TFV, I know a lot of people had a lot of fun with it. Now that is an analogy, but paradox has the statistical evidence and they said mixed.

I am not opposed to this Dev Diary to be honest. I am in low expectation mode, so the fact that it was about national focus trees for Romania doesn't bother me. What bothers me is the unthinking fanaticism against legitimate criticism.
If it was constructive then people would have heard you folks out but a lot of it was just complaining. If the dev diary did not bother you the why have you written like a hundred replies here?

Honestly given the current sentiment of the community, an announcement today with intent to talk about a major aspect of the game a week from now probably would've gone over better. Maybe this is a poor analogy, but I look at it like this (in terms of sentiment) we all bought a car, and the car is giving us problems, we want to use the car, but we have to wait for it be fixed, and while waiting eagerly for some good news about the major issues we have with the car, we instead get a (for most of us anyway) non-major issue improvement we have with the car. Like I said, maybe that's a poor analogy, but that is how I relate to those that are frustrated with this DD.

Anyway it's kind of silly at this point. I'm just not that invested in to today's DD. My pet peeve is dog piling on legitimate criticism and being detached from the reality that surrounds it.
Again the community! There are as many people here who say they like this dev diary as the complainer, heck there are more because you people are the same people posing over and over and over again while the people who approve drop a "nice work" and move on.
There are 120+ agrees on the OP, 30+ helpful and 12 disagrees. So it seems it's fairly well received after all. Just not by the vocal minority.
 
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Great update, Romania is one of my most played countries.

Hopefully Spain will get a build out.
 
Great update, Romania is one of my most played countries.

Hopefully Spain will get a build out.
I'm guessing spain and china are hard to do since they are split into several factions.
 
@podcat

Will old DLC countries also get increased immersion in the future? Right now I am thinking about the Poland - United and Ready DLC. Poland is still missing voice overs and there are only generic admiral portraits. Heck, while at it some names on the focus tree could also use some adjustments.

As a former soldier in the Polish Army I could come down to your office and help you with the voice overs all for the cost of one beer! ;)

They could also upgrade some icons with Vonboe's original work as he now works for them.

E8VKkV3.jpg
 
They could also upgrade some icons with Vonboe's original work as he now works for them.

E8VKkV3.jpg

It did always bother me that the tier 1 weapon for British etc nations is a picture of a weird mosin nagant type rifle rather than the super common No1 Mk III enfield.
 
I'm talkign about argument by analogy, a logcal fallacy. And you just demonstrated it again. numerous analogies don't make a real statistical sample.

So what you are really saying is that you are not aware of the numerous posts made since 1.3.3. that clearly and unequivocally demonstrate that AI Germany fails hard against AI Russia in 1941. Instead of taking a look at what I might be talking about, you decide to say I'm making a logical fallacy instead. That's real classy given the mountain of evidence out there about this.

If it was constructive then people would have heard you folks out but a lot of it was just complaining. If the dev diary did not bother you the why have you written like a hundred replies here?

But why male models? :p