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PDX_Pelly

Community Manager: Victoria 3 & Millennia
Paradox Staff
Moderator
May 17, 2023
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8.962
Salutations Victorians!

Hotfix 1.8.4, is now live! Featuring improvements for Companies, fixes for Russia and Britain being too protective of Mexico, removal of the assimilation restriction in homelands and much more! Check out the full patchnotes below! Checksum is `1a3e`. Alas, no amusing checksum this time.

As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.8 with fixed issues and more known issues!

The following changes have been made to the game compared to 1.8.3:

Hotfix 1.8.4 Patchnotes​

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Features​

  • Made the "Exempt from Service" subject interaction accessible to all

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Improvements​

  • Changed companies so that if they own at least one level of a building, any new level that is built in it by local private investors will be company owned
  • Made companies much more likely to be the one privatizing buildings if the building fits their type
  • The East India Company now gains annex wargoals against rebellious princely states in the Indian Uprising
  • Doctrine of Lapse now transfers the contents of the target's treasury to the East India Company
  • Collectivization now only ever targets privately owned levels and is the number of levels to collectivize is calculated as a fraction of privately owned levels, so nationally owned levels are not subject to it, meaning that countries with Cooperative Ownership/Collectivized Agriculture can now also have a public sector and make proper use of public sector foreign investment
  • The "Emergency Relief" Decree will no longer auto-cancel as long as least 20% of the population experience some form of starvation
  • An independent Ceylon now automatically becomes Sri Lanka
  • Improved the clarity of Unstable Raj tooltips

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AI​

  • Russia/Britain now start neutral towards Mexico, so they don't block US westward expansion by default
  • The AI now makes more of an effort to reach its desired level of construction and innovation generation
  • The AI will now never accept being cut down to size as part of a peace deal and have to be capitulated to enforce this specific wargoal

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Balance​

  • Removed restriction that you could not assimilate if you lived in homeland
  • Removed restriction that you can only assimilate to cultures with which you share a cultural heritage trait
  • A political movement with 100% militancy can now always 'replace' another movement with less than 100% militancy for the purposes of getting to start a civil war, even if they don't meet the usual 10% higher requirement
  • Removed the restriction for conversion on the Violent Hostility acceptance status
  • Allowed several revolution events to fire for secessions as well
  • The efficiency bonus to private investment now applies all the way up to 50 million GDP, up from 10 million, to make the private sector more able to keep up with intense early game government investment
  • Declaring Bankruptcy now radicalizes a minimum of 25% of the country population, with shares in buildings owned adding to that minimum
  • Bankruptcy no longer increases the amount of loyalists & radicals gained on SoL changes
  • Bankruptcy now reduces leverage gain, migration attraction and MAPI (the latter representing the general shock to the national economy causing business to become more localized)
  • Bankruptcy now drastically increases the time it takes to change institution levels (all institutions are still reset to level 1 when declaring bankruptcy)
  • Ownership buildings that own subsistence building levels now contribute less money to the investment pool relative to how large a part of their portfolio is subsistence
  • Increased base wage and dividends weight for Shopkeepers
  • Manor Houses can no longer invest in mines & power plants, and are much less likely to invest in logging & rubber
  • Buildings will now lay off employees rather than lower wages if wages are already so low that the employees are going to be rapidly radicalized
  • Subsidized buildings will no longer lower wages to increase profitability if wages are already so low that the employees are going to be rapidly radicalized
  • Adjusted provinces in the Carnatic so that Pudukottai can't be cut off entirely from the EIC in rare cases
  • "Secret Police" Political Movement Activism reduction per level has been reduced from 10% to 5%
  • The impact of number of claims on the Fascist Movement pop attraction has been reduced by 50%
  • The Fascist movement will now attract more middle and upper class pops if there are any powerful leftist movements in the country, it will now also more proactively poach from the Cultural Majority and Reactionary Movements
  • Increased the movement pop attraction for Leftists and Social Democrats moderately, increased even further if certain conditions are met depending on the movement type
  • Anarchist movements will now be a slightly less upset on average
  • Extraction Economy will no longer destroy Power Plants when enacted
  • Buildings are now a bit more willing to raise wages if their workers are being radicalized by low SoL
  • Honorable Restoration now instantly fails if you declare bankruptcy
  • The conscription rate added to revolutions/secessions from popular support & clout has been reduced and capped at +10%

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Art​

  • Added locust swarm harvest condition effect
  • Added optimal sunlight harvest condition effect
  • Tweaked color of heatwave and disease outbreak ground effect

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Interface​

  • Updated how the affected movements are displayed in the tooltip when enacting Laws
  • Added information about the significant threshold of 25% Movement Activism to relevant concept tooltips

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Modding​

  • Added new trigger to check for the percentage of the population in a state or country that belongs to any of the primary cultures in that country
  • Added an effect to set the interest group of a character
  • Added modular data functions to retrieve the data model for movements impacted by changes in law enactment as well as getting the values for how much they are impacted

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Bugfixes​

  • Fixed a bug where political movement success chance wasn't applied until the law started being enacted
  • Secessions of Cultural Minority Movements now require their culture to make up at least 5% of the population for the homeland state to be a valid target for secessions
  • Fixed a bug with the Turtle Island Journal Entry buttons that left them unable to target relevant nations
  • Fixed an impassible terrain colonization bug, where a country could proceed colonizing impassible terrain it had no land access to
  • Civil Wars that have no valid uprising states (for instance, secessions from cultures with no homelands in your country) are no longer able to start
  • Extraction economy now correctly applies multiplicative investment modifiers instead of additive ones
  • Fixed a bug where buildings at low profit levels could 'yo-yo', hiring employees one week and firing them the next week
  • Cultural majority movements should now properly select states weighted by how much population belonging to primary cultures are in those states
  • Fixed a bug where some buildings could have an owner in the null object state after annexation
  • The "Declaration of Independence" achievement can no longer be triggered by switching controlled country to an independent one
  • Fixed a bug where Texas became the wrong kind of subject in the Texan War of Independence content
  • The Journal Entry "A New National Identity" now allows for assimilation of fully accepted pops into the country's new, South American culture
  • Resolved an issue that prevented rulers from abdicating when they should be able to
  • Fixed a bug where capitulating countries in wars with more than 2 participants could cause war goals to stick around
  • Fixed a bug where we didn't spawn civil war events
  • Fixed an issue where Italian radicals would not get removed when annexed as a part of Risorgimento Pan-Nationalism, potentially resulting in the annexing country being annexed in turn due to inheriting all those radicals
  • Fixed a bug where colonization would be seemingly stuck due to ghost occupation
  • Fixed a bug where players could see a subsidize button on canals and government buildings
  • Fixed issue that prevented Consolidate Colonial Rule from detecting British subject states
  • Fixed Earning Recognition not advancing when a country has high SoL
  • Fixed a crash related to trade routes and shipping lanes
  • Alaskan Industrialists no longer lack IG traits
  • Pressing the "Promote European Migration" button in the "Populating the Americas" Journal Entries now correctly spawns a migration target
  • Fixed tooltip for the Imperialism of Promise Journal Entry's fail conditions
  • Cancellation of colonization of incorporated states is now prevented when that will annex the colonizer
  • The "Pro-Slavery" Movement will no longer be extremely upset about the lack of Barracks or Naval Bases in slave states if Slavery is completely abolished
  • Fixed map mode interaction tooltip for establishing colonization where multiple error messages were written
  • Fixed issue that occasionally assigned exiled characters ideologies which made no sense




How to Rollback your Game

If you are on an older save you may want to continue an the save, you can roll back to a previous version of the game e.g. 1.7.7 via following the steps below!

1. Right click the game in Steam

how to 1.png





2. Go to Properties and select the tab called "BETAS"

how to 2.png


3. Pick the version you want to play and close.
4. Allow the game to update
5. Make sure, before you load any save, that the version number in the game is the one you want.
6. If the previous step fails, exit the game, right click -> properties -> local files -> Verify integrity of game files and wait for all files to be verified before going back to step 5.

Note: You can freely swap between the latest version and previous versions this way. By selecting "NONE - opt out of all beta programs" you go to the latest released version.





Previous Patchnotes:
1.8 | 1.8.1 | 1.8.2 | 1.8.3
 
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Changed companies so that if they own at least one level of a building, any new level that is built in it by local private investors will be company owned
Hmmm I understand that you want companies to be bigger so they can be more influential in the future, but...This is just gamey. Why do private pops need to pay for the companies investments and the companies get to keep the profits? Does not seem fair. It seems this will only weaken IGs who have pops who have invested in these things.

Really not a fan of this change. What companies should do is stop investing so much in foreign buildings and invest more in national ones.
 
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Increased the movement pop attraction for Leftists and Social Democrats moderately, increased even further if certain conditions are met depending on the movement type
Does this also make these movements more likely to appear?
 
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Why do private pops need to pay for the companies investments and the companies get to keep the profits? Does not seem fair. It seems this will only week IGs who have pops who have invested in these things.
At least they should get company shares (ownership) in exchange.
 
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  • Removed restriction that you could not assimilate if you lived in homeland
  • Removed restriction that you can only assimilate to cultures with which you share a cultural heritage trait
  • Removed the restriction for conversion on the Violent Hostility acceptance status
bad and sad
now an ethnostate with state religion will firstly convert, than integrate literally any other culture and ethnicity. ridiculous.
 
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  • Removed restriction that you could not assimilate if you lived in homeland
  • Removed restriction that you can only assimilate to cultures with which you share a cultural heritage trait
  • Removed the restriction for conversion on the Violent Hostility acceptance status
bad and sad
now an ethnostate with state religion will firstly convert, than integrate literally any other culture and ethnicity. ridiculous.
Maybe rules regarding assimilation can be chosen by player like pre-1.7 investment pool.
 
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Collectivization now only ever targets privately owned levels and is the number of levels to collectivize is calculated as a fraction of privately owned levels, so nationally owned levels are not subject to it, meaning that countries with Cooperative Ownership/Collectivized Agriculture can now also have a public sector and make proper use of public sector foreign investment
What exactly does "public sector foreign investment" refer to here; I've avoided using these ownership laws since they were gutted in 1.7 and while I assume that this is supposed to make them more attractive I don't really understand how
 
  • Removed restriction that you could not assimilate if you lived in homeland
  • Removed restriction that you can only assimilate to cultures with which you share a cultural heritage trait
  • Removed the restriction for conversion on the Violent Hostility acceptance status
bad and sad
now an ethnostate with state religion will firstly convert, than integrate literally any other culture and ethnicity. ridiculous.

Not just that, but this implies that the British Raj and Dutch East Indies will be turning Indians into Englishmen and Indonesians into Dutchmen.
 
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Might I ask what motivated the assimilation changes?
 
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  • Changed companies so that if they own at least one level of a building, any new level that is built in it by local private investors will be company owned
Hmm, I suppose the 50 capitalists (and 100 shopkeepers) employed in the new company headquarters level won't be from those local private investors.

Not sure what the viability of migrating those local pops over to the relevant state would be (if even wanted for game design)...
 
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Not just that, but this implies that the British Raj and Dutch East Indies will be turning Indians into Englishmen and Indonesians into Dutchmen.

Unfortunately it is as you fear. 170k per month in EIC. Around 310k per month after I used promote national values.

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Big changes to assimilation and conversion here. They were what some people were asking for but it looks from this thread like there might be interesting edge cases... Hmm. But I respect the fact that the devs are responding to feedback.
 
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Don't like lifting the assimilation restrictions wholesale. I agree assimilation shouldn't be 100% restricted for homelands or heritage, but they should be harder to assimilate. To this day racism makes assimilation of pops with different heritage harder. It would be even more difficult in the even more racist 19th century.

Edit: it would be great if we had a law category: "segregation" that makes easier or harder to do assimilation of other heritages.
 
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Big changes to assimilation and conversion here. They were what some people were asking for but it looks from this thread like there might be interesting edge cases... Hmm. But I respect the fact that the devs are responding to feedback.
Would be silly (yet amusing) if the complete removal of restrictions were just to show (not tell) what this would lead to, to possibly silence some critics who had been clamoring for it.

(While hopefully also taking it out so it's easily moddable with a rate - looking at the screenshot above maybe a -99.9% assimilation rate in homeland territories would be suitable, instead of the previous -100%)
 
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