If anyone doesn't like it, you can give the houses a better chance of surviving longer by getting rid of stillborns. In birth_events.txt, find the event that begins with: # A child is stillborn! (AGOT)
Change what is there to:
Code:# A child is stillborn! (AGOT) character_event = { id = 380 picture = "GFX_evt_death" is_triggered_only = yes trigger = { mother = { has_character_flag = flag_stillbirth } } immediate = { mother = { clr_character_flag = flag_stillbirth } } option = { name = OK } }
This is only a workaround. Again, the reason houses die out is because the marriage system is flawed.