In discussion about DLC vs Expansion model, one pointed out that because DLC model produces more profits, it makes a larger developer team. This larger developer team counteracts the shorter time allowed for DLC releases, compared to longer time for expansion releases. But this is false if the team size or effectiveness is equal, that is, if the extra DLC profits are not being used to get more skilled developers.
So my question is:
How big was the EU3 team, for base game, and then expansions?
Second question is:
How big is was the EU4 team, for base game, and now how big is it for DLC additions?
So my question is:
How big was the EU3 team, for base game, and then expansions?
Second question is:
How big is was the EU4 team, for base game, and now how big is it for DLC additions?
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