Yes, I'm saying the first thing. Only, not just "maxing quantity" would be needed. Surely other things can be linked to "having a national guard". I don't even think it should be linked with "maxing quantity". If anything, the streltsy were an elite force.
And here comes the distinction between mechanical flavour and textual flavour I talked about in the other thread : they don't have to be called streltsy.
I'm not asking for England to have samurai. What is a samurai? Again, I don't know their full history, but from what I get they were nobles in arms. Is that really different, functionally, from knights? If not, England should keep its knights. If it is, maybe you can imagine an English name that would cover this reality, and wonder in which conditions the samurai were created as a special cast.
I understand what you mean : if there is a perfect meta, everyone will follow it. I'm just trying to express that, if the system is well done, there would be opportunity costs to get to that supposedly "perfect" state. You would lose advantages previously granted to you, and quite possibly well adapted to your starting conditions. It might be incredibly painful to get rid of a law you have had for centuries only so that you can have prussian space marines. And would those really be worth it? There should be some sort of internal balance too, so that no mechanic in the game is completely overpowered by itself.
The Knights vs. Samurai concept is a good example to illustrate this point-
Knights were uniquely European but shared among multiple states. Why? Well Europe had ample iron deposits that meant heavy armor (chainmail) was easy to get a hold of, but still very expensive to use. With the collapse of the Roman Empire and the rise of feudalism, Kings could not afford to either collect their own taxes or raise their own troops, and thus feudalism was invented with the nobility acting as intermediaries, exchanging taxes in the form of money with supplying their own men, weapons, armor, and horses in times of war. Which also saw the invention of castles. Knights thus are distinguished as decentralized nobility with access to a large amount of iron that they self-funded, with enough idle time to train in the arts of war and act as professional heavy troops.
Contrast this with China which was heavily centralized and iron-poor- they had to import metals for their weapons and armor, meaning it was easy for the Emperor to concentrate power over himself, rather than that of the nobility. We can also contrast how the Emperor could revoke governorships, while European Kings could not so easily revoke noble titles as they were tied to aristocratic blood.
Of course the Knights also had Knightly Orders (the Templars) unique within Catholicism, which tied them to religion, and even in 'secular' kingdoms they practiced codes of chivalry that defined their conduct.
Now lets look at the Samurai- Japan is also metal poor, but this led to more complex forging techniques to get the most out of their metal that they could. Samurai also started off life as light-bow-cavalry before transitioning to heavy infantry (with horses still playing an important role). While the Japanese Emperor was initially very centralized, they decentralized as the Emperor started caring more about writing poetry than governing, hence the rise of the Shogunate. However, the Samurai had uniquely shinto-expressions, incorporating aspects of Zen-Buddhism. They were also expected to be poets, as it was seen as a way of helping formulate strategy (not unlike Chess, though that wasn't integral to a Knights education). And similar to Chivalry they had Bushido Codes, but we cannot equate the two since they have wildly different proscriptions about how to act in life (we should also note- neither were formally codified into one group).
What also separates the Knight from the Samurai were different aspects of Feudalism- Knights were in constant war, meaning succession disputes, while common, weren't as pressing as Japan, which only faced off against the Jomon peoples, Korea a few times, the Mongols twice. Land was at a premium in Japan, doubly so since it is so mountainous and terrible for farms (with Samurai paying taxes in the form of Rice for most of history). So this lead to the famed Japanese discipline- to die before surrender. Because death in service of the Emperor guaranteed land for your family. This in fact, led to the collapse of the shogunate prior to the Ashikaga when the Mongols invaded- in a defensive war, you gain no land. And so Samurai died in battle against the Mongols with no new land to be parceled out. This lead to the Samurai questioning what they were getting out of the system, and thus overthrow the Shogun and replaced him with the weaker Ashikaga shogunate.
So what we have is a system in Europe that played out very similarly across several different cultures for similar reasons, vs. a system that only played out in Japan for reasons that are entirely unique to Japan.
Ergo, I think it makes sense that Knights are something common across Christian Europe, while Samurai remain unique to Japan.
Having different starting positions isn't a substitute for flavour, if all nations COULD be played with the optimal mix of military and administrative mechanics or whatever then every playthrough will drift towards it. It will be just like in the CK-series, it might take 100 or 150 or even 200 years - but no matter what you will end up with that insane strong, genius, immortal and absolutely stacked ruler that summits the playthrough and causes you to end the run.
Some law or institution might put off the Prussian space marines for 50 years, but if every nation can have them then every player will get them every time. Talk about opportunity cost is a fantasy, less than optimal choices are ALWAYS going to be seen as undesirable if there are better options on the table, the gameplay loop is going to end up in trying to max out every stat and then there's that.
Exactly- if I'm going to play the game in the same way, why not just take the stronger starting position?