TheMaster said:Some of flc files has bigger frames, to bigger to use it on EU2. How to resize it's frames? What size is best to use?
I really have no idea, solutions are welcome.Khephren said:Hey Kaigon, how come no sink sequence on your galley?
You can check that, there IS a sink sequence, but somehow, it refuses to load. Actually, it's the .spr file that refuses to load since I've tried to use other sequences than my sinking one.Khephren said:You have to break apart the galleydeath.flc and use the SW one for sinking.
In the spr file, make sure you have the right amount of frames set (check with the bmp).Rythin said:I haven't spaced them at all - just left as they were generated by flickster. How should I do that?
Although 0.5 mb might seem a bit high it shouldn't be a problem, as long as you zip/rar them.Rythin said:Yay, thanks!
When I do everything as said in tutorial, single file is over 0.5 mb. When I resize the image - keeping relation between the parameters - the object apart from showing animation, also shakes horizontaly (left right left right left right). How can I compress it's size w/o risking that unwanted side effect?
Thanks for help.
That's a valid reason to change the sizeRythin said:Units are not shaking when I don't change a size of the orginal image. And when I am not changing the size, the sprite is as big as a province and sometimes even bigger which can be a problem![]()