• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
The question we must ask ourselves is what is the Paradox Triumph studio for, which must start working in the first half of this year (Obviously the recruitment is almost finished, there is only one vacant position left).
Uhm we pretty much do our own thing, having kept creative control means we get to work on our own projects. Aside from that, I:R doesn't fit the skill set our studio has (Tactical 4X/RPG, Creator Engine) so I'm not sure why we're being considered in this situation xD
 
  • 11
  • 2
Reactions:
Uhm we pretty much do our own thing, having kept creative control means we get to work on our own projects. Aside from that, I:R doesn't fit the skill set our studio has (Tactical 4X/RPG, Creator Engine) so I'm not sure why we're being considered in this situation xD
Salvation. So I know I don't speak English well, but the link is easy to do anyway (do I need to explain?).

Unless I missed something, the studio is new?
So at what point we can find out what you are doing there. Not to mention that if I ask you which game you started working on, you're never going to tell us.

So if Triumph studio isn't working on Imperator, I'm afraid it smells like fir. (I don't know if the expression exists in English).
 
Salvation. So I know I don't speak English well, but the link is easy to do anyway (do I need to explain?).

Unless I missed something, the studio is new?
So at what point we can find out what you are doing there. Not to mention that if I ask you which game you started working on, you're never going to tell us.
Well we were acquired by Paradox in mid 2017 for our experience in the 4X Genre and the Age of Wonders IP (plus we get along swimmingly). Since then we've released Age of Wonders: Planetfall in 2019, the final expansion for that was released November 2020 and active development of that title ended in May 2021. We definitely haven't been silent for the past 4-5 years ;) Of course I can't say what we've been working on since the end of Planetfall but I can assure you it's not I:R.

Unless you were thinking of Paradox Tinto? Which was opened in 2020 and is responsible for the Europa Universalis IP.
 
  • 5
  • 4
Reactions:
If I can make a suggestion... More Overlord! Because 13 years without more Overlord is just too long.
We're not the owners of the Overlord IP I'm afraid. Those right lie with Codemasters and since they've been acquire by EA probably them
 
  • 6
  • 1
Reactions:
Well we were acquired by Paradox in mid 2017 for our experience in the 4X Genre and the Age of Wonders IP (plus we get along swimmingly). Since then we've released Age of Wonders: Planetfall in 2019, the final expansion for that was released November 2020 and active development of that title ended in May 2021. We definitely haven't been silent for the past 4-5 years ;) Of course I can't say what we've been working on since the end of Planetfall but I can assure you it's not I:R.

Unless you were thinking of Paradox Tinto? Which was opened in 2020 and is responsible for the Europa Universalis IP.
I was talking about TRIUMPH STUDIOS · DELFT, NETHERLANDS and not Tinto which I knew was working on EUIV. I thought it was a new studio because all the job postings are for the first half of 2022.
 
I thought it was a new studio because all the job postings are for the first half of 2022.
Aha those are just the internships, we usually have several of those. They're always set for the first or second half of the year and align with most Universities. A bunch of us here at Triumph were kept on after our internships or in some unique cases had interned here in the past. But yea, we're not really new. Both as a Studio that was founded back in 1997 and considering our acquisition by Paradox in 2017.

Anyways, I think I have derailed this topic enough. Sadly I don't know anything about I:R that you guys don't already know so in that regard I can't be much of an help.
 
  • 5
  • 1Like
  • 1
Reactions:
I wonder if the Triumph guys just randomly browse the forums for the games they’re interested in, or if they actively look for mentions of their studio to see if there’s any question being directed at them (or if anyone is talking smack ).
 
  • 1Like
Reactions:
Aha those are just the internships, we usually have several of those. They're always set for the first or second half of the year and align with most Universities. A bunch of us here at Triumph were kept on after our internships or in some unique cases had interned here in the past. But yea, we're not really new. Both as a Studio that was founded back in 1997 and considering our acquisition by Paradox in 2017.

Anyways, I think I have derailed this topic enough. Sadly I don't know anything about I:R that you guys don't already know so in that regard I can't be much of an help.
Ok, thanks for the reply.
 
  • 1Like
Reactions:
I wonder if the Triumph guys just randomly browse the forums for the games they’re interested in, or if they actively look for mentions of their studio to see if there’s any question being directed at them (or if anyone is talking smack ).
It's mostly just me since I'm the one the generally handles forum stuff but I keep track of most active PDX game forums. So I usually check General Discussion & Forum Help and then work down the line with Vicky 3, CK3, Surviving the Aftermath, Cities, Stellaris, EU4, HoI4, Empire of Sin, I:R, Surviving Mars and Age of Wonders: Planetfall. reading some dev diaries or threads that sound interesting.

Ok, thanks for the reply.
No problem, I'm always happy to answer any Triumph related questions there might be.
 
  • 5
  • 3Like
  • 1
Reactions:
We're not the owners of the Overlord IP I'm afraid. Those right lie with Codemasters and since they've been acquire by EA probably them

I come late. But even while an Overlord 3 might be impossible, a spiritual successor with a new IP would be just as wonderful. :)
 
  • 1Like
Reactions:
No, the biggest reason is the failed launch. The game at launch and 2.0 are very different. And EU4 is closer to I:R in terms of management, although I:R has a bit of CK and Victoria in it as well.
It's that, and their marketing team did a very poor job of promoting the 2.0 "relaunch", alongside — rightly or wrongly — the "shelving" announcement so soon after, leading people to thinking it was now abandoned (potentially was, potentially a self fulfilling prophecy).
 
  • 5Like
Reactions:
To answer the thread question: I think we could save this game by PDX restarting development but also by promoting the MP community:

Please, PDX sponsor a competitive periodic MP tournament for Imperator. With prizes and everything. There is no better game than Imperator for it:
  • Early wars (at the start of the session)
  • Fast and big wars (winner takes it all)
  • Fleshy military units
  • Drama (Classic)
  • Beautiful map
This would be fun I would love to participate despite my short time available during the week
For me, I wouldn't even need a prize but don't complain if you have it :p

I haven’t played any obscure Paradox games. Is there a history of abandoning development after explicitly announcing that it’s going into a hiatus for the rest of the year?
Well, there are some cases of game abandonment by PDX
Sengoku (which was pretty much a test run for CK2)
Vampire Bloodlines 2 (Which if released will be a miracle)

There are more so I can't remember the names of the games


Well, there are some cases of game abandonment by PDX
Sengoku ( which was pretty much a test run for CK2 )
Vampire Bloodlines 2 ( Which if released will be a miracle )

There are more so I can't remember the names of the games

Honestly Pdx has left me extremely disappointed with the way she has been giving her with her games and be sure that this will be reflected in the future Victoria 3 release will practically be a failure by my analysis, but I don't want to be no Knight of the Apocalypse here so I won't go say nothing more about it just watch the launch...
 
  • 1
  • 1Like
Reactions:
Honestly Pdx has left me extremely disappointed with the way she has been giving her with her games and be sure that this will be reflected in the future Victoria 3 release will practically be a failure by my analysis, but I don't want to be no Knight of the Apocalypse here so I won't go say nothing more about it just watch the launch...
I'm not getting...or maybe not understanding you here: How you have come to the conclusion that Vic's release will be a failure and even more important - why? Is there something in the dev dairies hinting on that for you - or do you refer to a potential "bad release" in terms of commercialsuccess, because people are going to "punish" Paradox for abandoning games by staying away from Vic3? Honestly, neither of that two variants appears likely for me (DDs look great to me - and CK3 release did not play out as a user-punsishing-Paradox-campaign as well)

And just to be clear: I'm not happy with IR in danger of getting no more love, too. But I just don't see the connection to Vic3, I don't wish/see Vic3 to be a failure and I also will not avoid it in case I deem it good enough for a purchase at release.
 
  • 1Like
Reactions:
I'm kind of curious about trade in particular, because it seems to come up in threads for this game a lot and the consensus seems to be to keep it as is but automate as much as possible (or at least not break existing trade routes so often).

Why? Not why it should be automated (if it's like EU: Rome, it's a micro mess), but why bother having a trading system at all, or at least one that the player needs to directly control?

You get the ability to get more money than if the AI handled it off screen, I guess, but players are swimming in money anyways in every single Paradox game, because that's how the game progression works.

You can also stack bonuses/modifiers/enable troop types, but the first 2 are also something that there's way too much of in every Paradox game, and the 3rd really should be locked behind something else.

So why have a hands on trade system with these resources? From Paradox's point of view, it's a great time sink to keep you clicking and doing something in the game to get your payoff, but from your player's perspective, what's the point besides getting the payoff?

How would it take away from the game if it was something that you could look up if interested and indirectly influence like in Total War games (I blockade this province/exports halted/enemy loses money/resources) but otherwise you set something like a trading tax that increased or decreased your overall trade income, or any kind of system that didn't have you setting up individual trade goods with individual provinces?
So, I think the answer to “would it take anything from the game if automated” is “no… not as it is at the moment.”

But I think that’s because trade is a part of IR that still needs work. Trade needs a bit more attention - not a complete rewrite, just a few tweaks - so that it has a more meaningful impact on gameplay.
 
I think he's talking about the war DD's and maybe some others.
Ok, I see. I'm still realxed - either that concept of war without individual units will work out cool - or I will just get my fix for it with Imperatrix: Victoria :)
 
  • 2Like
Reactions:
However, I will absolutely concede the point that far too many symbols in it aren't properly descriptive (cool painting-like icons and all, but I can't for the life of me keep most of them straight save that nice green economy tab, and I still don't intuit the tech icon).

Your message is puzzling to me. In the first half it could be that you are talking about the current UI and I could understand your points but then in the second (quoted) part, I am inclined to think that you are talking about the old pre 2.0 UI. So just to clear things up, is this the UI you are referring to?

1642956341854.png
 
  • 2Like
Reactions:
Your message is puzzling to me. In the first half it could be that you are talking about the current UI and I could understand your points but then in the second (quoted) part, I am inclined to think that you are talking about the old pre 2.0 UI. So just to clear things up, is this the UI you are referring to?

View attachment 797651
I was definitely thinking of the pre-2.0 UI, but even after the redo I don't necessarily intuit all the icons properly - for instance, I that flag vs. the wreath icon does not tell me what info I should find in each. The tech icon still doesn't make me go to technology intuitively, and the mission icon doesn't help remind me to set a mission tree at all.