[hearts_of_iron]
animation s 6 "none" "idle" "moving" "attack" "death" "idle2"
material s 3 "PdxMeshAdvanced" "PdxMeshHoI4" "PdxMeshAdvancedSnow"
etc...
On the hypershade :
-Create/material/phong
-Select your phong shader object
-Open the pdxExport pluggin, section "Selection"
-Click on "add"shader" attr."
-Assign your phong shader object on the polygon object you need to export if it's not already done.
-Export
It's normal i haven't join "pink.dd" with the scene, maya can't find it if you don't place the mb file on your projet file with textures.and yours worked but i have no txeture then. It is just black
Ok i get it your attribute shader was wrong , you can see it in extra attribute of the phong shader object.
Check the difference between the old one (yours) and the one in the new mb.
In the new one you can change if you want the shader attribute for the export on :
-"PdxMeshAdvanced"
-"PdxMeshHoI4"
-"PdxMeshAdvancedSnow"
-"Collision"
(in your it's not)
For resume :
It's normal i haven't join "pink.dd" with the scene, maya can't find it if you don't place the mb file on your projet file with textures.
I usually choose PdxMeshAdvanced.And which one did you choose?
I couldn't do it in the mb you send to me :/and i was also able to change the shader in the attribute extra section