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fun fact: Polsten have ammo for 30 seconds of fire. Also Polsen have very short range and very low suppression, so you need battery at least of 3 Polstens to stun plane. Short rangeand low speed mean that you almost not able to support tank push, even more to save your tanks polstens need to be very close to frontline, even closer than your tanks. So to be actually effective and to cover 50% of frontline you need: 2 batteries x 3 polstens with supply trucks and also with commander for better effect. That's = 120 + 120 + 50 + 30 + 30 = 350 pts of A income to stop HS, sounds not very effective to stun 170 pts plane. also you need tempest to shut down HS, another 160 pts.
Why in the name of god would you need to cover 50% of the frontline in order to cover an armoured push that can be foiled by the destruction of 2 tanks?
 
fun fact: Polsten have ammo for 30 seconds of fire. Also Polsen have very short range and very low suppression, so you need battery at least of 3 Polstens to stun plane. Short rangeand low speed mean that you almost not able to support tank push, even more to save your tanks polstens need to be very close to frontline, even closer than your tanks. So to be actually effective and to cover 50% of frontline you need: 2 batteries x 3 polstens with supply trucks and also with commander for better effect. That's = 120 + 120 + 50 + 30 + 30 = 350 pts of A income to stop HS, sounds not very effective to stun 170 pts plane. also you need tempest to shut down HS, another 160 pts.

Ok, let's go about your example. Because your little dishonnest here. i assume your talking about troughout the phase A. There is not only a hs b1, and you know it. All the airborne i saw, escort their hs with at least 1 fighter, so even with your example it's worth. That's = 350 pt's against 320 pts. You create a dead zone, and it's airplanes will be useless all the game in this area.
But you don't need to bring 6 polsten to cover 50% of the frontline if you place it properly (i don't think you need to cover 50% of the frontline for your " tank push" in phase A too). I never used a supply truck until the Phase B, because usually a player don't risk it's planes if he knows you have a proper anti air wall, and he fear the tempest or the spitfire. I never used a commander too but maybe it's an error. You don't have to push a lot in phase A. So it's not a problem if the polsten are slow. You place your polsten 200-300 meters ahead your tanks it's enough. Actually i don't really push with tanks, i just support my infantry with it.
3 polsten + tempest, win against Hs b1 + Me 140 vet 2, if you fight above yours polsten of course.That's 120+160 = 280 against 180 + 140= 320 pts. Sounds really effective for me. if he bring a second fighter you can bring 1 polsten + crusader, that create a dead zone. etc...
 
Ok, let's go about your example. Because your little dishonnest here. i assume your talking about troughout the phase A. There is not only a hs b1, and you know it. All the airborne i saw, escort their hs with at least 1 fighter, so even with your example it's worth. That's = 350 pt's against 320 pts. You create a dead zone, and it's airplanes will be useless all the game in this area.
But you don't need to bring 6 polsten to cover 50% of the frontline if you place it properly (i don't think you need to cover 50% of the frontline for your " tank push" in phase A too). I never used a supply truck until the Phase B, because usually a player don't risk it's planes if he knows you have a proper anti air wall, and he fear the tempest or the spitfire. I never used a commander too but maybe it's an error. You don't have to push a lot in phase A. So it's not a problem if the polsten are slow. You place your polsten 200-300 meters ahead your tanks it's enough. Actually i don't really push with tanks, i just support my infantry with it.
3 polsten + tempest, win against Hs b1 + Me 140 vet 2, if you fight above yours polsten of course.That's 120+160 = 280 against 180 + 140= 320 pts. Sounds really effective for me. if he bring a second fighter you can bring 1 polsten + crusader, that create a dead zone. etc...

why I need to care about statements of noobs? Send replays vs good players, and then we gonna talk.
 
Honestly a tank push in my opinion can rely on 2 hard hitting tanks with other cheap meatshield tanks like say for example 2 fireflies with several Cromwells and Shermans sniping off the two Fireflies could cause the whole attack to fail especially if that attack was on Panthers, Tigers or Kingtigers. Not siding with any arguemtn or changes in stats/price but a 129 can halt an offensive better then any other single airplane.But in my opnion planes arent whats broken right now.
 
Honestly a tank push in my opinion can rely on 2 hard hitting tanks with other cheap meatshield tanks like say for example 2 fireflies with several Cromwells and Shermans sniping off the two Fireflies could cause the whole attack to fail especially if that attack was on Panthers, Tigers or Kingtigers. Not siding with any arguemtn or changes in stats/price but a 129 can halt an offensive better then any other single airplane.But in my opnion planes arent whats broken right now.
Of course they can, if you don't contest the airspace. That's how airplanes work. And Panthers and king tigers aren't HS129's. They're powerful units. A firefly has approximately fuckall% chance against a king tiger frontally anyway. Even 2 of them. What you describe sounds like terrible tactics. If you try to just spam tanks at a KT or across an open field as the allies, you will die. If you just want YOLO tanks, play the germans. An allied armour push requires more finess than that, if the germans have powerful units in play.
 
why I need to care about statements of noobs? Send replays vs good players, and then we gonna talk.
Do you want to know if i'm able to win against a good player ? i don't have replay guard vs falls... but after a very long search i find some games i won versus good players. You can find it on the replays site. Tape "proof" and you should be able to find it.
 
hs 129 is an aircraft that cost more than the aircraft that hard counters it .. . . . .

i have no problem with current luftlande dek.

both of your points are irrelevant

Rather like the old "Buy a fighter!111eleventy".

No.
You shouldn't have access to a delete button for enemy armoured assets in Phase A - it forces Allied players to buy a fighter, thus forcing them to divert points from ground offensives, forcing them to occupy a defensive role (either due to have insufficient resources to exploit oppurtunities or due to some easymode HS-129 groundstrafe).

This is not reasonable. It's not fun, it's cancerous as fuck. You don't have an answer to it, so you keep bleating "buy a fighter!", as if that is going to allow people to push (protip; no, it won't, because they need those points to fucking attack, and buying that fighter means the Germans now have 125pts more points than you, on the ground, fighting).

You can't refute these points, so you bleat on about "muh hard counter" and "l2p". I know how to fucking play. I've sank a hundred hours into this game, and well over a thousand into EE, ALB and RD.
The meta is killing the game, because it isn't fun, and the sooner y'all accept that and start trying to change that, the sooner this game may thrive again
 
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Do you want to know if i'm able to win against a good player ? i don't have replay guard vs falls... but after a very long search i find some games i won versus good players. You can find it on the replays site. Tape "proof" and you should be able to find it.

Hey,
the game you posted against me actually desynced (we weren't playing the same game, for me it went 40mins and at some point you just stopped doing anyting). It also says desync in my replay list.
I do agree with you on the topic nevertheless.
 
both of your points are irrelevant

Rather like the old "Buy a fighter!111eleventy".

No.
You shouldn't have access to a delete button for enemy armoured assets in Phase A - it forces Allied players to buy a fighter, thus forcing them to divert points from ground offensives, forcing them to occupy a defensive role (either due to have insufficient resources to exploit oppurtunities or due to some easymode HS-129 groundstrafe).

This is not reasonable. It's not fun, it's cancerous as fuck. You don't have an answer to it, so you keep bleating "buy a fighter!", as if that is going to allow people to push (protip; no, it won't, because they need those points to fucking attack, and buying that fighter means the Germans now have 125pts more points than you, on the ground, fighting).

You can't refute these points, so you bleat on about "muh hard counter" and "l2p". I know how to fucking play. I've sank a hundred hours into this game, and well over a thousand into EE, ALB and RD.
The meta is killing the game, because it isn't fun, and the sooner y'all accept that and start trying to change that, the sooner this game may thrive again
wait so buying a plane that can have multipurpose utility at anywhere from 125-160 points is forcing them into a defensive role? wtf? they dont have 125 points on you because they just bought a hs 129 thats now dead....
 
wait so buying a plane that can have multipurpose utility at anywhere from 125-160 points is forcing them into a defensive role? wtf? they dont have 125 points on you because they just bought a hs 129 thats now dead....

actually yes, because you not able to use it vs ground targets if you use it then you going on long refueling/reloading that's around 3 mins if it wasn't damaged, and in this time Enemy can call HS.
 
both of your points are irrelevant

Rather like the old "Buy a fighter!111eleventy".

No.
You shouldn't have access to a delete button for enemy armoured assets in Phase A - it forces Allied players to buy a fighter, thus forcing them to divert points from ground offensives, forcing them to occupy a defensive role (either due to have insufficient resources to exploit oppurtunities or due to some easymode HS-129 groundstrafe).

This is not reasonable. It's not fun, it's cancerous as fuck. You don't have an answer to it, so you keep bleating "buy a fighter!", as if that is going to allow people to push (protip; no, it won't, because they need those points to fucking attack, and buying that fighter means the Germans now have 125pts more points than you, on the ground, fighting).

You can't refute these points, so you bleat on about "muh hard counter" and "l2p". I know how to fucking play. I've sank a hundred hours into this game, and well over a thousand into EE, ALB and RD.
The meta is killing the game, because it isn't fun, and the sooner y'all accept that and start trying to change that, the sooner this game may thrive again

was atgm plane in WG RD cancerous? because its the same situation just this time the response is cheaper than the aircraft u are shooting down. the reason it triggers u so hard is because allies have no direct counter part.

hs 129 is 180 or 200 point.

fighter response ranges from 110-160 point

hs 129 will usually destroy 1 target in an attack worth anywhere from 70-130 points in phase A

so even if u lose a tank u will come out with point lead. 125 point investment after the first minute is nothing, as it is a long term investment that will net u point lead when the time comes. you can still push very very easily with the initial 125 points, if u cant that is definitely L2p issue. it is only cancer in 3 fallschirmjager phase A since that deck has sufficient capability to not lean on it like 91st luft.
 
Do you want to know if i'm able to win against a good player ? i don't have replay guard vs falls... but after a very long search i find some games i won versus good players. You can find it on the replays site. Tape "proof" and you should be able to find it.

that's 3rd AD replays, not guards, 3rd AD have Bofors on A.
 
was atgm plane in WG RD cancerous? because its the same situation just this time the response is cheaper than the aircraft u are shooting down. the reason it triggers u so hard is because allies have no direct counter part.

hs 129 is 180 or 200 point.

fighter response ranges from 110-160 point

hs 129 will usually destroy 1 target in an attack worth anywhere from 70-130 points in phase A

so even if u lose a tank u will come out with point lead. 125 point investment after the first minute is nothing, as it is a long term investment that will net u point lead when the time comes. you can still push very very easily with the initial 125 points, if u cant that is definitely L2p issue. it is only cancer in 3 fallschirmjager phase A since that deck has sufficient capability to not lean on it like 91st luft.

vs Luftlande that's maybe right, because LL dont have fighter on A and dont have any good AA on A. But vs 3rd FSJ even small mistake, and lose of ground units leads to loss.
 
actually yes, because you not able to use it vs ground targets if you use it then you going on long refueling/reloading that's around 3 mins if it wasn't damaged, and in this time Enemy can call HS.
You can use it vs ground targets. You buy the plane in response to the HS and then use it after its dead. Everyone knows its coming, if you aren't using a deck that relies on armor then don't worry about it.
 
actually yes, because you not able to use it vs ground targets if you use it then you going on long refueling/reloading that's around 3 mins if it wasn't damaged, and in this time Enemy can call HS.
You can use an attack aircraft without evacing it. It can drop it's bomb at an appropriate time and then linger until the push is complete. Otherwise, it's existence acts as a counter. You spent 150 points on a plane you can't use, they spent 180. As soon as they bring in their plane, you bring in yours. 2 different ways opf doing it that can work in different situations.
 
You can use an attack aircraft without evacing it. It can drop it's bomb at an appropriate time and then linger until the push is complete. Otherwise, it's existence acts as a counter. You spent 150 points on a plane you can't use, they spent 180. As soon as they bring in their plane, you bring in yours. 2 different ways opf doing it that can work in different situations.

sure I can, but when I evac it before Hs is come, then HS gonna kill all my stuff, so that's not the decision. Not all allied armoured deck's suffered from this, Frenchies have very good AA and cheap fighters, poles have tri-polsten and very very cheap and effective hurricanes, 3rd Armored have Bofors and cheap fighter, but Guards have expencive and not effective vs Hs (because of speed) interceptor with no veterancy, short ranged and expencive/not effective AA before phase B, so that's mostly Guards problem, and I am talking only about guards.
 
sure I can, but when I evac it before Hs is come, then HS gonna kill all my stuff, so that's not the decision. Not all allied armoured deck's suffered from this, Frenchies have very good AA and cheap fighters, poles have tri-polsten and very very cheap and effective hurricanes, 3rd Armored have Bofors and cheap fighter, but Guards have expencive and not effective vs Hs (because of speed) interceptor with no veterancy, short ranged and expencive/not effective AA before phase B, so that's mostly Guards problem, and I am talking only about guards.
The guards armoured have a 1 star vet bomber spitfire in phase A (the one I take) with a 75 km/h speed advantage over the HS, or an unvetted Tempest with a 275 km/h advantage. The Spit is slightly more expensive, but still not quite as expensive as a HS129.

Are you claiming that this is a "problem" exclusive to one single deck in the game?
 
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