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grandadmiralbob

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Dec 11, 2012
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I want to start this thread, if there isnt one already, to give ideas, to show appreciation/motive, and to just let creative juices flow. maybe the devs will use one of your ideas or something like it.....anyways..... here goes nothin'

I have not even one game behind my belt, but im playing as tarka. imo, it seems like a waste of the devs hard work, to write programs on making battlecruisers, and not have a leviathan hunter-carrier. if theres some noob reason why this isnt done, im open-minded. i think they are the only ones with BC's, so it would make sense, in my mind, to utilize them more.
Also, i noticed that the energy branch has much more options than the other 3 weapon branches. i dont know alot about the game, sorry if i just sound stupid, but missiles and torpedoes just dont have the options the other two have. you could make a type of torpedo that has a rate of fire, at the cost of damage, or tracking. it would be cool if you have a torpedo that "goes through" ships and does damage over time, while shrinking in the process, and as it homes in on its target(s), it loses mass/damage until it shrinks into nothing......you could also make a beam like that, which would be good at flanking and would go through ALL targets in front of it.
as a ship section that could combat a barrage of planetary defense missiles/space station missiles, they could have a MIRV PD system.
A "concussion" type missile which kills crews would be a neat idea, as a rarely have needed the module that gives me more crew.
Kinetic is tough to come up with new material, as its just a gun basically. You could make upgrades for more damage by making more and more dense materials. Like super dense metals found in stars, with the ultimate being "black hole" type material. A rapid fire kinetic weapon would also be a feasable PD weapon if you can spare the supply.

I like the "realism" that most 4x games, including sots2, puts into the gameplay. eg. you start out with fission, then fusion, then antimatter etc..........
if you guys want some ideas on what to use next in an expansion or sequel, theres "dark matter", "strange matter", also when blackholes are formed they release alot of energy as well. maybe in 1000s of years when we understand about "dark" and "strange" matter we'll find anti dark and strange matter as well, but in the mean time, its something you could use in the game.

as far as sections go, youve got them all pretty much covered and i cant really think of anything, other than this which i got from the game earth 2160. in that game, one of the races has a weapon which kills the driver of the vehicle. you could make a module that specializes in "microwaving" the crew inside, just damagine organic units, so you can send in your marines, more easily, and board thier ships and take them over. imo, it would work with the boarding module, or you could kinda combine the two......... just an idea.

as far as ship building options, theres plenty of them to fill any role one would need. with the sliders, design screen, and the strat/tact maps the game is really fun to play. so id like to thank the dev team and everyone for their hard work for bringing this game to what it is now, and i hope you will continue adding stuff, as you will have my money. so any xpacs, dlc's and sequels you make, i will buy. there have been games released too early, but after 95, yes i counted, patches, the game is pretty friggin' fun. so keep up the good work, and dont listen to complainers, i have a retail job and no matter what you do you can never make everyone happy.
 
grandadmiralbob - for suggestions, may I suggest you head over to the Kerb forums 'suggestion' section? It's actually used for the purpose.

A few quick notes:
Liir are the battlerider (DE) battlecruiser (CR) and battleship (DN) masters. Tarka just get battlecruisers (hunters.)
 
grandadmiralbob - for suggestions, may I suggest you head over to the Kerb forums 'suggestion' section? It's actually used for the purpose.

A few quick notes:
Liir are the battlerider (DE) battlecruiser (CR) and battleship (DN) masters. Tarka just get battlecruisers (hunters.)

Cool, i thought the just got drones and battleriders *obviously*, and battleships. great news!!!

seriously, i cant find the thread, but ill look again.
 
I would add information to the admiral retirement messages that would actually tell you if they retired from an active fleet and where it was so you could go reform it again without having to search all over the map for a fleet that may or may not have been disbanded because the admiral retired.
 
I would add the ability to make a fleet with an auto selected admiral by click and drag in the right hand menu. Drag Command ship from reserves to non reserves. Fleet formed. Drag reserves. Fleet finished. It is assumed admiral is auto selected.
 
In the fleet base relocation field I would remove the "done relocation" button after you hit the "Fleet relocation" button. I should be able to hit the "rebase" option, and then click around the interface choosing where to rebase, with the new rebase information popping up every time I select a new location and then hit done. Not "Done relocation" and then "Done".
 
I would add indicators in combat with "random events" (Meteors, Specters) that would tell you which planet they are attacking so you can actually place your fleet there to defend it rather than make a guessing game. The Swarm has indicators. Why don't other random event threats?
 
Please dont make sequential posts. It is good forum etiquette to write your points in one post, if they are made at the same moment. Maybe two posts is okay if enough time has passed between them, but generally it is better to go back and EDIT the previous post with an update, if no one else has posted in the meantime.

Thank you.
 
Now that I see, or think i see, how the game works, it would be a nice addition if they had different size mounts for all types of weapons. That would be similiar to the energy side of the tech tree. For example, if they had a small or medium torpedo mount which launched 4ish small torpedoes, I think that could add some interesting game mechanics.
I don't know if its possible with the engine, but a random map generator would be friggin' awesome.
Since I am completely new to the game, I would like a comparision screen. They could put it at the load up screen so you can read the differences between the races. I like fictional stories, but instead of making up lore, they could spend less time doing that and more time letting us "noobs" know the difference between the in game races. And, some of the experts out there, might also learn something new.
Finally, to explain what and why I think the last thing would be interesting, I will have to tell you about other games, in general. One of my favorite game, Dawn of War, they have titan units. In most game, you do not even build them unless you just sit there and mass up defenses, which is boring and pretty useless in a game like this. In Sins of a Solar Empire, they have added "titan" ships, which are also VERY costly, and in most instances dont end up in game unless you get those "turtlers", which, IMO makes games boring. I could keep going on and on, but LV's are big, tough, expensive ships. But at the same time, you can also field thing fairly regularly late game. I think one more class of ships bigger would be pretty interesting. When people build LV's, they are indeed pretty tough. However, if someone fielded a "titan" on this game, it would be something much more....... "special".
I know the things that I want to add to the game will change, but LV's dont have that "epic" feeling, and this is my first SOTS's game EVER.
 
@grandadmiralbob
I am not sure why we need that when you can use torpedoes burst instead. So that the torpedoes split into 3 projectile just before impact to saturate the PD. As for turret you already have something like what you are describing in place. When you put xray laser, or any small size weapon, in a large size turret you get 3 barrel instead of one barrel. When you put a phaser, or any medium size weapon, in large turret you get two barrel. Just letting you know.


As for suggestion I have too many to list so I will just stick with a few items for now. No the suggestion list mention in another post is still under construction.

I would like to see turret arc not just weapon range when hovering over an weapon icon either in tactical battle, battle manager, and design screen. I would like to not have to alt+tab to just find out weapon data or switch back and forward between research screen and design screen. I am a veteran and still struggle to remember one or two things.

I would love to see it happen sometime soon but unlikely. I would like for Loa FTL to adjust their path so they use existing NPG not in a direct path. Think of them as road in space and instead of having 9 path cluster full of NPG between two province you can instead use one "booster" NPG or using solar system's NPG either way. It will help AI for certain by not having to spam NPG everywhere. If nothing else it at least will help with micro-management in end-game.
 
@grandadmiralbob
I am not sure why we need that when you can use torpedoes burst instead. So that the torpedoes split into 3 projectile just before impact to saturate the PD. As for turret you already have something like what you are describing in place. When you put xray laser, or any small size weapon, in a large size turret you get 3 barrel instead of one barrel. When you put a phaser, or any medium size weapon, in large turret you get two barrel. Just letting you know.


As for suggestion I have too many to list so I will just stick with a few items for now. No the suggestion list mention in another post is still under construction.

I would like to see turret arc not just weapon range when hovering over an weapon icon either in tactical battle, battle manager, and design screen. I would like to not have to alt+tab to just find out weapon data or switch back and forward between research screen and design screen. I am a veteran and still struggle to remember one or two things.

I would love to see it happen sometime soon but unlikely. I would like for Loa FTL to adjust their path so they use existing NPG not in a direct path. Think of them as road in space and instead of having 9 path cluster full of NPG between two province you can instead use one "booster" NPG or using solar system's NPG either way. It will help AI for certain by not having to spam NPG everywhere. If nothing else it at least will help with micro-management in end-game.


What do you mean "you can use torpedoes in burst"?

Also, as a veteran, do you think an even bigger class of ship would add fun to the game?
 
There are two burst version of torpedoes. They are known as fusion burst torpedoes and antimatter burst torpedoes. You basically research them, unlock, and use just like any other torpedoes. They are somewhat difficult to get because you need to research detonating torpedoes then attempt to get burst.

For example if you fail detonating fusion torpedoes then you can't get fusion burst torpedoes. You will just have to try to salvage detonating fusion torpedoes or attempt for antimatter detonating to see if you get antimatter burst torpedoes.

As for bigger starships right now I think we already have some bigger starships, just not upgrade or under player control right now, than LV or in some cases living objects. To name a few such objects Peacekeeper, various Suul'ka, "Liir leader called only as The black", puppet master, Locust worlds and various VN menaces.

The easiest one to see is to play as Horde Zuul'ka and upgrade a tribute space station to level 5 (You need a diplomacy contact with a non-Horde Zuul'ka race plus tribute space station research). Then a Suul'ka will show up and you can see for your self how LV are not the only "bad boy on the blocks". ;) Keep in mind Suul'ka are actually an incomplete feature since they are meant to have modules, upgrades to existing Suul'ka suits, that you as player can outfit them with. This is not yet implemented as far I know.

Also the Liir "The Black" leader is a basically whale living in deep outer space. It is also not yet implement either. Almost every other objects are encountered as random menace or grand menace.


As for building "titan" starships, I think I will wait until I see more of what they are going to do with LV before making any judgement calls.
 
There are two burst version of torpedoes. They are known as fusion burst torpedoes and antimatter burst torpedoes. You basically research them, unlock, and use just like any other torpedoes. They are somewhat difficult to get because you need to research detonating torpedoes then attempt to get burst.

For example if you fail detonating fusion torpedoes then you can't get fusion burst torpedoes. You will just have to try to salvage detonating fusion torpedoes or attempt for antimatter detonating to see if you get antimatter burst torpedoes.

As for bigger starships right now I think we already have some bigger starships, just not upgrade or under player control right now, than LV or in some cases living objects. To name a few such objects Peacekeeper, various Suul'ka, "Liir leader called only as The black", puppet master, Locust worlds and various VN menaces.

The easiest one to see is to play as Horde Zuul'ka and upgrade a tribute space station to level 5 (You need a diplomacy contact with a non-Horde Zuul'ka race plus tribute space station research). Then a Suul'ka will show up and you can see for your self how LV are not the only "bad boy on the blocks". ;) Keep in mind Suul'ka are actually an incomplete feature since they are meant to have modules, upgrades to existing Suul'ka suits, that you as player can outfit them with. This is not yet implemented as far I know.

Also the Liir "The Black" leader is a basically whale living in deep outer space. It is also not yet implement either. Almost every other objects are encountered as random menace or grand menace.


As for building "titan" starships, I think I will wait until I see more of what they are going to do with LV before making any judgement calls.

Thanks for the info, basically burst torps, are MIRV torps, but i dont know what a burst torp is cuz in my tarka game i only got a few researches unlocked in the torp tech tree.

Secondly, if you have ever played any other rts' out there that have titan units, you gotta like the feeling of seeing one in battle. Now maybe they shouldnt be that big/expensive, but, as a noob, i can build them in just a few turns so they dont have that "wow" factor. And assuming they added it after most other bugs/issues are fixed, ya gotta think theyd be friggin kewl. As far as i know, 166 is the highest fleet cap u can have. Make this thing 4 or 5 times bigger than a LV and make it so its the ONLY ship in the fleet etc.

And back to the point of the thread, correct me if im wrong but theres only like 5 "super heavy" weapons. Why so few? and I think theyre just ballistic and missle types.
 
I don't disagree with you on titan units. In fact I enjoy Sins of a Solar Empire Rebellion from time to time. That said. I recall a post where Mecron said that the version of LVs you see now is just the beginning.

You can fit heavy combat laser/lancer/cutting beams (all energy weapons), impactor, and heavy IOBM missile (plus a few other version such as MIRV IOBM) in super heavy mounts. I wouldn't say Super heavy are limited to ballistic and missile. Invasion is a new LV type added by Enhance Edition that has Two Siege Driver as super heavy mount on LV. So that is almost eight super heavy that I know of. I do agree that super heavy feel somewhat restricted to few narrow focus weapon with great damage.
 
1) Faster End of Turn times
2) Auto-Resolve Is Immediate
3) AI Needs improvement. Some people saying they cant get the AI to go to war with them. But I cant get the AI to not go to war with me. :( and when I say Ai I mean all 7 opponents are at war with me and I didn't even piss them off or go to war with one.
 
1) Faster End of Turn times
2) Auto-Resolve Is Immediate
3) AI Needs improvement. Some people saying they cant get the AI to go to war with them. But I cant get the AI to not go to war with me. :( and when I say Ai I mean all 7 opponents are at war with me and I didn't even piss them off or go to war with one.

If you play MP you will see end turn tim is prety fast. It the AI that slowes it down.

Not going to hapen. The way auto resove workes is the battel takes place at accelrated speed.

AI is the main thing being worked on right now.
 
1) Faster End of Turn times
2) Auto-Resolve Is Immediate
3) AI Needs improvement. Some people saying they cant get the AI to go to war with them. But I cant get the AI to not go to war with me. :( and when I say Ai I mean all 7 opponents are at war with me and I didn't even piss them off or go to war with one.


exactly what i was going to say, except less words.

@tavior, any links on what this mecron said LV's will be like, or what they will add, im curious
 
A simple google search seem to turn up a very empty or little on leviathan hmm I wonder why. I tried LV and didn't see as many post mentioning LV as I remembered seeing when I were active there.

Anyway sorry it was a very old post at least 8 months or more. I know it was said by Mecron at some point sadly google don't do "posted by user name" search.

It went something like this "What you see now is everyone's first prototype and effort with LV size starships. There will be more later on after enough time has pass." I assumed he was being obscure on purpose as to not give any specific details away beside more LV types. We already saw invasion and transport.


As much I like to see more variations in LV types. I am not entire convicted that invasion and transport were the right direction myself. Well actually make that if cruiser or leviathan could transport why not dreadnought? It just seem odd that they would skip a generation directly to LV. Yes I know about the supply DN still my point stand why not a population transport dreadnought likewise for an invasion dreadnought. Yes I know we have blazer but no assault shuttle type dreadnought. I guess I would like to see some more types for all sizes of starships(BR/BC/BS included).

I have seen some of the invasion LV already and found that they were more awkward to wield as opposite to other cheaper alternative. By awkward I mean there are stuff that I wouldn't put together at all. Like for example if you can deploy 9 assault shuttle cruiser along a carrier LV as opposite two LV one being carrier partnered with an invasion then I run the risk of pushing the climate hazard past habitation, Not for Loa but still valid, with siege drivers. Not to mention that the former choice is much more cheaper and give you a big advantage with antimatter era engine speed(You are required to get antimatter for LV and beyond anyway). The invasion do not have either advantage not that it need speed and will always be expensive. I think it could do with maybe a more sensible weapon layout.