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I'm about to try Hiraeth and Veritas, which overhaul perks and legacies, making it so doing certain things gives you the perks, rather than vanilla in which you take the perks first to do certain things. I'm also working on a couple personal mods to heavily restrict CBs and to rework the de-jure map to make kingdoms and empires bigger and give them stricter formation requirements.
Hiraeth is horribly balanced tho, makes dynasty perks even more OP, you dont even need to play with it to see it.

To add to mods discussion, i'll shamelessly plug the mod im working on - KGD: The Great Rebalance, which is supposed to be more vanilla-ish rebalance than, say, Dark Ages are. It's sadly not very compatible with other mods due to some big deviations from vanilla (MAAs being smaller doesnt work well with other mods, for example) :<
 
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People hated Conclave when it dropped, and they cried till pdx nerfed a bunch of the most restrictive elements. Missing features aside the core design is frictionless because they listened to what the fans want
I don't know what restrictive elements you actually mean but conclave was bad on release by it's mere design.

For example you could be over a domain limit after winning a war which gives negative opinion, so it makes sense to grant stuff away right? Well your council happens to hate you from over the domain penalty so now they reject everything you propose so no granting without incurring tyranny. Surely getting rid of council vote to grant land vote is good idea? Oh wait there was no button to CHECK what the people voted in the first version, so you had to straight up guess and hope AI would vote for what you wanted, the request council support was much harder to be accepted and buying favors was super expensive. Still a good player can still get out of this situation and figure things out, but even your average player would call it bs and weird.
So yeah conclave was straight up bad on release but once it got fixed everyone but the newb players loved it.
The patch itself was also controversial by adding the infamy system, which was a good idea but a bit too overturned, after some balancing people didn't mind it.
 
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This topic may seem offensive to the developers, but I hope they won't be offended. Here is the real pain of people who want the game they throw money into and spend time on to become better. It is clear that we, the players, are nobody compared to top managers, it is clear that the company's first and foremost interest is money. Changing the working scheme that brings in money - "why"

But from the point of view of analyzing the gameplay and what is happening with the game - this is a brilliant topic. There are a lot of correct comments. In short, the core mechanics are really simple, not deep enough. The mechanics from the DLC just sprinkle "sugar" and "new events" on what needs to be fixed. Some mods scream with their existence about the problems of the game - (absolutely wonderful mod for more elaborate social relations https://steamcommunity.com/sharedfiles/filedetails/?id=2825977309 )

Some interactions require more influence on the game (seduction, bastard mechanics, etc. Add at least a mini-earning of dynasty points for wedging your child into someone else's dynasty and no one finding out)

At the end of 2024, I created a topic in which smart players also gave good observations https://forum.paradoxplaza.com/foru...ans-team-what-would-they-need-to-fix.1719554/

I don't know how else to say it, but a more lively and responsive system of communication between developers, management and regular players is needed. We're not just saying this out of a sick desire to swear.
 
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Dark ages, more bookmarks, epe and cfp, battleground commanders, battle graphics, obfusckate, social relatins expanded, unfinished business, rescue and revenge, knight manager, medieval arts, better marriage truces and alliances, historic invasions, Extra hard mode are just a few I can think of right now.
god this pisses me off even more.

NOT only do you HAVE to get mods for CK3 to be playable.

You have to get a whole list of 43 mods for it to be "playable" and that causes other issues with the game...

Why isn't there one big mod like MEIOU that fixes the game?
 
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god this pisses me off even more.

NOT only do you HAVE to get mods for CK3 to be playable.

You have to get a whole list of 43 mods for it to be "playable" and that causes other issues with the game...

Why isn't there one big mod like MEIOU that fixes the game?
What gets me is you have to wait for every single mod to get updated when any dlc releases so you have to force yourself to play the dlc you paid for, which in all honesty is probably broken, give up after a few hours and wait for not only your old mods to be updated but new mods that fix the broken dlc too.
 
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What gets me is you have to wait for every single mod to get updated when any dlc releases so you have to force yourself to play the dlc you paid for, which in all honesty is probably broken, give up after a few hours and wait for not only your old mods to be updated but new mods that fix the broken dlc too.
I LOVE BEING FORCED TO PAY FOR OPEN ALPHAS AT LEAST THRICE YEARLY!
 
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I LOVE BEING FORCED TO PAY FOR OPEN ALPHAS AT LEAST THRICE YEARLY!
The fact after EVERY dlc they end up patching a bunch of QoL and flavor into it 2-3 weeks after launch says a whole lot. We get a months notice what the dlc's features actually are, then get to pay (if you didn't already pre-pay) to test them. I'm not sure how we get content that isn't event spam at a glacial pace, but also still not finished at launch. Accolades confirm that they don't have a "real" QA team, you should instantly see how miserable the current system is after 25-50 ingame years.
And every dlc still basically needs it's own QoL mod at this point.
 
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That's exactly. From company that exist to acquiere money standpoint, does it really matter if they release bad or good content if people continue to buy it either way?
I played without T&T for half a year when it was released. I heard it was especially awfully buggy in multiplayer, and i didnt care that much for tours or tournaments, and it was fine. So you are not at all forced to buy DLCs (when ck3 actually follows it's DLC "rules" like with T&T or LotD or event packs)
 
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I don't know what restrictive elements you actually mean but conclave was bad on release by it's mere design.

For example you could be over a domain limit after winning a war which gives negative opinion, so it makes sense to grant stuff away right? Well your council happens to hate you from over the domain penalty so now they reject everything you propose so no granting without incurring tyranny.
Iirc you could get around that by granting your councilors the land but people wanted to avoid this situation, I'd also argue that going into a massive war with an insecure powerbase is a bad idea but sure we can argue this was a bug, their solution was to gut the council

Surely getting rid of council vote to grant land vote is good idea? Oh wait there was no button to CHECK what the people voted in the first version, so you had to straight up guess and hope AI would vote for what you wanted,
QoL feature they could've fixed without gutting the council

the request council support was much harder to be accepted and buying favors was super expensive. Still a good player can still get out of this situation and figure things out, but even your average player would call it bs and weird.
Good. That's the type of thing I'm talking about, structures that make the game feel different based on how well you understand it are critical to creating a difficulty curve and the fact that the council was hard to please was one of the great things about Conclave

That people still hold this opinion is proof of what I mean, the playerbase doesn't want a difficult game

So yeah conclave was straight up bad on release but once it got fixed everyone but the newb players loved it.
The patch itself was also controversial by adding the infamy system, which was a good idea but a bit too overturned, after some balancing people didn't mind it.
Yes people came around when they took out the council's teeth which is why the lesson to pdx was that people will only like a toothless council, which is what we got in CK3
 
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