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Any start date that dosent have Islam in it shouldn’t be in the game. This game is about the Medieval era not late antiquity. How can you want a 476 date when we don’t have a single one in the 900s. Plus the Great Schism wouldn’t really make sense in dates where the Romans control Rome.

And the further back you go the more this becomes fantasy Kings 2.
 
I kind of like haveing the gears in your great empire getting stuck. A dlc that adds famines and historic disasters that you can only prepare for not prevent whould be nice.

I meant stupid random events like losing your hand for no reason or getting great plague out of nowhere. Famines and epidemics are fine with me.
 
Any start date that dosent have Islam in it shouldn’t be in the game. This game is about the Medieval era not late antiquity. How can you want a 476 date when we don’t have a single one in the 900s. Plus the Great Schism wouldn’t really make sense in dates where the Romans control Rome.

And the further back you go the more this becomes fantasy Kings 2.

Medieval Ages start with the fall of the Western Roman Empire in 476. It's not late antiquity anymore.
However, invasion of the Huns might be something worth of including, as it kickstarted the Great Migration (or whatever you call it in English), which lead to important events in Europe later on. Then, yes, it's a bit of antiquity, but it's fine with me.
As to the Great Schism, it just doesn't happen, if you prevent the collapse and maintain the empire long enough. There were plenty of other things going on. Of course, if someone would choose to play as the Roman Emperor in 476 or shortly before that, it should be made very difficult to save the collapsing empire.

How can you want a 476 date when we don’t have a single one in the 900s.
I don't understand this sentence.

As to the "Fantasy Kings" argument, this is a sandbox game, so what's wrong with that?
There should be an option to disable certain events for those who don't like it, the same way as it is possible to disable Aztec invasion, supernatural events etc.

I get the Islam controversy point, but it doesn't make sense to me that Paradox can include Aztecs, but can't include anything else that actually happened.
 
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Sorry for long text and possible errors. I hope it all makes sense. :)


To be honest, if Sunset invasion wasn't a thing, we'd say Paradox would never consider doing such content.

Personal opinions on Sunset invasion aside, we already have some pretty crazy content for those who want it. Sentient animals including dragons, or super crazy bloodlines like the brazen bull. Hellenism could be included in the list, and people were certain the devs would never do it.

A lot of western historiography set the middle ages to begin in 476.
As to the problems arising regarding Christianity, spanning from an imperial Church to the Great Schism, they could be solved by adding new and dynamic religious features, which would be welcome regardless of the start dates.

Feautures such as councils of course.

And Islam is an excellent candidate for that. Starting with the first successor of the Prophet, there would be a lot of dynamism.

You would have a realm comprising the conquests made under the Prophet, a horde, and plenty of opportunities.

Not to mention a chance to revise current mechanics such as tribalism, of which different kind are needed. Arabian, african, and Northern European did not work all the same ways.

Adding semitic/arabic paganism as well.

Now..... The reason behind the Iqta government, is because the ultimate authority is God. The caliph is his vicar, but not king, because only God is king (i think i got this right).
This means that together with a revamp of technology in general, there could be a social ideology slider (probably a poor name choice).

Instead of having Iqta hardcoded, it would be interesting if a muslim ruler could start shifting the ideology scale and tightening his grip on the realm eventually becoming "feudal". Now this is going to have good and bad consequences, like the Muslim ruler wouldn't have to use piety to prove his right to rule anymore, however zealous muslims will be upset as the ruler has overstepped his given authority.

On the other hand a Christian ruler, donating much land to the Church (and monasteries) and giving the clergy a position of power in government would shift towards a theocratic government like Iqta, so hereditary but with a few differences from feudal, like improved church relation and taxes. There would be consequences again, good or bad, until some years have passed.

The ideology could shift towards an oligarchy, namely a republic. Rulers could perhaps under certain cultures or religions (mazdaki comes to mind) willingly invite the influencial burghers to rule. This would make you a republic (not a merchant one... Yet). Yus republics! :D

Now the "ideology slider" might all be good, however there should be an indicator to represent the opinion of a county. For example if the ruler has been a tyrant, and an oppressive one at that, the people of the county might ferment a revolt. If successful, why on earth would they remain feudal 100% of the time?

All of this of course would need clear rules, conditions, technological requirements (finally making good use of the "popular customs", "noble customs" and "religious customs"), a good way to prevent players from cheesing it, clear restrictions and consequences if the changes are radical and rushed.

Dynamic cultures anyone? :p

If you read to here, have a blushy face:oops:
 
I get the Islam controversy point, but it doesn't make sense to me that Paradox can include Aztecs, but can't include anything else that actually happened.

The game really isn't built to simulate the early Middle Ages (and even less so the Migration Era), we would have to entirely rework the way holdings work, as well as technology. Not to mention actually researching a whole new start date, adding new cultures, religions and other related content.

Setting up the Sunset Invasion, a minor fantasy expansion with some light scripted content and some art, as an argument that anything can happen is faulty at best.

769 is already a stretch, we're not going to go earlier than that.
 
After having seen the latest Imperator livestream, I will just say that Imperator is the better game for handling a potential Dark Ages/Migration period DLC due being better at handling migration mechanics.
(I'm also way more interested in a 10th century (900-1000), than a 7th century (600-700) DLC for CK2.)
 
769 is already a stretch, we're not going to go earlier than that.
Even this date is often strange. Age of great empires and world wars in early game isn't fun, realistic or something and mechanism of fall of empires isn't still good in CK2.

CK2 have many planes to modernization or creation from null... and earlier date isn't this.
 
Setting up the Sunset Invasion, a minor fantasy expansion with some light scripted content and some art, as an argument that anything can happen is faulty at best.
But I can still use it to argue sunrise invasion could still become a thing right? ;)
 
But I can still use it to argue sunrise invasion could still become a thing right? ;)
if your saying offmap china gets overrun by "korean" or "japanese" armies who then start invading the rest of the actual map

id support that

but only if the koreans were kitsune, and the japanese catgirls, because the animal kingdoms already seem to trigger so many, adding in "anime waifus" would make their heads explode
 
What about expanding the end game date a little bit? its a rich time period and it has the potential in adding mechanics like the rise of the ottomans, Hussite wars, War of the roses and hundred years war mechanic? (i know eu4 covers this but they don't really do it justice.)
 

Think the possibilities of this... more dynamic game etc.. i want something simillar to be represented such us historical atternative game focusing exclusively to this region ...
 
Yes, for example one of the Round Table society's quests could be the search of the Holy Grail, which:

a) would be a literal cup containing the Blood of Christ and drinking from it would create a Bloodline;
b) would be a living female/male descendant of Jesus that you could marry and have children with.

I haven’t been in church for a while but I’m quite sure in christian lore he never bleed into the holy grail at the last supper. He shared his wine with his fanclub not his blood.
 

That's just a rather extreme example of the shitstorm that could ensue tbh. Even without it, however, Paradox still wouldn't portray the Prophet just like they are never going to include interactions with Jesus in a way that could ridicule him, or be a heresy of any sort. In fact, they would never do that for any religion founders.
 
How the Republics back the Crusaders that lead to capture of Constantinople by the Turks? A Republic Greed DLC that destroys the Christian world ? Then that would END Game The Last DLC The Fall of Constantinople.
1. New mechanics of Republics and how they supported many Crusader States buying and selling land etc... Backing private Crusades , Republics get Special Diplo interactions with Crusader states.
. Also could feature the down fall and the Hersey of Knights Templers and Tunic Orders. The DARK SIDE of the Crusades!!
2.New Mechanics and Overhaul for the Byzantine,
3. New Mechanics for the Raise of the Ottoman Turks.
4/ Raise of the Mamluks

or
715 start date Charles Martel
Featuring

Battle of Toulouse (721)
1. More Tribal starts
2. Tribal re-balance
(I really dont think Paradox would do this Idea , the amount of work to creating a hybrid Tribal-feudal government for non-pagans)
 
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I haven’t been in church for a while but I’m quite sure in christian lore he never bleed into the holy grail at the last supper. He shared his wine with his fanclub not his blood.
I think in "Da Vinci's code" the idea of the Holy Grail is linked to Jesus and Mary Magdalene's descendants. It's no church lore, but as an idea it's interesting enough for me for gameplay purposes.
In other interpretations, the Holy Grail is just a symbol of enlightenment, sainthood or similar spiritual achievement, just like Shambhala is. And the search for these objects or places is a search for your soul, enlightenment or whatever.
And who said that the one who finishes the journey doesn't deserve a reward? Of course, enlightenment is a reward itself, but why not also something "tangible". Might as well as be a literal blood of Christ. In the "Raiders of the Last Arc" you see different cups that have different effects. If that goes, why not this?

Sure, it's not "Christian lore", but who cares? It's interesting and fun! "Holy Grail", strictly speaking, is not Christian lore, in the first place.
 
Claiming to descend from Jesus would make any Christian following any sort of orthodoxy totally freak out!
Is that the tangible reward thou speaketh of? ;)

I would like to see some fantasy content, but I'm not sure I'd use the da Vinci's code as inspiration.
 
Medieval Ages start with the fall of the Western Roman Empire in 476. It's not late antiquity anymore.

Who told you this? I study history and can tell you that's not the case. Early Middle Ages/Late Antiquity are still a era which is often touched on both antiquity and middle ages. It's mostly it's own thing really.