Looking at the previous couple of comments I think Houseboy summed up some of the main areas well.
1. Water - enough said - this needs a fair bit of work.
2. Wonders - More would be good, and wonders enabling a building in city that would give a bonus to particular things would be a great addition like in Age of Wonders 3 where city placement was planned to eventually encompass multiple locations to create the ultimate archer or spear unit.
3: More map structures - like the teleporters and shrines from AOE 1 that anyone could use,
4. Culture development - I'm not sure about what is meant here by tomes per culture. I thought each culture had 1 and Primal was going to be a little different.
To this I would like to add my personal wants.
1: Even more in depth control of what peoples and combinations spawn on the maps I create.
2: The options to set Tome Paths for custom factions I create. At least the first 9 Tomes in order to give a faction a clear unique theme.
3: A Culture with Ancient Egyptian vibes and Pyramids - for Azrac and Tigran reenactors! Seems like a good fit for Order Shadow in my mind. Choose between the Light of the Heavens or the Darkness of the Tomb.
4: A slight reworking of other cultures to give more playstyle options?
5: More customization options for the cultural units. - choosing the weapon and shield from several visual options. That kind of thing.
6: A Tome of the Desert - Tier 1 Materium Astral - Spells to do with heat and dust, minor terraforming. A mounted skirmisher. A province improvement that generates gold and research per adjacent desert.
A Tome of the Djinn - Tier 3? 4? Materium Astral - Spells to do with wishes granting random but powerful buffs. Province Improvement Cavern of Wonders, Summonable Tier 4 Genie unit and recruitable Tier 3 support Djinnbinder unit that does extra damage to magic origin units.
7: I also think that as the adaptation traits grant minor terraforming spells, and the Primal Culture has a means to terraform, Cities should be able to do terraforming projects. This would be like a province improvement but it changes the terrain not the improvement on it. It would be very expensive but get cheaper the higher the city Tier. This would give cities a chance to slowly improve terrain they aren't adapted to at great expense.
I certainly think that the game shouldn't go backwards to the old days of all goblins have these traits. But if you can choose what kinds of goblins show up on your maps that is kind of a compromise.
Anyway that's my two cents.
1. Water - enough said - this needs a fair bit of work.
2. Wonders - More would be good, and wonders enabling a building in city that would give a bonus to particular things would be a great addition like in Age of Wonders 3 where city placement was planned to eventually encompass multiple locations to create the ultimate archer or spear unit.
3: More map structures - like the teleporters and shrines from AOE 1 that anyone could use,
4. Culture development - I'm not sure about what is meant here by tomes per culture. I thought each culture had 1 and Primal was going to be a little different.
To this I would like to add my personal wants.
1: Even more in depth control of what peoples and combinations spawn on the maps I create.
2: The options to set Tome Paths for custom factions I create. At least the first 9 Tomes in order to give a faction a clear unique theme.
3: A Culture with Ancient Egyptian vibes and Pyramids - for Azrac and Tigran reenactors! Seems like a good fit for Order Shadow in my mind. Choose between the Light of the Heavens or the Darkness of the Tomb.
4: A slight reworking of other cultures to give more playstyle options?
5: More customization options for the cultural units. - choosing the weapon and shield from several visual options. That kind of thing.
6: A Tome of the Desert - Tier 1 Materium Astral - Spells to do with heat and dust, minor terraforming. A mounted skirmisher. A province improvement that generates gold and research per adjacent desert.
A Tome of the Djinn - Tier 3? 4? Materium Astral - Spells to do with wishes granting random but powerful buffs. Province Improvement Cavern of Wonders, Summonable Tier 4 Genie unit and recruitable Tier 3 support Djinnbinder unit that does extra damage to magic origin units.
7: I also think that as the adaptation traits grant minor terraforming spells, and the Primal Culture has a means to terraform, Cities should be able to do terraforming projects. This would be like a province improvement but it changes the terrain not the improvement on it. It would be very expensive but get cheaper the higher the city Tier. This would give cities a chance to slowly improve terrain they aren't adapted to at great expense.
I certainly think that the game shouldn't go backwards to the old days of all goblins have these traits. But if you can choose what kinds of goblins show up on your maps that is kind of a compromise.
Anyway that's my two cents.
- 5
- 3