I used to accept this as a fact but lately I am not convinced. You say there is a lot of mechanics in EU4 that would be missed in EU5. I see a lot of mechanics in EU4 indeed but they are all based around a core that is seriously outdated. I'd like a fresh start with EU5 and I'd like the devs to think long and hard about how they add content to the game so as not to end up with another DLC button fest. As to what features I would like to see in the EU5 core:
- Full characters, not just names and modifiers. Also make all characters equal, for example to make it possible for a general to become a ruler through natural game progress, no scripting. Rulers should also have more kids than 1, EU4 does a terrible job at modelling dynastic politics.
- Full population, I prefer simplified Victoria pops and don't particularly enjoy the Imperator/Stellaris style pops but any sort of population mechanic would be a huge upgrade over funneling mana into land to make it more valuable.
- Dynamic trade. Enough said.
- Progress from the middle ages into the modern era. Changes in drafting (levies vs regular conscription) and army composition. Make mercs really shine throughout the 17th century, currently I almost never hire them this late. Make me feel the change in dynastic politics, the change in societal structures, the end of serfdom and emancipation of the population, the revolutions.
- Improved diplomacy. I want to see the Swiss confederation in all its beauty. I don't want any more of the fixed senior/junior partner crap. I want to be able to make comprehensive peacetime and wartime deals with other countries. No more one-sided peace deals. I want the HRE to be a natural part of the game – a loose confederation – not a special phenomenon that is gone for good once somebody manages to destroy it.
I disagree with most of these points I won't lie. What is it with people wanting a Victoria, CK, EU4 hybrid game for EU5? Pops are for the Victoria franchise, Characters are the CK franchise, and EU is for the war/conquest simulation. Same goes for dynamic trade, again, that's a Victoria specific thing.
I'd rather have EU stay as EU, not become this mish mass of PDX games, that's a recipe for disaster imo.
Regardless:
- I don't think this would fit into the EU game really, I understand the appeal but EU is more of a generalised game, and it's never specific in it's dynastic characters etc. We already have ruler traits, which could be made more prevalent and impactful maybe, but going full on and having each person as a real 3D character wouldn't fit in this game I don't think, not to mention how fast they would die over and over, EU isn't like CK where you spend a lot of time deliberating over specific events and taking it slowly, the majority of the player base play speed 5 most times, and as a result you'd see a general, rise up and die within 5 minutes, pretty wasted imo.
- Again, this adds too much complexity to an already complex game. Not to mention it would HAVE to be dynamic and scale as time progresses. It would also make it micromanage hell. EU isn't like Vic where you spend a lot of time in your designated land and rarely expand, the game is set for you to expand significantly, and micro-managing all the pops for a vast empire would be hell.
- Could be added, but again is very complex. The current system is fine imo, some improvements could be made sure, but it does what it should.
- This one I do agree with, greater impact on military tactics should be expressed more, more troop types, more merc prevalence would be cool, but is it worth making an entire new game for it, not really.
- Again, this could fit, but EU is majority a war game, not a diplomacy simulation. It does play a part, and it could be improved, but it can't take EU away from it's core gameplay of being a conquest game.