I know which damage reduction works against which, what I want to know from Rob/Devildog or the Triumph devs is if they still apply to each damage channel separately or if it will be a blanket reduction when an attack has the corresponding damage channels (i.e. if you get hit by an attack that deals 20 physical and 20 fire damage, and you have 3 defense and 1 resistance, will you take 14-15 physical and 18 fire damage like it would have been in previous titles, or will you take 13 physical and 13 fire damage because the total of 40 has been multiplied by 0.9 four times?)
I generally consider turn 50 or 60, maybe 75 to be the start of the late game in Planetfall and 3, but I imagine some people think that is still mid game. I want to know from Rob/Devildog himself if he still considered T3s viable at the point in his own game experience where T1s and T2s started to become obsolete.
Pretty sure that defense and resistance do not both stack against their irrespective damage, so it would be 14-5 and 18 damage. Kind of like in planetfall where the shield applied to ranged damage and armor to everything other then psychic. I don't see a reason for it to start working like that 13/13 example, it seems like the same damage formula as in planetfall but instead of having ranged attacks for shield and everything but psychic for armor it is back to aow3 separation of defence for physical and resistance for elemental damage.
I mean what would be the point to suggest using elemental attacks against industrious culture units in the dwarven stream if they could cancel out multi-chanel attacks like that just by their defence instead of resistance? Although they technically didn't mention the mixed channel attacks so there is that. But I highly doubt that it works any different as multichannel attacks worked in planetfall or even in aow were there were resistance % at play. Although I wouldn't mind if devs dropped the exact damage formulas.
As far as that turn bracket idk, can't really tell without playing. I would guess that T3 aren't too far off from T4 so they can work as support or ranged units or gang up effectively, but I'm not sure about T5 at that stage. Even in aow3 there were some matchups that allowed T3 to compete with T4 (although probably not 1 to 1), not to mention that if there is landmark unit upgrades then those may also affect lower tiers viability.
edit: if you want an example where multi-channel attack is applied see the
dwarves and underworld stream. At
28:49 you can see that dread spider has a split channel attack of 6 physical and 6 blight.
At 28:28 you can see anvil guards have 5 defense. edit3: At
26:14 you can see that anvil guard has 8 defense. At
28:21 you can see dread spider attacking anvil guards for a total of 8 damage.
Although I'm not sure here, if you go by the planetfall formula of "damage taken=damage dealt=0.9^total of channel resistances" then it doesn't add up whether you apply defense only to physical damage (9,54 damage) or both (7,08 damage). Edit2: unless the game rounds 7,08 to 8 then it might actually apply defense to elemental channels as well in case of multi-channel attacks.
edit3: oh right, I sckrewed up the turn order and at 28:21 the anvil guard had actually 8 defense instead of 5 from defense mode of an adjacent unit. So it's 8,58 damage if you apply defence only to physical but 5,16 if you apply it to both channels. I suppose the game rounds the damage down.
So there you have it.