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I was kind of hoping that you've had a hard cap at 5 cities but suppose not. I suppose the T5 spam is a real prospect, assuming that the game lasts long enough. But then again even the 5 cities can get HUGE. Like outer ring road with maybe a train network kind of huge, jesus. Although you also probably gonna need judge Dred patrolling it for it to work.

Also there seems to be a big benefit to frost and forest tomes with arctic adaptation since those allow for terraforming so more control over what you can build and specialize your city in.

There is a realm option called megacity that stops you from building new cities, but the cities you have can be much bigger in terms of how far their can spread out via provinces.
 
There is a realm option called megacity that stops you from building new cities, but the cities you have can be much bigger in terms of how far their can spread out via provinces.
This is almost all I played with, personally. I'm not a big fan of A LOT of cities.
 
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#3: Yes, it applies to them, as well, unfortunately.
What about T3 Culture and Tome units? Do they still see at least some use in the late game?
#1: There are A LOT of elemental damage spells in every tier and some of them are DOT, and others are straight blasts, and others are pretty cataclysmic.

#2: Funny enough, I started thinking that poison was a bit OP, so they each have their strengths and from my time with it, I was able to make some viable spellbooks with varied tome choices. But yeah, fire is also pretty powerful.

#3: Yes.
Do defense and resistance apply to separately to physical and non-physical part of multi-channel attacks? What about specific resistances? If you use Fairy Fire on an enemy with lightning resistance, does it also reduce the fire and frost part of the attack, or just the lightning part?
 
What about T3 Culture and Tome units? Do they still see at least some use in the late game?

Do defense and resistance apply to separately to physical and non-physical part of multi-channel attacks? What about specific resistances? If you use Fairy Fire on an enemy with lightning resistance, does it also reduce the fire and frost part of the attack, or just the lightning part?
Defence blocks the physical damage, resistance blocks all elememtal damage. There are also separate resistances per elemental damage type in adition to resistance.

From what I gather the tiers utility is not that far off from aow3 so depends on what you mean by late game. On turn 200 you probably going to roll in gold and mana so no real point not to spam the most expensive stuff just like aow3.
 
Defence blocks the physical damage, resistance blocks all elememtal damage. There are also separate resistances per elemental damage type in adition to resistance.

From what I gather the tiers utility is not that far off from aow3 so depends on what you mean by late game. On turn 200 you probably going to roll in gold and mana so no real point not to spam the most expensive stuff just like aow3.
I know which damage reduction works against which, what I want to know from Rob/Devildog or the Triumph devs is if they still apply to each damage channel separately or if it will be a blanket reduction when an attack has the corresponding damage channels (i.e. if you get hit by an attack that deals 20 physical and 20 fire damage, and you have 3 defense and 1 resistance, will you take 14-15 physical and 18 fire damage like it would have been in previous titles, or will you take 13 physical and 13 fire damage because the total of 40 has been multiplied by 0.9 four times?)

I generally consider turn 50 or 60, maybe 75 to be the start of the late game in Planetfall and 3, but I imagine some people think that is still mid game. I want to know from Rob/Devildog himself if he still considered T3s viable at the point in his own game experience where T1s and T2s started to become obsolete.
 
I know which damage reduction works against which, what I want to know from Rob/Devildog or the Triumph devs is if they still apply to each damage channel separately or if it will be a blanket reduction when an attack has the corresponding damage channels (i.e. if you get hit by an attack that deals 20 physical and 20 fire damage, and you have 3 defense and 1 resistance, will you take 14-15 physical and 18 fire damage like it would have been in previous titles, or will you take 13 physical and 13 fire damage because the total of 40 has been multiplied by 0.9 four times?)

I generally consider turn 50 or 60, maybe 75 to be the start of the late game in Planetfall and 3, but I imagine some people think that is still mid game. I want to know from Rob/Devildog himself if he still considered T3s viable at the point in his own game experience where T1s and T2s started to become obsolete.
Pretty sure that defense and resistance do not both stack against their irrespective damage, so it would be 14-5 and 18 damage. Kind of like in planetfall where the shield applied to ranged damage and armor to everything other then psychic. I don't see a reason for it to start working like that 13/13 example, it seems like the same damage formula as in planetfall but instead of having ranged attacks for shield and everything but psychic for armor it is back to aow3 separation of defence for physical and resistance for elemental damage.

I mean what would be the point to suggest using elemental attacks against industrious culture units in the dwarven stream if they could cancel out multi-chanel attacks like that just by their defence instead of resistance? Although they technically didn't mention the mixed channel attacks so there is that. But I highly doubt that it works any different as multichannel attacks worked in planetfall or even in aow were there were resistance % at play. Although I wouldn't mind if devs dropped the exact damage formulas.

As far as that turn bracket idk, can't really tell without playing. I would guess that T3 aren't too far off from T4 so they can work as support or ranged units or gang up effectively, but I'm not sure about T5 at that stage. Even in aow3 there were some matchups that allowed T3 to compete with T4 (although probably not 1 to 1), not to mention that if there is landmark unit upgrades then those may also affect lower tiers viability.


edit: if you want an example where multi-channel attack is applied see the dwarves and underworld stream. At 28:49 you can see that dread spider has a split channel attack of 6 physical and 6 blight. At 28:28 you can see anvil guards have 5 defense. edit3: At 26:14 you can see that anvil guard has 8 defense. At 28:21 you can see dread spider attacking anvil guards for a total of 8 damage.

Although I'm not sure here, if you go by the planetfall formula of "damage taken=damage dealt=0.9^total of channel resistances" then it doesn't add up whether you apply defense only to physical damage (9,54 damage) or both (7,08 damage). Edit2: unless the game rounds 7,08 to 8 then it might actually apply defense to elemental channels as well in case of multi-channel attacks.

edit3: oh right, I sckrewed up the turn order and at 28:21 the anvil guard had actually 8 defense instead of 5 from defense mode of an adjacent unit. So it's 8,58 damage if you apply defence only to physical but 5,16 if you apply it to both channels. I suppose the game rounds the damage down.

So there you have it.
 
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Thank you so much for answering our questions! May I ask which tomes were your favourites? Also, how high are the affinity requirements for tier 4 and 5? Are they very demanding or do you have room to experiment?
 
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Very pleased that you're answering our questions, thank you! At that moment I have a few questions, which may be were covered above already, may be not yet. I honestly tried to find this topic here and I couldn't :(
So, that is how can we change the strategic map terrain? Is there some possibilities for terraforming besides underground digging? Are you tried the young world presets (if my memory serves me right, that's what it's called) to use? If so, how dynamic was the created world?
Thank you in advance!