I don’t understand how this can happen when PDX experiences positive growth year after year. They’ve become such a large company. Can’t they just hire more people if manpower is such an issue?
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He appears in the HOI4 team in PDXCON Remixed AgendaLooks like PDX decided to take this week to piss off its fan base.
Great job on that front, I must say.
That's PDX as a whole, to the devs however, I have nothing to say but a big, wholehearted thank you.
It is a sad day, but I can say with no hesitation that you guys are leaving behind a game you can certainly look back with pride.
The consulship of @Arheo was a golden age for us citizens, but alas the empire has fallen, and now we find ourselves at the beginning of the dark ages.
Can you comment on what project you'll be taking a part in now, or is it still secret?
They need pr to sell Imperator anew - but that's a tough job.This is PR spin. Rather than say development is coming to an end, they're saying it is being paused. In the end, unsurprisingly, the economics won the day, this was always going happen if engagement did not increase.
It's about money, the rest is BS.
What a great week for PDS, another epic disaster on EUIV and then they shut down one of their best games, I have to say PDS have lost all my respect as a studio, but I have no problem with the devs etc who do their best while being clearly under-resourced.
Every studio is also developing secret projects. He may be working in one.He appears in the HOI4 team in PDXCON Remixed Agenda View attachment 711964
I don’t understand how this can happen when PDX experiences positive growth year after year. They’ve become such a large company. Can’t they just hire more people if manpower is such an issue?
sadly in the real world, to hire more manpower =/= to more income and profits, moreover when we are speaking bout a product that to PDS is barely profitable, I am not saying that Imperator is a bad game, in fact, it had become one of my favourites of paradox by the concepts/(mechanics the game own but if we loom at the player base, how many videos the game generate in YT and reviews on comparison to other and older PDS games, it is clear to Paradox what would be more profitable to invest their resources, understandable, but I am not on the boat with that.I don’t understand how this can happen when PDX experiences positive growth year after year. They’ve become such a large company. Can’t they just hire more people if manpower is such an issue?
Will there be development of Imperator post 2021?
Look at their big games right now.
CKIII - In good shape.
Imperator - Murdered.
HOIIV - Arcadey streamlined trash.
Vicky - Small dedicated fan base - future unknown.
Stellaris - A mess.
EUIV - An absolute dumpster fire.
Look at their big games right now.
CKIII - In good shape.
Imperator - Murdered.
HOIIV - Arcadey streamlined trash.
Vicky - Small dedicated fan base - future unknown.
Stellaris - A mess.
EUIV - An absolute dumpster fire.
He appears in the HOI4 team in PDXCON Remixed Agenda View attachment 711964
They need pr to sell Imperator anew - but that's a tough job.
It would take a brave CEO to revive the IR franchise after what happened. More likely we get a 'new' Rome game after a few years with a different foundational take...Sad day. Someday Imperator will revive with number 2.... like vicky 3.
I agree with all but CK III. It's a barebones game with 2-3 years of development needed to bring it on par with CK II.Look at their big games right now.
CKIII - In good shape.
Imperator - Murdered.
HOIIV - Arcadey streamlined trash.
Vicky - Small dedicated fan base - future unknown.
Stellaris - A mess.
EUIV - An absolute dumpster fire.
I don’t understand how this can happen when PDX experiences positive growth year after year. They’ve become such a large company. Can’t they just hire more people if manpower is such an issue?
Sure, but there's space for GSGs too, you cant be saying the genre is dead and only choose your own adventure books with a GUI slapped on top are viable?It's quite telling how the character focused game is the one having the best success.
People might not like this but this is the hard truth. People want engaging stories and characters in their games.