Hopefully this works properly. If anyone can help me properly convert this over, it would be much appreciated: https://mega.nz/file/7slUHQCK#JZfB3bafEryYWmXmxKvY5VZXQxEW0pH9B4M29kTtloICan recommend mega.nz, I use it to share large files.
Hopefully this works properly. If anyone can help me properly convert this over, it would be much appreciated: https://mega.nz/file/7slUHQCK#JZfB3bafEryYWmXmxKvY5VZXQxEW0pH9B4M29kTtloICan recommend mega.nz, I use it to share large files.
Try converting with new release 2.8.6, for me the conversion was successful.Hopefully this works properly. If anyone can help me properly convert this over, it would be much appreciated: https://mega.nz/file/7slUHQCK#JZfB3bafEryYWmXmxKvY5VZXQxEW0pH9B4M29kTtloI
Mind staring the converted file(s)? It seems to error out whenever I try.Try converting with new release 2.8.6, for me the conversion was successful.
I can do that tomorrow, already removed the files. In the meantime, please post converter's log.txt.Mind staring the converted file(s)? It seems to error out whenever I try.
Edit: just tried it again and it finally successfully converted. Not sure why it didn’t work before.Mind staring the converted file(s)? It seems to error out whenever I try.
Changed the mapping for next version.Maghadi from what I understand evolved into Bengali.
You mean no de jure kingdom and empire changes? I think I could add it, but.. why?Is it possible to have an option that don't touch the dejure mapping at all ?
I'm sad to see that no other empires can be form like tartaria or russia, and I don't really like to see a billion "roman *kingdom name*" or "persian *kingdom name*" with the same colorChanged the mapping for next version.
You mean no de jure kingdom and empire changes? I think I could add it, but.. why?
See the releases page on our GitHub.Is there a list of changes with the most recent update?
Ok, thank youSee the releases page on our GitHub.
Wrong thread, post here: https://forum.paradoxplaza.com/forum/threads/imperator-to-ck3-release-thread.1415172Help, i tried to convert a save from imperator rome to ck3 in which the culture of the whole med. Sea was greek. But if i convert it to ck3 the culture is splintered in all kind of new cultures while religion stay hellenic. I get loads of fractions from it, what am i doing wrong
link = { ck3 = eblanic imp = athenian imp = peloponnesian imp = massalian imp = cyrenaican imp = syracusan imp = bosporan imp = thessalian imp = cypriot imp = bithynian imp = ionian imp = troan imp = aeolian imp = greco_pontic imp = aegean imp = aetolian imp = euboean imp = boeotian imp = epirote imp = arcadian imp = argolian imp = parthinian imp = italiotian imp = cretan imp = achaean @culture_splitting_region_A }
Thank you for the suggestion! The names and tradition for Venetic from your mod should be included in the next converter release. You will be credited of course.Hello! I tried to post this here a few hours ago, and realized that I created a new thread in the suggestions to the game devs, oops. I'll delete it once I figure out how (sorry, I'm a noob in the paradox forums).
I noticed that the nameslist for the Venetic culture (Adriatic Veneti, italic group) is almost the same as the namelist for latin, this might make sense for the gameplay, seeing as the Veneti were assimilated into roman culture, and therefore adopted roman names, however prior to their assimilation they had very distinctive names to that of the Romans, and a diferent, patrynomic, naming system.
I have therefore made a mod to fix this, at least in CK3 campaigns (where I add Venetic culture to ruler designer), adding in a Venetic name list compiled from sources on Academia.edu on Venetic Inscriptions, Language, and Personal Names.
My suggestion, and reason for posting here, is to provide a venetic name list for the converter (I've also added a custom tradition to the venetic culture, and a name list for medieval venetian culture. Anything in the mod files can be used freely).
P.S. For the venetic religion, in my mod, I used the file for the druidic religions from your converter as a base, I hope that this is alright? If not, I'll start the religion file from scratch.
It's completely fine, just credit us if a substantial part of the file remains unchanged.P.S. For the venetic religion, in my mod, I used the file for the druidic religions from your converter as a base, I hope that this is alright? If not, I'll start the religion file from scratch.
You can remove "dna=<dna ID>" lines from character history to make the portraits randomly generated.Hello, I was wondering how to change the morph_gene_templates so then characters' looks are randomly generated according to their culture. I think the standard settings look a bit too cartoonish.
where do I find character history? I only see character prehistoryYou can remove "dna=<dna ID>" lines from character history to make the portraits randomly generated.