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A fortuitous moment to join in, I think. Welcome!

Thank you sir, from what I have read thus far it have been entertaining (and many moments of "what the hell is going on") and hopefully I will catch up before the next chapter!
 
Thank you sir, from what I have read thus far it have been entertaining
That's good!
and many moments of "what the hell is going on?"
That's understandable.

World War Three is only just begining but it is the endgame of the AAR, and possible the game world, so it's either no rush for you or a huge rush, depending on how you like to read such things...

Anyway, the game itself is still ongoing, so updates vary depending on how much funny stuff happens in a month (roughly) of game time. But at the moment, the fronts are still in flux so very bizarre shit is going on.
 
For some reason, now is the point where we start working together. For God’s sake, what were you idiots doing before now? Why does it have to be this way – I mean, World War III – Friendship is Magic! (pricks)
A great chapter heading! :D
But to see an Italian pilot become proficient enough to become a flying ace? Truly magical
Even more amazing, flying an Italian aircraft too!
Doobie woke to find himself alone in the snow.
Doesn’t he have brothers to keep him company? :p
Well, it means that the German army will suddenly be appearing to help pretty much everywhere. We’ve sent units to Arabia, Finland, India and Gibraltar. Anywhere you need us, we’ll be there.
Was this just the AI organising itself better and stopping the Norwegian invasion itself, or did you do something?
Might mean troops from Australia head there instead of across the Pacific to America.
Oh no - don’t get stuck in Singapore! :eek:
The Cape itself, once thought long beyond the reach of the Empire, seems likely to fall.
The collective Roman alliances, puppet states and friendship groups now all seem up to speed, mobilised and ready to fight alongside the Empire for control of the Earth.
They really are being pretty autonomous and useful, especially in Africa. Except, it seems, for …
Whilst there is a lot of good news mixed in with the bad in the Old World, pretty much no one cares, because the news in the America’s is dire as all hell. And then some.
before I spent a month just watching the US...Well...crash and burn.
Oh dear. This could make WW3 long and difficult. Can you expect to win it if the US falls?
 
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Even more amazing, flying an Italian aircraft too!
Eh...Roman aircraft. The finest European minds from all over have come together to try and fix the Italian Air industry. By tearing it down and rebuilding it into something better.

Same all over.
Doesn’t he have brothers to keep him company? :p
He did but they've all long since died of exposure!
Was this just the AI organising itself better and stopping the Norwegian invasion itself, or did you do something?
Once again I must remjnd readers that everything the AI does in this game is its own doing. Germany was suicidally horrible at warfare, and is now suddenly good at it. The British are likewise good at everything (seemingly). And the Amercians have gone from managing to navally invade Japan successfully to...Well, we'll see.

Oh no - don’t get stuck in Singapore! :eek:
The initial start of world wars never goes to plan. Serbia Bosnia. Poland. China. Now Thailand/Siam. Possibly the one genuinely bad play the British have made all game (depending on how you view selling the carribbean). They had all the advantages and were against a very weak opponent who had to defend two fronts at the opposite ends of their country.

And they still lost.
They really are being pretty autonomous and useful, especially in Africa. Except, it seems, for …
Well, we wondered about this right back at the begining when Angola and Mozambique started making armies big enough to cause the british and French empires to redeploy to cover their asses.
Oh dear. This could make WW3 long and difficult. Can you expect to win it if the US falls?
Hmm...Well we'll never win a naval war with the entire western hemisphere United as one. Their recrutiable population and industry would go from just below ours to slightly above, and of course, they have much better endgame tech.

So no, in that it would be very hard to take down the remaining allies of the Commonwealth on the mainland, burst through India, and then navally invade Indonesia, the federation and the amercias.

The AAR and game would end on a stalemate pretty much. Afroeurasia under my control, and everything else under the commonwealth. At that point, we'd inuniverse probably negotiate a ceasefire and redrawing of the world order. No idea what that would look like though...
 
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So not worth trying to build a big enough or specialised navy and Air Force (as required) for a Roman Sealion attempt? And/or hammering them with strategic bombers? Presumably taking out England would cause the Commonwealth some problems.
 
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Eh...Roman aircraft. The finest European minds from all over have come together to try and fix the Italian Air industry. By tearing it down and rebuilding it into something better.
I will say, mid/late-war Italian fighters were actually pretty competent and arguably better than comparable BF-109s. The Macchi C.205 Veltro, Fiat G.55, and Reggiane Re.2005 were quite good, just very rare when introduced. Italy's problem was never really design/technical but mainly industrial. Their factories produced pitiful numbers compared to any other major power.
 
So not worth trying to build a big enough or specialised navy and Air Force (as required) for a Roman Sealion attempt? And/or hammering them with strategic bombers? Presumably taking out England would cause the Commonwealth some problems.
We absolutely could build a world class navy and air force. Every naval power bar the UK and US is at my command.

It would take a year I think...and let's be honest, the commonwealth doing nothing but launch naval invasions that fail for a year whilst we build hundreds of ships sounds a little dumb even for us.

In actuality, it would probably take a decade of effort to match the Royal navy ships, and decades to make the sailors good enough to face them. In that time, the commonwealth can't really do much but we can level the UK islands (and everywhere else) with long range strategic bombers in numbers the UK would not be able to match (since they would have to focus on their navy). So in reality, with one former dominion (south Africa) under our control, and all their allies dead except France and Indonesia, I think the commonwealth would come to the table long before we ever tried to fight them navally.

Of course, in game if it comes down to it, I'll navally invade. The thing is, the commonwealth grants cores over the whole British empire. So taking the british Isles barely touches the surrender progression. With the british getting an extra bonus to ressiting surrender, I'd have to take down pretty much the whole lot out.

Better pray the US survives.

I will say, mid/late-war Italian fighters were actually pretty competent and arguably better than comparable BF-109s. The Macchi C.205 Veltro, Fiat G.55, and Reggiane Re.2005 were quite good, just very rare when introduced. Italy's problem was never really design/technical but mainly industrial. Their factories produced pitiful numbers compared to any other major power.

Whereas we have all the technical help and resources in the world, and thousands of factories. We can crank out anything at this point. The latest infantry rifles had to re-equip two million men and all our puppets. We did it in three months.
 
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Whereas we have all the technical help and resources in the world, and thousands of factories. We can crank out anything at this point. The latest infantry rifles had to re-equip two million men and all our puppets. We did it in three months.
Just make sure to 'borrow' the blueprints for Daimler-Benz's aircraft engines and you'll be good to go!
 
Just make sure to 'borrow' the blueprints for Daimler-Benz's aircraft engines and you'll be good to go!
Probably already done. Everything good from each country we've touched, we've stolen from. Of course...we are good imperials.
 
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Not an update (of course) but it is that time of the year again where paradox releases HOI4 dlc and gaming review places let out their local office psychopath to have a go on it.

Today's choice extracts come from Wargamer, where Charles Ellis (self-diagnosed 'failed nerd') opens with a profound thought:

One learns a great deal about oneself in the shower. It was there the thought struck me: “damn, Hearts of Iron 4: No Step Back doesn’t go far enough with the purges.”

Auspicious beginings, and he follows up with a magnificent slam dunk on Paradox, describing the DLC as positively Soviet in all things.

Its soaring ambition is matched only by its deep, deep flaws.

What flaws might this be? Well, as it turns out, whilst the DLC is ostensibly about improving the Soviet Union game, it of course turned out to be about making playing the Nazis easier.

Something is very wrong when the Germans can solve all their supply problems on the way to Moscow by having one factory building trains.

How bad is the problem? On his game, the Germans were successfully invading all the way to Moscow in mid-winter, whilst barely using a quarter of their train and truck capacity. And this was the AI playing Germany. Assuming the reviewer is not a Filthy casual playing on easy, this poses some problems for...Well, everyone not playing Germany. Especially in multiplayer.

The issues continue as it becomes clear that despite the vast ambitions of the dlc, some obvious additions were not included. For example: Finland. Remember them? Still no focus tree for Finland. Actually this can only be deliberate, as all the other European neighbours of Russia do have their own focus trees and have done for some time now...I guess the Finns are already too powerful for Russia to take.

We've certainly seen evidence of that in our AAR...

Overall I would say the review of the dlc is alright. Not as insane or funny as it could have been. Leaves me wanting more. Which is...appropriate I suppose. 8/10.

As for the actual dlc, my test games for democratic Germany are complete, this aar is nearly done and the holidays are coming up...so it may well be the next comedy HOI4 AAR will be set managing Stalin's paranoid fantasy against the reality of apparently fairly stable Soviet Union politics...

Hmm. Thoughts?
 
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Don’t know enough about HOI4 to really offer any useful comment, but will follow the discussion with interest.
 
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Don’t know enough about HOI4 to really offer any useful comment, but will follow the discussion with interest.
I will be able to offer a personal review when O actually play it, but if the initial response from a game review highlights Germany getting buffed (again), there may be some issues.

This may impact my planned aars too, especially if the german/Soviet face off is now even more unbalanced one way than the other. Takes the bite out of going democratic and suffering all the penalties of not being a nazi magician.

Alternatively, if the situation is truly as dire as hinted at in some places, a lightning round world conquest nazi aar may be on the cards. Straight through Maginot, destroy the USSR with attrition, blow up England etc. etc.
 
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Straight through Maginot,
March into the Rhineland and don't stop until you reach the pillars of Hercules. Then turn around and build that railroad to Singapore straight away, then extend it up to Vladivostok. (And only then DoW the Soviets, invading them through Manchuria.)
 
March into the Rhineland and don't stop until you reach the pillars of Hercules. Then turn around and build that railroad to Singapore straight away, then extend it up to Vladivostok. (And only then DoW the Soviets, invading them through Manchuria.)
So we still do the typical nazi trick of going round some defences, just entirely different ones for no real reason. Might even get away with it given how deadlocked Russia must be for the first few years of the game.
 
So we still do the typical nazi trick of going round some defences, just entirely different ones for no real reason. Might even get away with it given how deadlocked Russia must be for the first few years of the game.
Well, it's not as if there's any notable barriers in the western USSR, while going in from the east end is apparently how you can manage to get supply problems in NSB.

Isn't it a nice contrast, going through the Maginot and then going around through the back door to Moscow. (The door to the furthest back.)

Also, building the railroad (for the achievement) gives USSR plenty of time to build up to be at least something that takes a kick before it tumbles down..
 
So you mean that HoI4 is unrealistic?

More seriously, indeed NSB have its issues, but I see it as infancy illnesses. In any case, I have not had any issues with the Soviet Union thus far, other than, in a civil war the other side also having my generals leading to some funny moments, perhaps that could fit well with your new AAR "not only Stalin was paranoid and scizofrenic, in Moscow Zhukov had been engaged in a bloody battle for four weeks now, and Zhukov showed no sign of giving up his masochism".

Also, looking at Feedback Gaming, someone who min-max a lot, he took 6 months to take Poland, just took out France in 1941 after the US joined the war and right before France got rid of their disjointed government spirit. nd he did not reach Moscow until 1944. ISP lso seemed to have no issue holding against Germany, that after being in a civil war.

I have myself been in a civil wr as the USSR, two times, and have had no big issue really defending against the Germans. And I mostly enjoy to role play and don't really cre too much about doing what is optimal.

My advise is, wait until the new DLC stabilize and is patched up, then do a humorous Stalin AAR.
 
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Well, it's not as if there's any notable barriers in the western USSR, while going in from the east end is apparently how you can manage to get supply problems in NSB.
Well...yes. Given that there are, as we have seen, very few penalties to invading Russia in the dead of winter, there's nothing really stopping Germany or anyone else invading if they have an army big enough.

If that issue hasn't been fixed with the new release, then everything else is just window dressing.
Isn't it a nice contrast, going through the Maginot and then going around through the back door to Moscow. (The door to the furthest back.)
Maginot meanwhile is surprisingly (staggeringly) realistic. Germany can indeed smash straight through the defences in a week or less, which was the entire point of the line in the first place. To buy time for everyone on the other side to get in position. Of course, in game, it takes Germany a few days to break through, whilst getting rhe UK to France takes somewhere between 3 days and never.

I mean, I've already marched on Moscow one of the longer ways around, by accident, because I got bored waiting for Hitler to get out of Poland.
Also, building the railroad (for the achievement) gives USSR plenty of time to build up to be at least something that takes a kick before it tumbles down..
Why on earth would the Nazis build an epic railway like that, and who at Paradox thinks that it would operate even if they did?
 
So you mean that HoI4 is unrealistic?
No, it's a serious and realistic simulation game.
More seriously, indeed NSB have its issues, but I see it as infancy illnesses. In any case, I have not had any issues with the Soviet Union thus far, other than, in a civil war the other side also having my generals leading to some funny moments, perhaps that could fit well with your new AAR "not only Stalin was paranoid and scizofrenic, in Moscow Zhukov had been engaged in a bloody battle for four weeks now, and Zh
...what?
Also, looking at Feedback Gaming, someone who min-max a lot, he took 6 months to take Poland, just took out France in 1941 after the US joined the war and right before France got rid of their disjointed government spirit. nd he did not reach Moscow until 1944. ISP lso seemed to have no issue holding against Germany, that after being in a civil war.
Yes I think it's a toss up sometimes but I remember in the base game that the best strategy for Soviet Russia was immediately annexing Poland and the baltics, and then waiting for Germany to make a mistake
have myself been in a civil wr as the USSR, two times, and have had no big issue really defending against the Germans. And I mostly enjoy to role play and don't really cre too much about doing what is optimal.
Germany can indeed be held off by a player, obviously. But its much harder for an AI, from the looks of it.
My advise is, wait until the new DLC stabilize and is patched up, then do a humorous Stalin AAR.
Wait for the numbers to be switched and let the world be altered a little
 
Why on earth would the Nazis build an epic railway like that, and who at Paradox thinks that it would operate even if they did?
The achievement is open for anyone. Maybe you should try to get it as Siam since they are already near one terminus?

(Or India - given their railways today they could really use a head start. Do a Gandhi run of having an independent India with Nukes and a great railroad by the end of 1944.)
 
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The achievement is open for anyone.
So Germany or Russia.
Maybe you should try to get it as Siam since they are already near one terminus?
Maybe. Would have to decided whether to call them Thailand or siam though. And they don't have a unique focus tree so...would be a bit meh of a game.
(Or India - given their railways today they could really use a head start. Do a Gandhi run of having an independent India with Nukes and a great railroad by the end of 1944.)
Anyone who can build a lot of railway guns has a huge advantage. Such that the western front is now bascially a race to see who can build the most before 1939. Which is hilarious, given our speculation on trains and railways here.
 
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