Hi, where is the link to the blender version of the tool? For Stellaris portrait modding, does it work for both the mesh and the animation?
You have lots of duplicated/overlapping vertices and zero-area faces in your mesh, this can happen during modelling but it makes it very "unclean" to export. It seems that the mesh can be exported but the data written to the file will break when you try to import the file again... (it fails half-way through, it only appears green because it fails before the materials are setup)What could go wrong with a mesh that causes the export to fail?
polySurface2 does not animate correctly because it's skin component was broken at some point during your process. To fix this you will need to delete history on polySurface2 (Edit > Delete by Type > History) and then re-skin the mesh to the skeleton (select polySurface2, Ctrl+select Root, go to Skin > Bind Skin then reset settings on this popup, deselect 'Allow multiple bind poses' and set 'Max influences' to 4). This will do a basic skin but you will need to paint skinweights on polySurface2 (Skin > Paint skin weights (popup box) then select the 'back_mid' bone and click 'Flood' to skin all the verts of polySurface2 to this bone).I have an issue when I try to merge components of existing models and try to animate them. They are in two separate polysurfaces, the Polysurface1 seems to be animated, while Polysurface2 does not
There is no link to the Blender version yet, I have 1 animation bug remaining that I would like to fix before uploading it.where is the link to the blender version of the tool?
how it's the blender version going?![]()
Really great thanks! I have just fixed the final major bug this week, no excuses left now so hopefully I can test it and release next week.
I will make a new post about it and put a download link up.
How it goes with the testing?Really great thanks! I have just fixed the final major bug this week, no excuses left now so hopefully I can test it and release next week.
I will make a new post about it and put a download link up.
Hey, I'm also running into an error # Error: ImportError: file <maya console> line 1: No module named io_pdx_mesh. I unzipped the compressed folder here: C:\Program Files (x86)\Autodesk\Autodesk Desktop App\scripts\io_pdx_mesh
Any help is appreciated.
Found some issues resulting from my last fix, didn't get change to take a good look yet. Hoping to have some free time this weekend.How it goes with the testing?