I can't check in detail (away from PC) but it looks like you have broken the render order of your meshes.
My advice:
- seems like you have 17 meshes? Way too much... Simplify this, you only need a new mesh if you're changing material or want to specify render order.
- regardless of how you positioned the meshes in 3D the render order is determined by the mesh index. There is a button on the tool panel to edit that. (I think mesh index in the .gfx is just a reference, not setting it)
Upload a blend file if you want more answers.
I'm at work, and I'd prefer to send you my blend via privately, if you have a discord ID or an email I can email you my blend file I can do that when I get home.
I also can't really simplify my mesh further. For example the left arm needs to be behind the body which means the left arm clothes mesh needs to be in front of the arm but behind the body etc; I can confirm that every mesh is there for a specific z-ordering purpose and that I don't just have extra meshes for the same of having extra meshes.
Also I fairly certain that the z-ordering is not the problem as you can see from my two images... The "bottom" most image I replaced the "Face Mesh" (Called
"y_dBodyFace" in Blender/GFX file) PdxMeshPortrait shader in Blender with PdxMeshClothes (Picked specifically that that is where the "y_dBodyFace" mesh and left arm's cloth's mesh's UV's overlap somewhat so something can appear) and the mesh shows up in the properly place albeit without the right texture because it's not the right shader.
Here are the two images side by side:


If the z-ordering was wrong then I would not have the result as shown between these two images. It would be very strange for the z-ordering to be wrong specifically for the only every PdxPortraitMesh shader element but for every single other mesh to be correct.
In summary:
-Every single one of the PdxPortraitMeshClothes and PdxPortraitMeshHair meshes are all showing correct.
-Every single one of the PdxPortraitMesh (i.e the base skin) does not appear.
-I am pretty sure the z-order is correct based on my tests and on the gfx file and on what appears when I click on "set mesh order" in the plugin, everything looks fine.
-When I change PdxPortraitMesh to PdxPortraitMeshClothes they appear in the right order but obviously this doesnt help me.
-The Blender pdx shaders set in the plugin seem to overwrite the gfx file, so it hasn't worked to just use a different shader in blender.
-I don't think the issue is a result of too many meshes because otherwise the back hair mesh and front headgear mesh or front hair mesh wouldn't appear.
When I am home I will try to test if I export a single mesh with the PdxMeshPortrait shader with the plugin.