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1520 IGC scenario ready

The 1520 start date campaign (Baltic.exe) from Paradox has been given the IGC treatment. I sent it off to the IGC crew (Doomdark and Hartmann) recently. It uses all the basic IGC files, and is really just the IGC with a different start date. Thus, it would not exist without the great work of the IGC crew and Paradox. I did have to adjust some errors that had crept in to the original Paradox file (like the Cape Verdes uncontrolled instead of belonging to Portugal), as well as make sure it was IGC compatible and historical. All the IGC nations, leaders, monarchs, etc., are used.
Running the IGC like this from 1520 does fix a number of historical situations EU/IGC struggled to cope with, for example:
Netherlands is Spanish controlled from the start.
Mamelukes, Granada, Navarra already annexed.
Sweden is only briefly a vassal before becoming free.
England, France rapidly colonizing the America's (now slowed in colonization since they know no provinces in 1520).
Spain (on the verge of) annexing the Aztecs, (usually) conquering the Incas (unless a player intervenes :) )
Portugal exploration/colonization of India/Indonesia.
Lack of tags (NAV/Navarra, BRI/Bretagne, PSK/Pskov, MAM/Mamelukes, TRI/Granada all open, unless left as revolters.....)
And so on.
It is of course up to the IGC crew when/if it gets added to the configuration tool, and if it comes in the next IGC download. However, the scenario will run now (I have run multiple full length games). I bring this up because if anyone is dying to test it, I can see about sending off the .inc/.eug files - all you need, if IGC 2.0k is installed.
Again, this would not exist without all the great work of Doomdark, Hartmann, Paradox, and the IGC crew. Thanks to all of them.
 
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Originally posted by Ami Hund



Good Question. I know that Doom Dark was a play-tester for 1.09. My plan was to load 1.09
and then load IGC 2.0 thinking I would get the bug fixes that way but perhaps my logic is in error. Herr Kaiser? :confused:


Never Mind, I see this question was already covered on May 11. As usual, you gentlemen are ahead of things.

My thanks :D
 
Re: 1520 IGC scenario ready

Originally posted by Belisarius
The 1520 start date campaign (Baltic.exe) from Paradox has been given the IGC treatment. I sent it off to the IGC crew (Doomdark and Hartmann) recently. It uses all the basic IGC files, and is really just the IGC with a different start date. Thus, it would not exist without the great work of the IGC crew and Paradox. I did have to adjust some errors that had crept in to the original Paradox file (like the Cape Verdes uncontrolled instead of belonging to Portugal), as well as make sure it was IGC compatible and historical. All the IGC nations, leaders, monarchs, etc., are used.
Running the IGC like this from 1520 does fix a number of historical situations EU/IGC struggled to cope with, for example:
Netherlands is Spanish controlled from the start.
Mamelukes, Granada, Navarra already annexed.
Sweden is only briefly a vassal before becoming free.
England, France rapidly colonizing the America's (now slowed in colonization since they know no provinces in 1520).
Spain (on the verge of) annexing the Aztecs, (usually) conquering the Incas (unless a player intervenes :) )
Portugal exploration/colonization of India/Indonesia.
Lack of tags (NAV/Navarra, BRI/Bretagne, PSK/Pskov, MAM/Mamelukes, TRI/Granada all open, unless left as revolters.....)
And so on.
It is of course up to the IGC crew when/if it gets added to the configuration tool, and if it comes in the next IGC download. However, the scenario will run now (I have run multiple full length games). I bring this up because if anyone is dying to test it, I can see about sending off the .inc/.eug files - all you need, if IGC 2.0k is installed.
Again, this would not exist without all the great work of Doomdark, Hartmann, Paradox, and the IGC crew. Thanks to all of them.


That sounds like great news!! I've always said 1520 would be a way better date to start this game. KUTGW!! :)

Obviously I wouldn't mind testing it :D
 
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About the Americans leaders

Why not have their leaders be the prominent colonial governors or Speakers of the House of Burgesses of of the various times? Since the USA 1492 begins before the European colonization, perhaps take a ficticious Scandinavian leader (perhaps a decendent of the failed colony in Vinland? That was sort of near colonial America, and provides a good reason why there would be a settlement in 1492 ;))
 
IGC 2.1...

...is now released.

This is mainly a tweak version, but here's the lowdown:

- Leaders and monarchs added to the "USA 1492" option on a Vinland premise. (Viking colony.)
- USA given some colonial dynamism for the "USA 1492" option.
- New config option: Moldovian Bujak
- Polish leader file upgraded and some Russian leaders re-activated. (Not properly tested for balance; could require further tweaking.)
- Swedish vassalage to Denmark shortened to prevent unhistorical annexations.
- Russian and French starting tech levels adjusted.
- Chinese and Japanese fortresses upgraded to level 4 to hinder European expansion.
- 1520 IGC scenario added, courtesy of James Oakley (and of course Johan@Paradox! :p)
- Russian "Time of Troubles" revolt events downscaled.
- A bug from 2.0f that screwed up the historical colony names has been fixed.

Enjoy!
 
Can you quantify how much less impact the Time of Troubles had? I recently went through it in IGC2.0k, and my government fell 3 times. By the last time my government fell, every single nation I had annexed and every single nation that could have been formed (with the exception of Novgorod, becuase I guarded it with my army) had broken off and I had to reconquer them.

Ok, no big deal, I gather in my wayward flock. Result: BB rating of 65!!!!

Not that I'm in any real danger, but it seems that the time of troubles indicates that Russia should do VERY little expansion until 1612 since it will all be for naught :) maybe just get a corridor to Siberia...
 
1520 changes

The 1520 file with the IGC does have a couple of errors that weren't corrected by the time it was put in the IGC download. The Turkish 2nd Army, id = 620, should be moved from location 355 (Serbia) to 358 (Macedonia). Also, the English unit Home Fleet, id = 136, should be type 9424 not 9423.
The following changes were listed in the 1520 readme, which I will suggest be merged with the IGC readme (after I remove the extraneous material) for the next version. Until they can be added to the IGC Config tool, they are manual edits to the leader files:
Magallanes (id = 0482) should start in Rio de Plata (1173), Cortés (id = 465) in Tuxpan (29) for historical accuracy. Edit the leader.spa file to do this. The game will run just fine without this, but Cortés will not conquer the Aztecs, Narváez will. :mad: (If this is the Narváez I think he is - the one who bungled up a Florida expedition - he's an incompent b****** and not deserving of the honour :) ).
Piri Reis (id = 0532) should start in the Nile province (747). Edit the leader.tur file to get that historical setting if you desire.

And since the official IGC setting is now level 4 fortresses for China and Japan, the next 1520 file will have them too. Feel free to edit them manually to that now, because I would (and will). :D
And thanks again to Doomdark for including the scenario (and of course Paradox for creating it!)
 
Can you quantify how much less impact the Time of Troubles had?

Yes. The third wave has been reduced by three obscurism events, the second wave by two. I look forward to the coming debate; some people seem to want the challenge and historicity, others get annoyed by it. It is a fine line...
 
My apologies, I found a potential crash bug in the 1520 IGC scenario. Again, I will edit it for the next IGC update, but please feel free to fix it for yourselves.
The "2nd Polish Army", id = 676 is in 294' (yes, including the '). :( This puts it in PTI, so edit its location to Poltava (461 - not back to 294).
Some other minor edits:
The Swedish unit "Nylands Brigad" id = 535 should be placed in province 273 Savolaks.
The Russian unit "Swedish Border Army" id = 422 should be placed in 266 Karelia.
 
A stupid question from a newbie

Is the IGC in german? and if it is can anybody please make a english version.
 
The tax thing

i think "chaos hurts" tax option should be a thing you can add to the other tax options
 
Chaos hurts is the best setting

no doubt. It produces incentives for peace yet allows those at peace to progress at a reasonable pace without fielding 50k armies for minors (usually) and the punishment for beligerency (sp) is painful.
 
does chaos hurts put in a modified tax_stab and/or other changes?

ErrantOne
 
Chaos hurts.. IIRC is:

+3 = +25%
+2 = 15
+1 = +5
0 = 0
-1 = -20
-2 = -35
-3 = -50

Or pretty close to that. I do recall there being a 75 point spread between +3 and -3.