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Originally posted by Hartmann
I don´t know exactly what is up with the ROY tag (and probably the FPR and SPR tags, too.) I think, though, that they can only rebel once and that it happens under more severe conditions. I also think, that ROY probably does so only in England, because I could not get them to rebel as Serbia (in 1.7c) no matter what I did.

I've used both GRA and ROY to put the Royalists back into 1.08 (for player-as-England games) and I've noticed that they appear earlier with GRA. In about ten test games with ROY, I've never seen them appear - no matter how long the provinces have been in revolt - until after England converts to Reformed. (I played a game last night where I let the revolts continue and kept my stability at -3 from the time of the Reformation all the way to Calvin - quite a feat! - but no Royalists appeared until after England converted to Reformed; then, boom, there they were.)

I'm wondering if there is something in the hard code that triggers ROY only at that time. That would make sense - it would put the appropriate religious divisions in place and delay it until a reasonable point in time.

It's possible that ROY will only work with England. But it might also be possible that ROY would work for any other nation that is likely to convert to Reformed. The problem with Serbia might have been that it was in a Catholic country. Just a thought.
 
Is it possible for you to have the IGC config tool do something like that where I could pick Provence and Sardinia as revolters?

It is certainly possible, but it is quite a lot of work reassigning country tags... Many files are affected. I will think about the problem. In the meantime, I think we should just reinstate Sardinia or Provence at the cost of FPR.

/Doomie
 
I am sorry if this question was asked before, but I couldn't find it.
I am trying to play as Navarra, and it appears that instead of historical monarchs they are using random leaders for monarchs.
Now, I can create manarchs.nav file, but apperantly it is not enough. Does anyone know what has to be fixed in order for Navarre to use custom-made file with its historical monarchs?
 
Yeap, but it only goes till Henry Bourbon, or Henry IV of France. After that Navarra ceased to exist, so I put Cortes of Navarra, or Parliament.

Do you want the file? By the way, I would add Henry as a historical leader as well, and maybe give hims one siege for his capture of Cagor from France.
 
It would mean Lous XIV of Navarra. :)
 
One of my biggest problems with both the IGC and the regular GC is that there are certain things from 1492 to 1526 that never really happen. Well, there is now a 1520 start available from Paradox. I would love for this to be adapted for the IGC. Anybody else feel the same?
 
Known sea provinces for minors

Should not all minors with ports, shipbuilding capacity, and a historical use of the seas have as known provinces the sea area adjacent to their ports at minimum, and all sea areas adjacent to their land provinces at best? Otherwise, in a war their ships may just sit in port, useless, making it too easy for a human player.
I know that Nippon and Ayyathua(?sp.) both have this problem. Specifically, Nippon should know 949 (S. of Hokaido) to allow port access, and 887,945,948 to know their adjacent home seas. Ayyathua should know 1080,1143 to allow port access, and also 1079 to give adjacent sea knowledge. A minor problem, but also easily fixed.
 
Originally posted by GulFalco
One of my biggest problems with both the IGC and the regular GC is that there are certain things from 1492 to 1526 that never really happen. Well, there is now a 1520 start available from Paradox. I would love for this to be adapted for the IGC. Anybody else feel the same?

A 1520 start would be quite ace.

Where can u get that from ?
 
Re: Known sea provinces for minors

Originally posted by Belisarius
Should not all minors with ports, shipbuilding capacity, and a historical use of the seas have as known provinces the sea area adjacent to their ports at minimum, and all sea areas adjacent to their land provinces at best? Otherwise, in a war their ships may just sit in port, useless, making it too easy for a human player.
I know that Nippon and Ayyathua(?sp.) both have this problem. Specifically, Nippon should know 949 (S. of Hokaido) to allow port access, and 887,945,948 to know their adjacent home seas. Ayyathua should know 1080,1143 to allow port access, and also 1079 to give adjacent sea knowledge. A minor problem, but also easily fixed.

Yep, mentioned this. I also posted under another thread possible new known province lists for the Far East.
 
Turkey has this problem in a major way too in that it knows all of Europe's land but not the adjacent seas. If Turkey happens to annex any European port on the Atlantic/North Sea/Baltic Sea before getting a map to the sea area adjacent to it, it can get screwed.
 
The 1520 start is provided in the Baltic scenario, on the download's page where the patches are. I have already edited it to weaken Hungary and when a war broke out between Turkey and Hungary. Hungary was overrun, and then Austria declared war on Turkey and gained Maygar and Pest. All this by 1530, which is highly accurate.
 
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Head Scratcher for England

Here's a puzzler.

I started IGC for the first time (as England) and Spain offered alliance with me TWICE after I converted to Reformed. The second time was a mere year after I dishonored the alliance by refusing to go to war with France! This alliance includes the Papal State. So, there is an alliance of Spain (Catholic), the Pope (Catholic), Poland-Lithuania (Catholic), and Reformed England against France, Bavaria, and small change states. And even when I snub them the Spanish come and ask me to play.

Should England really be this much of a cakewalk diplomatically?