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ulver

Former King of Spain
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Apr 16, 2001
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www.ulver.dk
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Boehm had a really good idea in Vnet yesterday evening. We have both been lamenting the fact that Campaigns are started but never finished. We’ve both been wishing for short scenarios with clearly defined victory conditions that can be played in one setting. So Boehm decided to set up a multiplayer game of napoleon’s ambition with the following house rules:

Two sides: France and the Anti-French collation. Members of the Anti-French collation are Austria, Prussia, Spain England and Russia.

The game is a French win if France at any time she has vassalage any 4 of the 5 members of the anti-French collation. The game is an allied win if they depose napoleon and restore the French monarchy. Anything else is a draw.

A player must accept vassalage if France has a 99% victory and occupy the capital. Vassalages may not be broken for 5 years. If a player is vassalage he must break with the anti-French alliance. If there are less then 6 players he may take over another Anti-French country provided it is not allied with France. The game actually works best with 4 anti-French players as this allows France to defeat a nation and briefly has it as a French ally as happened with Spain.

We did ran into a few problems however. In an intense war game like this lag is a killer. The problem is that at this tech level no ones moral ever break, if you don’t get to retreat because of lag your army is eliminated. Losing an army one can live with but in the Napoleonic wars leaders are critical. Austria only has one Karl, Prussia only has one Blücher, losing him due lag is just not acceptable. A house rule disallowing retreats would mean that the loser in any battle is eliminated. Just doesn’t feel right.

Also forts are just too big. The Napoleonic era was characterised by war of mauves: not endless sieges. Ideally we’d like to create a Empire in Arms scenario based on the age of revolutions but meanwhile there is a supposedly very good Napoleonic war scenario available for download at http://www.europa-universalis.com/depotdetail.asp?ID=110

Now all we are need is a few good players.
 
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Originally posted by ulver
Boehm had a really good idea in Vnet yesterday evening. We have both been lamenting the fact that Campaigns are started but never finished. We?ve both been wishing for short scenarios with clearly defined victory conditions that can be played in one setting. So Boehm decided to set up a multiplayer game of napoleon?s ambition with the following house rules:

Two sides: France and the Anti-French collation. Members of the Anti-French collation are Austria, Prussia, Spain England and Russia.

The game is a French win if France at any time she has vassalage any 4 of the 5 members of the anti-French collation. The game is an allied win if they depose napoleon and restore the French monarchy. Anything else is a draw.

A player must accept vassalage if France has a 99% victory and occupy the capital. Vassalages may not be broken for 5 years. If a player is vassalage he must break with the anti-French alliance. If there are less then 6 players he may take over another Anti-French country provided it is not allied with France. The game actually works best with 4 anti-French players as this allows France to defeat a nation and briefly has it as a French ally as happened with Spain.

We did ran into a few problems however. In an intense war game like this lag is a killer. The problem is that at this tech level no ones moral ever break, if you don?t get to retreat because of lag your army is eliminated. Losing an army one can live with but in the Napoleonic wars leaders are critical. Austria only has one Karl, Prussia only has one Blücher, losing him due lag is just not acceptable. A house rule disallowing retreats would mean that the loser in any battle is eliminated. Just doesn?t feel right.

Also forts are just too big. The Napoleonic era was characterised by war of mauves: not endless sieges. Ideally we?d like to create a Empire in Arms scenario based on the age of revolutions but meanwhile there is a supposedly very good Napoleonic war scenario available for download at http://www.europa-universalis.com/depotdetail.asp?ID=110

Now all we are need is a few good players.

Have you considered trying to use SoapyFrog's modified combat table? I haven't tried it myself, nor am I sure you can use mods like that in multi-player, but his tables were supposed to make morale a little more relevant in combat again.
 
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hi all

its nice to see that other people think this idea could be interesting too...Im sorry about first getting back to you now...but I have had a couple of busy days.....how about trying to set up a game sometime this weekend?

claus
 
about the crt modification...

I find that they work pretty well, in the way that most armies will retreat once beaten...ofcause they can still be anihilated if they happen to be outnumbered enough... and I like them :) Playing without retreat using this mod makes the ai opponent much more challenging as u cant just kill off their good leaders in one grand battle. - I assume this would also make them very nice in MP games where lag is experienced....and anyway I hate the "free" retreat!

...........................copied from Soapy Frog.................................
The result of changing the combat tables in this manner should be again, manifold:

1) Wars will be longer. Armies will lose between 10% and 50% in an equal confrontation, and so it will take longer to acheive a decisive result... this will be especially true in the Medieval and Renaissance tech levels.
2) The AI will be aided by having it's armies save themselves before complete destruction in most cases, and similarly, less micromanagement will be required by the player.
3) Battles will be more historical... a Historcial battle of Waterloo is quite possible and liekly with these charts, for example.

So, what I need are playtesters to try these tables out at the various tech levels and tell me what the deficiencies are. Anyone interested in playing their next GC or scenario with these tables?


Last edited by Soapy Frog on 10-01-2002 at 19:59
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Just thought I’d kick this threat to the top. The combination of tables and scenario works really well. Still looking for a few good men. The great advantage of the scenario is that it can be played relatively fast. Please contact Boehm.
 
I might be interested sometime, but I am located in the west coast of the US, so the time difference might be a bit too big.

Plus I haven't played multi-player before, so the Napoleonic scenario might be a bit much to handle at the beginning - too much going on.
 
Well you could start by playing Prussia or Austria dealing only with one front. Makes it much easier to keep track of everything. Boehm is still the man to get in contact with. Do you have ICQ? Our impression is that this scenario works well with 3 players France, England and a guy who jumps between other anti-French nations.
 
As a regular player of the Napoleonic scenario, whenever I can play it, as alot of people feel it is too overwhelming, I am 99.99 percent of time, France.

I find that it takes at least four other people to make the game even somewhat interesting. Preferably, an England, Prussia, Austria and Spain/Russia. Spain is the richest country by far, yet has absolutely deplorable tech. It takes Spain almost 10 years to become a contender. The problem with Russia however, is that the majority of Russian players are content to stay well out of the fray. A Russia player has to aggressively DoW France and send as many Russian legions into Prussia and Austria as possible to stem the onslaught, as happened in real life. (Whereas RL, France vassalized Spain in 1796 who became a weak ally).

Bearing in mind that the scenario lasts 24 years, it is commendable to accept peace when you are well beaten, as France will ask for ussually, not that much, and to rebuild your strength. The real Napoleonic wars had many truces and broken peaces.

In any case, when I'm France, I tend to dominate as no one works together and everyone is too scared to go to the aid of others. I've had a few good games, where it was evenly contended, but that was because England had a good aggressive player.

You got to go after France en masse, not meekly let it come to you.
 
I think you would enjoy a game with our house rules. The thing is that the anti-French collation players as a team. They win or lose together, that solves the “lack of willingness to engage the French” problem. Also the Napoleonic wars version 1.2 from the scenario depot is a vast improvement over the napoleons ambition scenario the game ships with. Why don’t you drop Bøhm a line and join us.